• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=kaine123;35101518]So I'm pretty well into mapping for the source engine and I've decided to delve into the world of modelling seeing as a lot of level design on newer engines involves that sort of thing. Now are there any good resources for beginners besides what Autodesk provides? Any tips for a beginner?[/QUOTE] I've run a training facility teaching every 3d package available, I worked for Autodesk as a 3D evangelist and I've trained staff at games companies on new features. If you are just getting started I would highly recommend going through the tutorials that are located in the help menu of 3ds Max. It might be hella boring but remember you are learning a new language and unfortunately you can't plug into the Matrix and KNOW KUNGFU. The tutorials are boring and repetitious BUT they build a "body memory" for the menus that you need to use to do common procedures. You will also need a significant amount of time to devote to each individual skill - modelling 2D and 3D - UV layout - texture painting - lighting - animation etc, etc. You can focus one one specific task like modelling etc. but it's really beneficial to know a little about everything and focus on what you enjoy doing. Best of Luck Mark
[QUOTE=Taint_Shears;35108727]I've run a training facility teaching every 3d package available, I worked for Autodesk as a 3D evangelist and I've trained staff at games companies on new features. If you are just getting started I would highly recommend going through the tutorials that are located in the help menu of 3ds Max. It might be hella boring but remember you are learning a new language and unfortunately you can't plug into the Matrix and KNOW KUNGFU. The tutorials are boring and repetitious BUT they build a "body memory" for the menus that you need to use to do common procedures. You will also need a significant amount of time to devote to each individual skill - modelling 2D and 3D - UV layout - texture painting - lighting - animation etc, etc. You can focus one one specific task like modelling etc. but it's really beneficial to know a little about everything and focus on what you enjoy doing. Best of Luck Mark[/QUOTE] But what if I want to KNOW KUNGFU?
[img]http://i.imgur.com/aGFLe.png[/img] How do I join these two pale yellow objects together? They're part of a strap around this deodorant can.
Use bridge.
A trumpet I started a while ago and left unfinished. Now finished apart from a single little detail, but I thought I'd post it anyway. [img]http://i.imgur.com/aIg3v.jpg[/img]
[QUOTE=Sheogorath;35124325]A trumpet I started a while ago and left unfinished. Now finished apart from a single little detail, but I thought I'd post it anyway. [img]http://i.imgur.com/aIg3v.jpg[/img][/QUOTE] That's a really nice lunghorn.
Another question. Painting over a UV map, how to make seamless textures?
As an absolute beginner, how should I start? I have acess to 3ds max but I hear the blender has an easier learning curve. Could anyone guide me in the right direction or suggest to me any good tutorial series. I'd like to learn the "right way" instead of learning through cheap tricks and shortcuts. Any guidance would be much appreciated :)
[QUOTE=Dolton;35126100]As an absolute beginner, how should I start? I have acess to 3ds max but I hear the blender has an easier learning curve. Could anyone guide me in the right direction or suggest to me any good tutorial series. I'd like to learn the "right way" instead of learning through cheap tricks and shortcuts. Any guidance would be much appreciated :)[/QUOTE] This website has quite a few tutorials, most of them free. [url]http://cgcookie.com/blender/[/url]
[QUOTE=Dolton;35126100]As an absolute beginner, how should I start?[/QUOTE] I'd try a few programs for a while, and then use whatever you feel works for you. Most people say Blender has a steeper learing curve. Personally I use Maya, and Blender.
I found Blender had a very steep learning curve when I started about 6 years ago, but that was mainly due to the lack of any official documentation. There is an abundance of documentation for nearly every tool now, either in the official manual or in the videos released by developers or users on Youtube and Vimeo
Some progress on the M9 textures [B]Texture[/B] [t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color.jpg[/t] [B]Wireframe[/B] [t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color_wire.jpg[/t] The viewport grab script raped the quality a bit, the textures are a bit more crisp than the pictures show. I might also lower down the size of the specular do 1024, depends how much it influences the overall look.
Omg, that looks fucking perfect, awesome work man. I love this beretta.
Remington 700 T. [IMG]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/419301_3458298698555_1303515995_33396537_317915336_n.jpg[/IMG] Need to clean up the normals, but I reckon I'm finished. [editline]14th March 2012[/editline] Also, what hosts do you guys tend to upload your renders to? Most of my usual hosts fuck it up for some reason. [editline]14th March 2012[/editline] Infact, while I'm asking, how can I get the best quality renders using the Max standard Scanline?
I think I did pretty good on the base model. [IMG]http://dl.dropbox.com/u/43356210/sonicscrewdriver.png[/IMG] I really should put some effort into actually doing textures for it.
