• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=DOG-GY;38830759]the gradient stays facing up on the world z and the same height as the original bounding box: [img]http://filesmelt.com/dl/gradientshader-rot.gif[/img] [editline]14th December 2012[/editline] look what you made my island do uberslug it's freakin the fuck out[/QUOTE] Maybe you could multiply it on top and use it for fake groundcontact AO for static objects?
[QUOTE=DOG-GY;38838384][img]http://24.media.tumblr.com/c6979150ea494153e9f8dfc51daef5c0/tumblr_mf2eq8Q6841qk6eteo1_1280.png[/img] this is placeholder bullshit textures/material with xoliul shader in the max viewport im tired[/QUOTE] Now it's time for displacement right?
Would you guys say that having a good understanding of traditional art can help out a lot with modelling and 3d art?
Yes
[QUOTE=kaine123;38841646]Would you guys say that having a good understanding of traditional art can help out a lot with modelling and 3d art?[/QUOTE] yes yes yes and yes [editline]15th December 2012[/editline] yes
Without a doubt. If you can't look at forms, shapes, movements, light etc in the real world... how can you ever replicate that? When I say "look" I mean really look. If you go to art school or whatever, they dont teach you how to paint, they teach you how to reeeeaaaaalllllyyyy look at stuff.
First 3d model. For school, made in RHINO. [URL=http://imageshack.us/photo/my-images/832/renderingklassenstefan.jpg/][IMG]http://img832.imageshack.us/img832/8355/renderingklassenstefan.jpg[/IMG][/URL]
[IMG]http://i.imgur.com/XD9Gd.png[/IMG] Work in progress, it's a well.
[QUOTE=Jocke;38840152]Now it's time for displacement right?[/QUOTE] no
I guess this goes here. halo needler remake WIP. [IMG]http://i.imgur.com/8eiRj.gif[/IMG]
[QUOTE=kirby2112;38844679][IMG]http://i.imgur.com/XD9Gd.png[/IMG] Work in progress, it's a well.[/QUOTE] Try making it with individual bricks instead of sculpting straight onto a pipe.
to add, sculpting the whole well is a waste of time. make one evenly divided block. take that into your sculpting app and make a couple bricks for variation. rotate and place them around for variation and finally add in a tube for grout. [editline]15th December 2012[/editline] [url]http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html[/url] like this
[media]http://www.youtube.com/watch?v=rKV0rQW60Zw&hd=1[/media] Dusting off the old fumefx. Haven't used in over a year. Now I have to be that late guy at the party and learn krakatoa, which I said I was about to do a year ago.
Domino isn't weird, compared to me! Also I find him funny. And he's got fuck off huge mucles I bet you lot are skinny, like me. [editline]16th December 2012[/editline] Also browsing and posting from a phone seems to lower IQ
im skinny dont got no muscles and dont give a single shit i am above the petty positive societal views on muscles and strength i am the next stage of human evolution
First attempt at indoor room modeling. [IMG]http://3.bp.blogspot.com/-Sc0RzQdbrRY/UM4DYK9zccI/AAAAAAAAAek/-2DOZNreGSA/s1600/dag82.png[/IMG]
The DOF and fov make the room look really tiny. The red towel should be hung like the blue towel I think as well. The towels do look like cloth though, how did you make those?
[QUOTE=Dippeggs;38854969]The DOF and fov make the room look really tiny. The red towel should be hung like the blue towel I think as well. The towels do look like cloth though, how did you make those?[/QUOTE] Agreed to both of the first things you mentioned. Didnt have much clue what i was doing How i made the material? a fusion of several lines going sideways and up in the colour channel, then a bump with the same lines, and a noisy displacement map.
what the hell kind of towels do they have where you live
Argh. Trying to UVW map complex hard surface geometry. Anyone know of any tutorials? It has stuff like cables on it.. I need something that can basically unfold it in a tidy way and relax the surfaces.
[QUOTE=TonyP;38861290]what the hell kind of towels do they have where you live[/QUOTE] Rubber ones for protection.
Texturing is pretty fun once you figure out what you're doing. [IMG_THUMB]http://i.imgur.com/D72bM.png[/IMG_THUMB]
My first car! :dance: Please tell me if I could add/change something. 5320polys 9673tris [thumb]http://i.cubeupload.com/Swof5V.jpg[/thumb] [img]http://i.cubeupload.com/N0qy3N.gif[/img]
[QUOTE=SCopE5000;38864889]Argh. Trying to UVW map complex hard surface geometry. Anyone know of any tutorials? It has stuff like cables on it.. I need something that can basically unfold it in a tidy way and relax the surfaces.[/QUOTE] A good way to uv stuff like cables or wires is that you only unwrap a tube then deform it afterwards with a curve. It's quite difficult to get the software to unwrap a crooked and bent form the way you want it.
[QUOTE=ZombieDawgs;38847025]Try making it with individual bricks instead of sculpting straight onto a pipe.[/QUOTE] I dunno if what I did counts as sculpting.
[t]https://dl.dropbox.com/u/3975474/towe2l.jpg[/t] I too, made a towel once. [img]http://sae.tweek.us/static/images/emoticons/emot-3.gif[/img]
Seems kinda thin. Could probably rip it without much effort.
[img]http://filesmelt.com/dl/towel.png[/img] i made a towel too [editline]17th December 2012[/editline] tooked me 4 hours
[QUOTE=DOG-GY;38871115][img]http://filesmelt.com/dl/towel.png[/img] i made a towel too [editline]17th December 2012[/editline] tooked me 4 hours[/QUOTE] 10/10. Would Dry.
[QUOTE=DOG-GY;38871115][img]http://filesmelt.com/dl/towel.png[/img] i made a towel too [editline]17th December 2012[/editline] tooked me 4 hours[/QUOTE] I feel like this would slice me apart if I were to use it.
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