I've got ref-pics from army weapons that look the same.
You can also barely see them ingame. Might be Marmoset which highlights them a bit too much.
It also looks boring without them :P
[QUOTE=Scotchair;35164318]Sorry for the lack of updates, uni work is fucking mental. 6 weeks left! Here's some more renders from the film.
I'll post one here, check out the rest on the blog here; [url]http://ticked-off-doj.blogspot.com/[/url]
[img]http://4.bp.blogspot.com/-PFOfQ8PaFg4/T2N51rLCVQI/AAAAAAAAAQ4/mNCMg1SzqPY/s1600/16.jpg[/img][/QUOTE]
What's with the pupils man? Why such a huge difference?
[QUOTE=Al Bundy;35190442]What's with the pupils man? Why such a huge difference?[/QUOTE]
crazy/angry eyes
Because chalk.
Anyway, I need some suggestions on how to make a pirate hat. I'm doing some stuff for a Skyrim project, and I'm thinking the easiest way would be sculpting a high-poly, and then wrapping a low-poly plane around it. From there, I can do a cheap UV, or perhaps just a single material wrap.
We'll see, I guess.
[IMG]http://i.imgur.com/FKEJH.png[/IMG]
what's with the funnies
I am having a weird issue with 3dsmax, it seems like it wants to put an extra edge in every quad.
Any Ideas on how to fix this?
[IMG]http://dl.dropbox.com/u/25842103/Line.png[/IMG]
[QUOTE=martijnp3000;35193113]I am having a weird issue with 3dsmax, it seems like it wants to put an extra edge in every quad.
Any Ideas on how to fix this?
[IMG]http://dl.dropbox.com/u/25842103/Line.png[/IMG][/QUOTE]
Triangulation, your surface isn't coplanar so it makes a very visible slice (because all quads are secretly triangles.)
[img]http://content.screencast.com/users/Eeshton/folders/Jing/media/5d1cbe16-2882-4872-a1e1-48e388738ffb/2012-03-18_1615.png[/img]
I uh...I made a revolver for practice today...
that looks pretty good
[QUOTE=martijnp3000;35193113]I am having a weird issue with 3dsmax, it seems like it wants to put an extra edge in every quad.
Any Ideas on how to fix this?
[IMG]http://dl.dropbox.com/u/25842103/Line.png[/IMG][/QUOTE]
What Legend286 said, though sometimes it might just be a rogue vertex. Select the corner area to check for double vertices, then weld them together. If they won't weld that means there's a polygon hiding in between which prevents them from welding, delete those if that's the case.
If neither things work, select the polygon and redo the smoothingroups. If the polygon itself is slightly 'bent' like Legend286 said, you can either straighten it out using the Planar XYZ buttons or if the polygon is angled just go to scale mode (set scaling to 'local') and scale along the local axis to make it planar.
Judging by your image I'd say the polygon is not planar, you can clearly see the two vertices in the back are not positioned like the ones in the front.
This post is too long.
[QUOTE=Dr. Fishtastic;35191946][IMG]http://i.imgur.com/FKEJH.png[/IMG]
what's with the funnies[/QUOTE]
dat symmetry line
[t]http://i.imgur.com/HhL7K.png[/t]
Started work on a metal briefcase, just need to model the locks and the handle.
[QUOTE=areolop;35194915]dat symmetry line[/QUOTE]
is using symmetry frowned upon? I usually like to finish the basics of the model then disable symmetry to add unique features to both sides
[QUOTE=Dr. Fishtastic;35195156]is using symmetry frowned upon? I usually like to finish the basics of the model then disable symmetry to add unique features to both sides[/QUOTE]
For modelling, no. It is definitely a bad idea to only UV one side and then mirror it, because the obvious mirroring will make your art look like a 12 year old made it with blender.
[QUOTE=Legend286;35195267]For modelling, no. It is definitely a bad idea to only UV one side and then mirror it, because the obvious mirroring will make your art look like a 12 year old made it with blender.[/QUOTE]
Hey! What's wrong with Blender?
[QUOTE=Legend286;35195267]For modelling, no. It is definitely a bad idea to only UV one side and then mirror it, because the obvious mirroring will make your art look like a 12 year old made it with blender.[/QUOTE]
Because a 12 year old can't get his hands on any other piece of software, and by that I mean that Blender is perfectly capable of handling non-mirrored UVs.
Speaking of Blender, just finished this, based on the Nature Academy video tutorial series:
[img_thumb]http://dl.dropbox.com/u/44918480/Portfolio/render.png[/img_thumb]
[QUOTE=Dr. Fishtastic;35195156]is using symmetry frowned upon? I usually like to finish the basics of the model then disable symmetry to add unique features to both sides[/QUOTE]
No. Its just that VERY apparent line running down the mans face. Flatten that stuff out
[QUOTE=areolop;35196120]No. Its just that VERY apparent line running down the mans face. Flatten that stuff out[/QUOTE]
I didn't make the line, it's a reference from sculptris. The pictures are screenshots from the program
[QUOTE=clb;35195820]Hey! What's wrong with Blender?[/QUOTE]
did you not notice the "12 year old" part?
[QUOTE=DeanWinchester;35195941]Because a 12 year old can't get his hands on any other piece of software, and by that I mean that Blender is perfectly capable of handling non-mirrored UVs.
Speaking of Blender, just finished this, based on the Nature Academy video tutorial series:
[img_thumb]http://dl.dropbox.com/u/44918480/Portfolio/render.png[/img_thumb][/QUOTE]
That's not entirely true. You'd be surprised how industrious some kids are. Also, 3DS Max is free for three years with a student license, which is also free.
[QUOTE=woolio1;35196304]That's not entirely true. You'd be surprised how industrious some kids are. Also, 3DS Max is free for three years with a student license, which is also free.[/QUOTE]
Which is what I do, which is amazing
[QUOTE=paul simon;35196192]did you not notice the "12 year old" part?[/QUOTE]
Yup. I see your point, but I disagree.
Almost any 12 year old knows how to pirate software these days. If they want Max, they'll get Max. And a 12 year old can make crappy models with Max too :)
[QUOTE=woolio1;35196304]That's not entirely true. You'd be surprised how industrious some kids are. Also, 3DS Max is free for three years with a student license, which is also free.[/QUOTE]
I was totally unaware of this until just now, thank you.
I love being a student.
[QUOTE=Dolton;35196982]I was totally unaware of this until just now, thank you.
I love being a student.[/QUOTE]
I just found out today too when I posted pics of my model on FB and someone mentioned it
[QUOTE=clb;35195820]Hey! What's wrong with Blender?[/QUOTE]
Nothing? It's just not my cup of tea, the point is that a 12 year old wouldn't be able to get anything else like Dean said.
Meh, don't like them student editions. Always giving me pop-ups on how I'm not supposed to use this program.
[QUOTE=Legend286;35197142]Nothing? It's just not my cup of tea, the point is that a 12 year old wouldn't be able to get anything else like Dean said.[/QUOTE]
Yes he would. Read my previous post.
[QUOTE=nVidia;35197237]Meh, don't like them student editions. Always giving me pop-ups on how I'm not supposed to use this program.[/QUOTE]
I have never had any popups from 3ds max, or any other autodesk software I have under the student license.
And who even takes notice of their eula shit, it's not like they could ever find out if you sold something anyway.
[QUOTE=nVidia;35197237]Meh, don't like them student editions. Always giving me pop-ups on how I'm not supposed to use this program.[/QUOTE]
I what ways is the student edition different from the "normal" edition? I've don't know much about 3DS Max, so please enlighten me :)
Just clear the metadata, and it's untraceable.
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