• Digital 3D Art v9
    6,260 replies, posted
its udk's ssao there's a couple screen space ambient occlusion techniques out there that look p good but unreal 3's is just abysmal.
Yep, this AO is just killing the scenario quality for me.
[QUOTE=DOG-GY;38569444]MR can make really great renders, it's all in how the artist utilizes it. even scanline can make amazing stuff[/QUOTE] Even paint can make amazing stuff.
that's hardly a fair comparison
[QUOTE=DOG-GY;38572526]its udk's ssao there's a couple screen space ambient occlusion techniques out there that look p good but unreal 3's is just abysmal.[/QUOTE] Yea I'll probably turn it off later, it only works decently on large objects at a distance. Close-up, especially on smaller models, it looks bad. I forgot that I had it on.
And make the benches taller. They'll practically be sitting on their own ankles on this benches.
Hmm it does look a little flat without the AO. I gotta find a way to sqeeze in some lights for shadows. I'll probably have to wait till I model the trains. [img]http://img211.imageshack.us/img211/1656/flatt.jpg[/img]
Is there some way to tweak the AO settings.. like the distance or whatever?
There is an option for baked AO (AO that's put onto the lightmaps when running lightmass). I'll try mess around with that instead, but I'm not a big fan of it either.
I'd like if it was more subtle. Like, 40% of what it currently is.
i'm p sure you change the bias or whatever they call it (so the ao doesn't appear as much on erroneous areas) somewhere. I searched around for an option in editor but it might be a .ini setting o wait lol its got tons of options if you make a postprocess chain
Oh God I suck at this :tinfoil: [IMG]http://s9.postimage.org/clum613bj/NEXOCORP_SMALL.png[/IMG]
Why is maya baking normals 10x slower than my laptop? It's really annoying because I can't test things out quickly.
is your laptop worse than your main computer? seems like that'd be the #1 issue
Slower [B]than[/B] his laptop.
oh sorry, guess we need the bad reading rating back again.
to be fair i was confused too
I like physics. [video=youtube;2BF2rG1UuYA]http://www.youtube.com/watch?v=2BF2rG1UuYA[/video]
[QUOTE=Logithx;38571912]I made a cart! [img]http://img204.imageshack.us/img204/3875/pica0.jpg[/img] [img]http://img580.imageshack.us/img580/3545/pica1u.jpg[/img] [img]http://img191.imageshack.us/img191/4559/pica2.jpg[/img][/QUOTE] This is beautiful.
[IMG]http://i.imgur.com/8q3rB.gif[/IMG] Testin' some poses with this new facial rig I made for cutscenes
[QUOTE=DOG-GY;38591517]to be fair i was confused too[/QUOTE] wow what kind of retard gets confused by that
Did some lip sync testing [video=youtube;755yKmtyXj0]http://www.youtube.com/watch?v=755yKmtyXj0[/video] She's a 12-year old girl, in other news we really need to find a voice actress
just put on a girly voice for giggles
Here's a WIP on what I'm working on ATM, right now it looks like crap, but it'll come along nicely. [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/Photobucket Desktop - EXTREMEGAMING/WIP1.png[/IMG] The characters hands makes me cringe.. They go from four, to five, to lion paws in the instance of a second. Try to guess what character I'm recreating and gonna animate :)
[QUOTE=Eric95;38594509]Did some lip sync testing [video=youtube;755yKmtyXj0]http://www.youtube.com/watch?v=755yKmtyXj0[/video] She's a 12-year old girl, in other news we really need to find a voice actress[/QUOTE] i can be a voice actor for other roles i mean yeah other roles
Having some fun messing around with UDK scripting, post processing / shaders etc (not much to see yet though). [img]http://img713.imageshack.us/img713/8475/noangle.jpg[/img]
I made hands for the character. [img]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/616377_10152286865580594_1033618183_o.jpg[/img]
[QUOTE=DOG-GY;38569444]MR can make really great renders, it's all in how the artist utilizes it. even scanline can make amazing stuff[/QUOTE] I know I'm beating a dead horse here, and you're absolutely right that amazing results can be achieved with MR, scanline, blender internal, even Paint. But one have got to acknowledge the shortcomings of each render engine, with respect to what effect one tries to achieve. There are ways to cheat every single effect in each engine, sure, but what it gets down to is how efficient and realistic the results are, not which method were used. In my experience, MR lacks in camera effects, especially DoF and also physical artifacts like glare and CA. While Vray's DoF is close to perfect, I still keep do most of my touch-ups in Photoshop, because it gives better results, and is a non-destructive method. I would never ever use that DoF/CA method described in the german link, simply because it gives ugly results. Partly because the aperture alphas are ugly, but also because of it's overuse. I would just not use MR to achieve this effect. While I've spoken negatively about MR from time to time, I'd like to also give praise to it's good sides. I used it in [url=http://www.facepunch.com/showthread.php?t=964538&p=26002358&viewfull=1#post26002358][u]this[/u][/url] assignment, and was happy with the process. Only complaints are reflected area shadows, poor index of refraction (A&D), poor lens effects, and poor handling of raw HDRi light (produces crappy shadows). Vray excels in all these areas, and is why I use it for most of my work. I also redid the lighting of that MR scene [url=http://herlandgraphic.com/blog/wp-content/uploads/2011/10/Stue_Pan_Seqs_1.gif][u]with Vray [/u][/url]some months later.
Yeah I mean I'm not implying that rendering engines don't have shortcomings or anything like that. I'm merely saying that calling it a problem to use MR was pretty silly on nvidia's part. It was especially bad when he compared it to using paint when rendering is the last step in the process (ignoring post/composite stages) for a 3d piece while if you do a piece in paint you're just working in mspaint the whole time.
This seems like the best place to ask this: I have a Core 2 Quad 2.4 GHz CPU and a ATI HD 5770 in my PC, what would be better to upgrade if I want to focus more on making render times better? Is rendering usually more CPU or GPU dependent?
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