• Digital 3D Art v9
    6,260 replies, posted
[video=youtube;1dt8jFVQj1g]http://www.youtube.com/watch?v=1dt8jFVQj1g[/video] So what did I do wrong with the softbody? I want the poop to to jiggle slightly, not turn into cloth. I'm using blender btw.
[QUOTE=simkas;38605206]This seems like the best place to ask this: I have a Core 2 Quad 2.4 GHz CPU and a ATI HD 5770 in my PC, what would be better to upgrade if I want to focus more on making render times better? Is rendering usually more CPU or GPU dependent?[/QUOTE] CPU, unless you're certain you're only going to be using a GPU accelerated renderer.
Meanwhile, Logithx tries to spawn a static mesh through script. [img]http://img580.imageshack.us/img580/7881/ohgodp.jpg[/img]
Thought you guys would find this interesting. Post Production for The Hobbit from pre-vis all the way to lighting and grading. [media]http://www.youtube.com/watch?v=4vqyzHwnEiY&hd=1[/media] Love making of videos like these. [editline]27th November 2012[/editline] God damn I want to work at Weta
-fixed-
[QUOTE=Acezorz;38607248]Thought you guys would find this interesting. Post Production for The Hobbit from pre-vis all the way to lighting and grading. [media]http://www.youtube.com/watch?v=4vqyzHwnEiY&hd=1[/media] Love making of videos like these. [editline]27th November 2012[/editline] God damn I want to work at Weta[/QUOTE] they modeled and textured a model in less than a minute? am i missing something or what?
[QUOTE=Eeshton;38608556]they modeled and textured a model in less than a minute? am i missing something or what?[/QUOTE] "This will be the sixth time we have modeled it, and we have become exceedingly efficient at it." Or something along that line. But here is a hint. It's a joke.
[QUOTE=Eeshton;38608556]they modeled and textured a model in less than a minute? am i missing something or what?[/QUOTE] lol
[QUOTE=Eeshton;38608556]they modeled and textured a model in less than a minute? am i missing something or what?[/QUOTE] Placeholders, yes.
[QUOTE=DinoJesus;38605850][video=youtube;1dt8jFVQj1g]http://www.youtube.com/watch?v=1dt8jFVQj1g[/video] So what did I do wrong with the softbody? I want the poop to to jiggle slightly, not turn into cloth. I'm using blender btw.[/QUOTE] Crank up the bending (stiffness) factor, enable stiff quads, play around with the mass value and lower the error limit if it gets too jiggly. You could also turn up the friction to tone the general movement down a bit.
Perhaps someone here will know. I have an odd issue in 3DS Max. I built a character and whatnot, rigged him using CAT, but when I try to animate him, I can't add any keys. Using auto-key or set-key mode won't work. It just refuses to make keys for any of the controlling objects in the CAT rig. When I just make a box and animate it to go up it adds keys just fine.
[QUOTE=SweetSwifter;38610948]Perhaps someone here will know. I have an odd issue in 3DS Max. I built a character and whatnot, rigged him using CAT, but when I try to animate him, I can't add any keys. Using auto-key or set-key mode won't work. It just refuses to make keys for any of the controlling objects in the CAT rig. When I just make a box and animate it to go up it adds keys just fine.[/QUOTE] That happens to me every once in a while, but it just randomly starts working again for me.
[QUOTE=DuCT;38609072]"This will be the sixth time we have modeled it, and we have become exceedingly efficient at it." Or something along that line. But here is a hint. [/QUOTE] Oh ok, just thought they were trying to like, I don't know, abbreviate the process.
[QUOTE=kirby2112;38611420]That happens to me every once in a while, but it just randomly starts working again for me.[/QUOTE] I managed to fix it in the end. I deleted the animation layer and created a new one, then went into animation mode or whatever that's called in the Motion tab.
[QUOTE=SweetSwifter;38610948]Perhaps someone here will know. I have an odd issue in 3DS Max. I built a character and whatnot, rigged him using CAT, but when I try to animate him, I can't add any keys. Using auto-key or set-key mode won't work. It just refuses to make keys for any of the controlling objects in the CAT rig. When I just make a box and animate it to go up it adds keys just fine.[/QUOTE] Have you remembered to activate an animation layer? [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/Tut.png[/IMG] Then try to use Auto Key. If you want to go back to character creation mode, just hit the play butten so it turns into a stop button. [B]Edit[/B] Damnit, I was too slow..
