• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Legend286;38533892]Is it for Ivan's Secrets? Now I gotta go bug him about it...[/QUOTE] Mmmmmmmmmmaybe..!
[QUOTE=ben_lind;38528730]They look bad if you are bad and make them badly.[/QUOTE] give one example of CA being used well and i'll agree with it being used well in those cases the fact is there is almost nothing to show for it, even if you can find a couple exceptions, it still almost always looks like utter shit.
[QUOTE=DOG-GY;38534889]give one example of CA being used well and i'll agree with it being used well in those cases the fact is there is almost nothing to show for it, even if you can find a couple exceptions, it still almost always looks like utter shit.[/QUOTE] Like you say, it all depends on the usage, I can reduce the CA in a new render and post result here. But the image I posted was more or less a test to see if my overclock was successful, which it was in this case, but later proved to be a failure, as After effects failed to complete a render for a traditional video project. My computer got a BSOD 1 hour and 40 mins in.. -______- [URL]http://forum.german-mentalray-wiki.info/viewtopic.php?p=8697[/URL] And since you guys hate my render, here's a much larger version of the same render from facebook: [IMG]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/665124_10152261915615594_825825947_o.jpg[/IMG]
Anyone got a bunch of brushes for zbrush I can have?
Brushie brushie
[QUOTE=Domino;38537179]Like you say, it all depends on the usage, I can reduce the CA in a new render and post result here. But the image I posted was more or less a test to see if my overclock was successful, which it was in this case, but later proved to be a failure, as After effects failed to complete a render for a traditional video project. My computer got a BSOD 1 hour and 40 mins in.. -______- [URL]http://forum.german-mentalray-wiki.info/viewtopic.php?p=8697[/URL] And since you guys hate my render, here's a much larger version of the same render from facebook: [IMG]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/665124_10152261915615594_825825947_o.jpg[/IMG][/QUOTE] Hold on, I just need to grab something to look at this: [img]http://us.123rf.com/400wm/400/400/bowie15/bowie151011/bowie15101100064/8312598-elegant-businessman-putting-on-sunglasses.jpg[/img] That should do it.
[IMG]http://puu.sh/1sYnB[/IMG] I still have a lot of stuff to learn about mudbox but I'm getting there I guess.
It looks like you haven't fed it for ages :C
[IMG_THUMB]http://img832.imageshack.us/img832/5849/glasswithsausage13337.png[/IMG_THUMB]
[QUOTE=Domino;38537179]Like you say, it all depends on the usage, I can reduce the CA in a new render and post result here. [URL]http://forum.german-mentalray-wiki.info/viewtopic.php?p=8697[/URL] [/QUOTE] I can only appreciate CA when I'm not noticing it. As a photographer, I've spent years digitally removing CA from my photos, but I do see the effect is has on renders to give that subtle touch of realism, accompanied by a subtle vignette, perhaps some noise, and if used very carefully, barrel distortion. I usually add a touch of CA to my own renders, but try to keep it subtle. In your example I see nothing but burnt out CA, which distracts from all the work you've done modeling and lighting the scene. I'd like to see this render without ANY DoF and CA, just to appreciate the actual work you've made. ;) Also, the MR DoF examples in the link you posted are horrible. Just horrible...
[QUOTE=paul simon;38552055]It looks like you haven't fed it for ages :C[/QUOTE] That's great! I was going for exactly that. He's supposed to be a starving slave-child-type character.
[QUOTE=IrregularToasty;38521581][T]http://i50.tinypic.com/xaozsm.jpg[/T] Made some kind of laser shotgun thing. Started mainly as an experiment with Loft nurbs in C4D. No texture (yet) because I'm awful at them.[/QUOTE] Looks really cool. I wish I could do that in C4D :( But so far I'm modeling an AUG-ish looking gun I made in Pimp My Gun.
fuc snip :(
[QUOTE=DOG-GY;38534889]give one example of CA being used well and i'll agree with it being used well in those cases the fact is there is almost nothing to show for it, even if you can find a couple exceptions, it still almost always looks like utter shit.[/QUOTE] Sure I agree that some effects are often used really badly but subtly adding a small amount of imperfections can give an image a bit of extra charm and get rid of that sterile look it might have otherwise. This piece has a pretty realistic feel to it but the renders aren't perfectly clean though and I think it works really well. [URL="http://forums.cgsociety.org/showthread.php?f=121&t=794664"]Chesterfield Project[/URL]
I've noticed a lot of times if a scene is completely devoid of some kind of effect or another like those it looks really fake. Like, it seems like because lens flare is a mistake, if it's there, it's more grounded in reality.