[QUOTE=Quinnjdq;35130005]I think I did pretty good on the base model. [IMG]http://dl.dropbox.com/u/43356210/sonicscrewdriver.png[/IMG] I really should put some effort into actually doing textures for it.[/QUOTE] Sonic screwdriver?
I made my first ever animation in blender. What do you guys think? [IMG]http://dl.dropbox.com/u/12646340/Photos/firstanim.gif[/IMG]
It looks really good except how when it's hips go down it looks like it's about to sit down..
[QUOTE=Sheogorath;35124325]A trumpet I started a while ago and left unfinished. Now finished apart from a single little detail, but I thought I'd post it anyway. [img]http://i.imgur.com/aIg3v.jpg[/img][/QUOTE] The mouthpiece is a little wide.
terrorist gun wip [img]http://www.1337upload.net/files/terroristgun.png[/img]
[QUOTE=geogzm;35125609]Another question. Painting over a UV map, how to make seamless textures?[/QUOTE] Lay the UV's so that the edges that need to be most seamless are together in the uv map too. Otherwise you could try poly painting softwares or good old trial and error. [editline]14th March 2012[/editline] [QUOTE=Communist Cake;35131145]I made my first ever animation in blender. What do you guys think? [IMG]http://dl.dropbox.com/u/12646340/Photos/firstanim.gif[/IMG][/QUOTE] The hip movement is very sudden and not dynamic looking at all. The hips should be moving up and down almost all the time, following the movements of the legs. Look at some videos of people walking.
i know this had been done way too many times before, but i was watching iron man and i tried making the helmet. [IMG]http://i42.tinypic.com/rh7no7.png[/IMG] Now gonna try to make the whole suit
[img]http://i.imgur.com/DWYb4.png[/img] Decided to play around in 3ds max after not using it for a few months I don't really know what to add to the hat. I would texture it if i knew how
Ill probably tone down the damage, not sure yet. [IMG]http://chrisijzerman.net/Wip_Pics/Colt1991a1/coltwip2.jpg[/IMG]
I was practicing with some hard surface sculpting, here are the results. 2500000 polygon sculpted original: [img]http://i.imgur.com/0yHpL.png[/img] Retopologized 500 polygons model: [img]http://i.imgur.com/9rOEd.png[/img] Same model in-game: [img]http://i.imgur.com/Sh9Dh.png[/img] I still suck at it but at least I can get some decent looking results.
Well I blew a hole through the bottom of the Turbosquid arab city market. Saw a decrease in sales, decided to update my presentation of my products, did that. Other artists saw what I did, complained to turbosquid that I was undercutting although all I did was make my products look better. Turbosquid forces me to raise my prices by hundreds of dollars out of nowhere because people with more expensive products were complaining, I contest that I had been selling for nearly four years at my current price and that it isn't my fault that their products look dated compared to my updated presentation. I raise my prices by $50 a product, reasonable. Other artists threaten to drop their prices down, and bam, soon enough the entire market is off balance, the people above me decided to drop their stuff from $800 to $150, even though they were already some of the top selling products on the site. Interesting turn of events, I think my cash cow has had a heart attack.
"Dropped their prices from 800$ to 150$" So basically they were selling their products at almost 600% of their original price? Classy.
Well, that's relativistic pricing for you. When you're selling items with no real value, you've got the potential to destroy the entire market. Kudos to you, Ajacks, for being the best man in all this and selling quality models for affordable prices.
[QUOTE=Ajacks;35135433]Well I blew a hole through the bottom of the Turbosquid arab city market. Saw a decrease in sales, decided to update my presentation of my products, did that. Other artists saw what I did, complained to turbosquid that I was undercutting although all I did was make my products look better. Turbosquid forces me to raise my prices by hundreds of dollars out of nowhere because people with more expensive products were complaining, I contest that I had been selling for nearly four years at my current price and that it isn't my fault that their products look dated compared to my updated presentation. I raise my prices by $50 a product, reasonable. Other artists threaten to drop their prices down, and bam, soon enough the entire market is off balance, the people above me decided to drop their stuff from $800 to $150, even though they were already some of the top selling products on the site. Interesting turn of events, I think my cash cow has had a heart attack.[/QUOTE] Were the people complaining also selling arab cities? If not, then why are they complaining? I mean... Every 3D model/texture is tailored to the scene it belongs to.
The people complaining are also the people selling other similar products. It's funny, the main guy dropped the prices of his $1200 product to $249 just because i updated some renders on a humble $99 arab city, it's crazy. I think everyone got spooked when sales dropped in the fall, which I think they might have globally for the arab city market, and instead of doing what I did, which was improve the products, they got scared and decided to drop their prices. Through all this I am the one catching flak, they were threatening to pull all my products simply because I was improving my presentation, exactly what they told me to do when I first came to them about how to increase sales.
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