[QUOTE=Domino;38611600]Have you remembered to activate an animation layer? [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/Tut.png[/IMG] Then try to use Auto Key. If you want to go back to character creation mode, just hit the play butten so it turns into a stop button. [B]Edit[/B] Damnit, I was too slow..[/QUOTE] Yeah, I managed to fix it, but I still appreciate the effort you went though. Cheers mate!
You can also have more then one animation layer if you want to animate more animations on your character, such as an animation package for UDK or whatever, but only one animation layer can be active. And you toggle them with the stop/play button.
[img]https://dl.dropbox.com/u/3975474/stonerendi3.jpg[/img] You guys like stones? Pretty much my first time sculpting stones in zbrush and it's not very easy.
[QUOTE=nVidia;38612589][img]https://dl.dropbox.com/u/3975474/stonerendi3.jpg[/img] You guys like stones? Pretty much my first time sculpting stones in zbrush and it's not very easy.[/QUOTE] that rocks!
[QUOTE=MenteR;38612611]that rocks![/QUOTE] I know, I'm so stoned.
[QUOTE=nVidia;38613296]I know, I'm so stoned.[/QUOTE] It looks like you hit rock bottom.
[QUOTE=Domino;38613861]It looks like you hit rock bottom.[/QUOTE] I chalk do anything about that.
[QUOTE=nVidia;38613296]I know, I'm so stoned.[/QUOTE] im jealous [editline]27th November 2012[/editline] [img]http://meta.filesmelt.com/downloader.php?file=pun.png[/img] obligatory repost
Made this today towards my university dissertation. [img]http://i.imgur.com/nohzR.png[/img]
[QUOTE=DOG-GY;38615763]im jealous [editline]27th November 2012[/editline] [img]http://meta.filesmelt.com/downloader.php?file=pun.png[/img] obligatory repost[/QUOTE] I've seen the I'm so baked image so many times and I still laugh my ass off whenever I see it :v:
it's like math humour but i actually get it
Some renders i did on my spare time. Blender 2.64a and Cycles only (always at 200 passes - 1920x1080 - GPU render and additional Post Processing Node stuff) They were done for a "15 Minute Modelling Blender Game", means everything you see was modelled and prepared for rendering in less than 15 minutes (Rendering time not included, goes from 1 to 4 minutes) Some barrels modelled with Subsurf. [IMG]https://dl.dropbox.com/u/42990436/Renders/Blender%20Renders/Barrels%21.png[/IMG] A fast Minecraft scene like - Water was done with a plane + Wave modifier and glossy material [IMG]https://dl.dropbox.com/u/42990436/Renders/Blender%20Renders/Minecraft%21.png[/IMG] The Earth! BG from my friend Juju, Earth Textures from a tutorial on blenderguru.com (I used it to simulate atmosphere effect), the rest by me. [IMG]https://dl.dropbox.com/u/42990436/Renders/Blender%20Renders/EarthN.png[/IMG]
[url=http://quixel.se/ddo/]dDo[/url] was released today! [img]http://i.imgur.com/QOCvh.png[/img] And oh my god it is jizzworthy!
[QUOTE=SCopE5000;38624461][url=http://quixel.se/ddo/]dDo[/url] was released today! [img]http://i.imgur.com/QOCvh.png[/img] And oh my god it is jizzworthy![/QUOTE] I've been looking on the site and watched the video's but I'm still not sure what exactly it is, Could you perhaps explain what exactly is it that it does?
[QUOTE=Djessey;38624502]I've been looking on the site and watched the video's but I'm still not sure what exactly it is, Could you perhaps explain what exactly is it that it does?[/QUOTE] From what I can gather I think it's a texture detailing tool, say you have a base texture with metal, plastic and wood in the same map, you can use another texture to classify the materials using different colors and it will adjust the normals, specularity, occlusion, etc according to those materials, you can also add details respective to those materials, like rust on metal dynamically added based on concavity/convexity, etc and so on. You can either use the presets or make your own.
Sorry, you need to Log In to post a reply to this thread.