Finally finished the base model for my game character. I think he's about ~11k polys as of now. Here's a couple quick renders: [img_thumb]http://i.cubeupload.com/3frjR9.png[/img_thumb] [img_thumb]http://i.cubeupload.com/eeO9N9.png[/img_thumb] I don't post here as often as I'd like to but I was the Pandasaurus guy from earlier this year if anyone remembers :v [img_thumb]http://i.cubeupload.com/Sn82xO.png[/img_thumb]
[QUOTE=Jeggis;38552926]Also, the [B]MR[/B] DoF examples in the link you posted are horrible. Just horrible...[/QUOTE] There's your problem.
I made my mouse: (made it in 6 hours straight) [IMG]http://4.bp.blogspot.com/-cfuweIBDlnk/UK6YJalBEQI/AAAAAAAAAVw/-KCt7SSRFLY/s1600/dag58.png[/IMG]
[QUOTE=Lazore;38561589]I made my mouse: (made it in 6 hours straight) [IMG]http://4.bp.blogspot.com/-cfuweIBDlnk/UK6YJalBEQI/AAAAAAAAAVw/-KCt7SSRFLY/s1600/dag58.png[/IMG][/QUOTE] Nice. I think the wire has too tight turns in it, it's sleeved and doesn't bend quite that sharp. The metalish material on the wheel could use some more index of refraction to make it more metal like.
[QUOTE=nVidia;38561706]Nice. I think the wire has too tight turns in it, it's sleeved and doesn't bend quite that sharp. The metalish material on the wheel could use some more index of refraction to make it more metal like.[/QUOTE] Thanks, yeah the wheel material was the one material that i struggled the most with. And the cord i didnt spend so much time on the bends and so on, i will look into it if i get the time.
[QUOTE=ben_lind;38487082]Pretty nice. I'm modelling a car at work atm. as well. Are you planning on adding axles and an interior by the way? Also...why do you guys still use 2.49b? Scripts not compatible with 2.5+?[/QUOTE] Yes about the axles and Interior. Blender 2.49b because it's the only version that works with RoR Plugins. I did this in freetime for a forum-game, model something in 15 minutes. [IMG]https://dl.dropbox.com/u/42990436/Renders/Blender%20Renders/CubeLand.png[/IMG] Did it in 10 minutes, Blender 2.64a with Cycles (100 Passes - GPU - 1920x1080) and some Nodes postprocessing. Render took 11 minutes. A bit of fail because of not-focused name. It's inspired to the Gmod map "Cubeland".
Been a while since I posted here eh [IMG]http://i2.minus.com/iZQdnvvD41tP9.jpg[/IMG]
Is that tape holding it on? If so, it seems very loose. In reality, a very gentle pull on that could remove it.
[QUOTE=~ZOMG;38564899]Is that tape holding it on? If so, it seems very loose. In reality, a very gentle pull on that could remove it.[/QUOTE] It's holding on, it uses super vertex bonding glue
it should be like this [code] _____ ____| |_____ [/code] and not like this [code] _____ ____/ \_____ [/code] [editline]23rd November 2012[/editline] i was gonna draw it up lol, just try to interpret these.
Actually it'd be like it was on the model but the tape would need to be wrapped all the way around the barrel.
[QUOTE=Ajacks;38565681]Actually it'd be like it was on the model but the tape would need to be wrapped all the way around the barrel.[/QUOTE] Yeah, I was going to suggest the same. If he wants to keep the tape with that angle, that would be a solution.
[QUOTE=nVidia;38561117]There's your problem.[/QUOTE] MR can make really great renders, it's all in how the artist utilizes it. even scanline can make amazing stuff
I made a cart! [img]http://img204.imageshack.us/img204/3875/pica0.jpg[/img] [img]http://img580.imageshack.us/img580/3545/pica1u.jpg[/img] [img]http://img191.imageshack.us/img191/4559/pica2.jpg[/img]
Looks great, but I just hate that awful poorly done fakey AO that some game engines are using, it looks more like you're holding a flashlight that casts shadows without brightening things.
Sorry, you need to Log In to post a reply to this thread.