• Digital 3D Art v9
    6,260 replies, posted
Tutorials are always appreciated! :)
where have i seen your work before? I swear ive seen the first one with the larva and the grass in water
Deviantart? Autodesk Students? Max3D forum? Other forums?
I imagine you guys will be interested in this: [media]http://www.youtube.com/watch?v=aTLySbGoMX0[/media] [quote]Introducing a groundbreaking technique that seamlessly merges computer-generated and hand-drawn animation techniques, first-time director John Kahrs takes the art of animation in a bold new direction with the Oscar®-nominated short, "Paperman." Using a minimalist black-and-white style, the short follows the story of a lonely young man in mid-century New York City, whose destiny takes an unexpected turn after a chance meeting with a beautiful woman on his morning commute. Convinced the girl of his dreams is gone forever, he gets a second chance when he spots her in a skyscraper window across the avenue from his office. With only his heart, imagination and a stack of papers to get her attention, his efforts are no match for what the fates have in store for him. Created by a small, innovative team working at Walt Disney Animation Studios, "Paperman" pushes the animation medium in an exciting new direction.[/quote] I have no idea how they did it but once it's finished buffering and I've watched it, I am going to investigate.
[QUOTE=Wickerman123;39416143]I imagine you guys will be interested in this: [media]http://www.youtube.com/watch?v=aTLySbGoMX0[/media] I have no idea how they did it but once it's finished buffering and I've watched it, I am going to investigate.[/QUOTE] I'm pretty sure it's just regular 3d animations with some clever cell-shading like shaders to add all those outlines and lines on the characters.
Started working on a chemical laboratory for my university dissertation or 3d portfolio module this year. [img_thumb]http://geoffballington.com/chemical_lab/cl1.jpg[/img_thumb]
[QUOTE=Wickerman123;39416143]I imagine you guys will be interested in this: [media]http://www.youtube.com/watch?v=aTLySbGoMX0[/media] I have no idea how they did it but once it's finished buffering and I've watched it, I am going to investigate.[/QUOTE] [video]http://youtube.com/watch?v=TZJLtujW6FY[/video]
Aw man, that was beautiful. Cheered me right up.
[QUOTE=simkas;39416274]I'm pretty sure it's just regular 3d animations with some clever cell-shading like shaders to add all those outlines and lines on the characters.[/QUOTE] Damn, ninja'd.
That's it, I'm taking my life, I ain't worth a shit
Well, gentlemen, guess I'll be rejoining you shortly. I've got the entire Autodesk Student suite free from my university, so I'll probably make use of that.
Mind if I join? [editline]o[/editline] You mergebreaking bastard
[QUOTE=paul simon;39416940]Mind if I join?[/QUOTE] Be our guest, be our guest!
[QUOTE=Frying Dutchman;39416329][video]http://youtube.com/watch?v=TZJLtujW6FY[/video][/QUOTE] So they only draw one frame and it does the rest or am I reading this wrong? If not that's fucking incredible.
Furiously fapping out tiles. [img_thumb]http://geoffballington.com/chemical_lab/cl2.jpg[/img_thumb]
[QUOTE=ZombieDawgs;39417905]So they only draw one frame and it does the rest or am I reading this wrong? If not that's fucking incredible.[/QUOTE] it looks like you still have to do all the 3d animating / rendering, except now you can have all the awesome traditional 2d lineart blended with the 3d render with a fraction of the effort
they're putting drawn lines over the 3d model and it's getting per pixel movement & normals for the objects in order to automatically tween stuff over time. you can see though for complex stuff like the hair tho they made two keyframes for the drawn lines and it automatically interpolates them because it knows where those lines are on the model in 3d space. it's essentially drawing splines in screen space and figuring out how to keep them on the models so they can animate in world space.
[QUOTE=ZombieDawgs;39417905]So they only draw one frame and it does the rest or am I reading this wrong? If not that's fucking incredible.[/QUOTE] Pretty much. They draw one key and then the next key, and it's perfectly tweened thanks to math.
How would they go about carrying out these operations? Would the movement vectors be out into a compositor or what? In that explanation video they showed a 2D smiley being drawn in the hand but then automatically getting pinned to the back of his hand. How the hell?
A lot of algorithmic programming going on. It looks like it establishes points on the entire mesh, like every vertex, and the lines follow these points accordingly.
3 hours on.. [img_thumb]http://geoffballington.com/chemical_lab/cl4.jpg[/img_thumb] For some reason my Marmoset dicks the fuck up when I throw splines that have been edit-poly'd into it. Anyone know a fix or solution? The cables above are temporary as spline-drawn cables look much more bad-ass and take seconds to place & texture.
Low poly tractor prop for an environment I'm working on [thumb]http://www.majhost.com/gallery/Elburro/LoomisII/chtz.jpg[/thumb]
That shadow looks like a knife.
[QUOTE=normandy;39418923]A lot of algorithmic programming going on. It looks like it establishes points on the entire mesh, like every vertex, and the lines follow these points accordingly.[/QUOTE] it looks more like it's trying to make roughly even loops around the mesh to form cylinders to project outward. really it's not something feasible to attempt on your won unless you have an extensive background in this type of stuff.
[QUOTE=andololol;39421099]That shadow looks like a knife.[/QUOTE] Didn't put any effort into the lighting, was just a draft render to check out the diffuse.
[IMG]http://i286.photobucket.com/albums/ll91/qtit/LanternsA_zpsbcc358c1.png[/IMG] Just played with Indigo Renderer yesterday - more like a test render, but whatever.
[QUOTE=SCopE5000;39420459]3 hours on.. [img_thumb]http://geoffballington.com/chemical_lab/cl4.jpg[/img_thumb] For some reason my Marmoset dicks the fuck up when I throw splines that have been edit-poly'd into it. Anyone know a fix or solution? The cables above are temporary as spline-drawn cables look much more bad-ass and take seconds to place & texture.[/QUOTE] Why does this reminds me of Mass Effect? :v: Good job though
Just decided that I want to formally learn game art. 3d modelling and such. Is there somewhere that I can just take a few classes over the summer? I don't know enough yet to want to apply somewhere fancy and make it my full degree. I want to just stick to Computer Science for now, but still learn modelling and do that in my spare time. [editline]31st January 2013[/editline] Now I'm thinking about it, maybe I should go for game art design... I live in Wisconsin so the most likely place that I'd go would be the Art Institute of Milwaukee.
[QUOTE=Agent766;39423085]Now I'm thinking about it, maybe I should go for game art design... I live in Wisconsin so the most likely place that I'd go would be the Art Institute of Milwaukee.[/QUOTE] Well, I envy you. I have no chance at all to go for any kind of graphics studies where I live. What you see here is all youtubelearn-dash-selflearn.
my recommendation if you want to go for a game design degree: teach yourself until you're good and then go to a realllllly good game design school. the fact is that schooling for this stuff is great, but you will hardly get the core knowledge that you need efficiently, and it's incredibly expensive to be taught. with the wealth of knowledge out there anything you can learn in school you can teach yourself, and if you're smart you can do it faster
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