• Digital 3D Art v9
    6,260 replies, posted
its softer than a baby's bum
Why ya be feelin baby's bums bro?
[QUOTE=ZombieDawgs;38871432]I feel like this would slice me apart if I were to use it.[/QUOTE] At least you could be sure your innards would be thoroughly dried.
[QUOTE=McNab;38872372]Why ya be feelin baby's bums bro?[/QUOTE] perfect recall ofc i remember being 1 my bum's still just as nice
Lucky, my bum's broken. It's got a crack in it.
[url=http://p3d.in/DWxXC][img]https://dl.dropbox.com/u/1157653/sten.jpg[/img][/url] pee three dee
ho yase
[QUOTE=biodude94566;38792490][t]http://24.media.tumblr.com/tumblr_m6l5na02Rs1r37btso1_500.jpg[/t] this one was pretty much me, but things weren't working out so I swapped majors[/QUOTE] Needs one that says "Lacking detail BEVEL"
[t]https://dl.dropbox.com/u/3975474/firemonster_3d_printed.jpg[/t] [t]https://dl.dropbox.com/u/3975474/monsu2.jpg[/t] So, today this thing arrived at our office. It's a 3D print of our fire monster featured in the new dx11 demo scene. And below you can see a 3D rendering I made using the same mesh that was used to print it. [img]http://sae.tweek.us/static/images/emoticons/emot-smugdog.gif[/img]
[QUOTE=nVidia;38878780][t]https://dl.dropbox.com/u/3975474/firemonster_3d_printed.jpg[/t] [t]https://dl.dropbox.com/u/3975474/monsu2.jpg[/t] So, today this thing arrived at our office. It's a 3D print of our fire monster featured in the new dx11 demo scene. And below you can see a 3D rendering I made using the same mesh that was used to print it. [img]http://sae.tweek.us/static/images/emoticons/emot-smugdog.gif[/img][/QUOTE] Holy shit that's awesome!:D
[QUOTE=nVidia;38878780][t]https://dl.dropbox.com/u/3975474/firemonster_3d_printed.jpg[/t] [t]https://dl.dropbox.com/u/3975474/monsu2.jpg[/t] So, today this thing arrived at our office. It's a 3D print of our fire monster featured in the new dx11 demo scene. And below you can see a 3D rendering I made using the same mesh that was used to print it. [img]http://sae.tweek.us/static/images/emoticons/emot-smugdog.gif[/img][/QUOTE] A shame the print got a bit blobby. Still cool though, where did you get it from?
[QUOTE=Juniez;38874429][url=http://p3d.in/DWxXC][img]https://dl.dropbox.com/u/1157653/sten.jpg[/img][/url] pee three dee[/QUOTE] Fuck that looks nice.
[QUOTE=ben_lind;38879817]A shame the print got a bit blobby. Still cool though, where did you get it from?[/QUOTE] [url]http://www.shapeways.com[/url] The mesh itself is actually that blobby, we already made a new sharper version and we're going to order one for everyone who wants + one giant size that will stay in the office.
Can't wait for accurate and affordable home 3D printers. I don't think I would do anything but printing the first month I have it.
[QUOTE=kirederf7;38880341]Can't wait for accurate and affordable home 3D printers. I don't think I would do anything but printing the first month I have it.[/QUOTE] Particularly the really powerful ones that allow one to actually create usable, mechanical tools. Expect to pay as much as the printer for the cartridges though :v:
[QUOTE=~ZOMG;38880401]Particularly the really powerful ones that allow one to actually create usable, mechanical tools. Expect to pay as much as the printer for the cartridges though :v:[/QUOTE] The plastic pellets could be quite affordable but I have no idea about the heavy duty stuff.
I would probably just make a bunch of older Bionicle pieces to replace the ones I lost to puppies chewing them up. :v:
[QUOTE=nVidia;38880283][url]http://www.shapeways.com[/url] The mesh itself is actually that blobby, we already made a new sharper version and we're going to order one for everyone who wants + one giant size that will stay in the office.[/QUOTE] To me the render looks to have sharper spikes but maybe I'm mistaken. Anywho, shapeways should have printers accurate enough to get some pretty tiny detail.
Where was that tutorial on pixelated lighting someone in this thread had done? I thought it was DOG-GY, but it's not showing up in a search of his posts. :(
I decided to open up Maya for the first time in a while and make a model. So I made a SPAS-12. Ironically, before I never had the ability to add a texture (or rather, I didn't know how). I just randomly added one and BOOM I within minutes figured out the UV editor. I feel like a goddamn genius right now. [t]http://img1.uploadscreenshot.com/images/orig/12/35222291594-orig.png[/t]
Can anyone point me to some good tutorials, or give me some tips, on smoothing in 3ds Max, and getting a decrepit look?
[QUOTE=ben_lind;38884086]To me the render looks to have sharper spikes but maybe I'm mistaken. Anywho, shapeways should have printers accurate enough to get some pretty tiny detail.[/QUOTE] Because the rendering uses the fixed model with sharper spikes. :v: Their printers are really accurate, and they can also print metal which is just awesome.
[QUOTE=Derp Y. Mail;38886524]I decided to open up Maya for the first time in a while and make a model. So I made a SPAS-12. Ironically, before I never had the ability to add a texture (or rather, I didn't know how). I just randomly added one and BOOM I within minutes figured out the UV editor. I feel like a goddamn genius right now. [t]http://img1.uploadscreenshot.com/images/orig/12/35222291594-orig.png[/t][/QUOTE] Yeah, Maya's UV mapping is stupidly easy compared to, say, Max's. Which I used to use. Never going back.
Making this in Blender [t]https://dl.dropbox.com/u/41041550/blender/fullrender.png[/t] Basically copied from this picture [t]https://dl.dropbox.com/u/41041550/blender/reference.png[/t] [editline]19th December 2012[/editline] Don't say anything about the proportions, that's artistic freedom :smile:
[QUOTE=TH89;38888728]Yeah, Maya's UV mapping is stupidly easy compared to, say, Max's. Which I used to use. Never going back.[/QUOTE] really? I used Maya's and found that to be harder :(
[QUOTE=WubWubWompWomp;38888077]Can anyone point me to some good tutorials, or give me some tips, on smoothing in 3ds Max, and getting a decrepit look?[/QUOTE] Could you explain further?
Oh and [url=http://store.steampowered.com/app/100400/?snr=1_4_4__tab-NewReleasesFilteredDLC]Silo[/url] was released on Steam today. Neat.
[QUOTE=nVidia;38888441]Because the rendering uses the fixed model with sharper spikes. :v: [/QUOTE] Ah. That makes more sense. [QUOTE=ZombieDawgs;38893102]Oh and [url=http://store.steampowered.com/app/100400/?snr=1_4_4__tab-NewReleasesFilteredDLC]Silo[/url] was released on Steam today. Neat.[/QUOTE] I suppose it's good for modelling but that feature video didn't really sell it all that well. All those features are available in free software so I don't know why you'd want to pay for it.
[media]http://www.youtube.com/watch?v=Fpjrf5NVHDU&feature=youtu.be[/media] Here's some of the stupid shit i do in 3Ds Max because I'm bored :v:
I lost it at "What" :v:
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