• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Domino;35250724]The outcome looks great, but.. There seem to be some awful blur on most of the leaves :<[/QUOTE] I think I messed up on the depth of field settings, have to go back and fix that later :v: And... week 5 completed as well: [img_thumb]http://dl.dropbox.com/u/44918480/Portfolio/week5_lake_final.png[/img_thumb]
[img]http://filesmelt.com/dl/slaadhd1.png[/img] i might scrap the jeans and make him a full magma golem or something! [editline]22nd March 2012[/editline] actually i'm gonna make the jeans leather pants, that will look rad! [editline]23rd March 2012[/editline] but i might scrap the magma concept completely, it doesn't really show the details on the model, it hides them :(
Do it. It's looking good btw.
[QUOTE=MenteR;35247188][img]http://filesmelt.com/dl/slaad16.png[/img] [img]http://filesmelt.com/dl/slaad27.png[/img] gonna detail the arms, then the back, then i'll go and finally start working on the pants! i'll leave the boots for last![/QUOTE] This is looking kickass, looks like a Krogan on [I]mass[/I] ammounts of steroids.
Not quite the Clichée to start off with, but here's your generic IKEA Glasses [img]http://i454.photobucket.com/albums/qq270/Fan-Fanatic/glasses.png[/img] PS: Does anyone know where these stupid white artifacts come from ? They seem to appear after 500+ Samples [editline]24th March 2012[/editline] Ithink I'm developing a glass fetish :S [img]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash3/561825_10150630208663797_522373796_9290617_746775423_n.jpg[/img]
[QUOTE=KillerTele;35247574]Yes I noticed, so I redid it. [img]http://i.imgur.com/MBgW8.png[/img][/QUOTE] try adding something similar to this gun: [img]http://www.rankopedia.com/CandidatePix/3434.gif[/img] [editline]24th March 2012[/editline] Also soften edges on the scope
[QUOTE=Jack Trades;35243558]I'm sculpting a character, it's going quite well [img]http://i.imgur.com/6pig0.jpg[/img][/QUOTE] Reminds me of this guy: [media]http://www.youtube.com/watch?v=B1zLK2PLZ5o[/media] :v:
Made an audio visualizer thing in blender [media]http://www.youtube.com/watch?v=V896ztKAaok[/media]
[t]http://filesmelt.com/dl/wip112.png[/t] Working on a TARDIS wallpaper.
I'm calling this thing done now [IMG]http://chrisijzerman.net/Wip_Pics/Colt1991a1/coltwip6.jpg[/IMG]
fake, you obv got a real gun to model for that on a grey bg
Modeled one of those relaxing chairs for an architectural scene I'm planning out: [img_thumb]http://dl.dropbox.com/u/44918480/Portfolio/chair.png[/img_thumb]
Quick question: I'm new to working with armatures in Blender, and at the moment I'm working on a small scene where there will be a person holding a big stick and mixing stuff in a pot. I've got armatures created that deform the model, but how would I go about linking the stick with the armature, so that when I move the stick the arms follow it and have the hands snapped onto the stick? I've created a special bone with a kinematic thing so that when I move that bone, nearby bones move as well but this is located behind the elbow. Dunno why I made it though. I'm not very good at this so far, if anyone has any links to tutorials that detail this stuff then that would be great.
[t]http://filesmelt.com/dl/wip215.png[/t] Can anyone tell where those weird black lines behind the TARDIS are coming from? Here's the scene. Layer 1 - [t]http://filesmelt.com/dl/layer11.png[/t] [t]http://filesmelt.com/dl/layer1_2.png[/t] Layer 2 - [t]http://filesmelt.com/dl/layer2.png[/t] Together - [t]http://filesmelt.com/dl/open_gl_render.png[/t] The lights are "this layer only" and the plane below the TARDIS is "shadows only". [editline]fack[/editline] Nevermind, fixed it. [t]http://filesmelt.com/dl/wip310.png[/t]
[QUOTE=Antdawg;35282966]Quick question: I'm new to working with armatures in Blender, and at the moment I'm working on a small scene where there will be a person holding a big stick and mixing stuff in a pot. I've got armatures created that deform the model, but how would I go about linking the stick with the armature, so that when I move the stick the arms follow it and have the hands snapped onto the stick? I've created a special bone with a kinematic thing so that when I move that bone, nearby bones move as well but this is located behind the elbow. Dunno why I made it though. I'm not very good at this so far, if anyone has any links to tutorials that detail this stuff then that would be great.[/QUOTE] This should do it. [url]http://cgcookie.com/blender/2011/08/22/animating-a-character-picking-up-an-object/[/url]
[QUOTE=Eltro102;35280374]fake, you obv got a real gun to model for that on a grey bg[/QUOTE] Damn you got me
[QUOTE=cocknugget;35278996]I'm calling this thing done now [IMG]http://chrisijzerman.net/Wip_Pics/Colt1991a1/coltwip6.jpg[/IMG][/QUOTE] That's porn.
[QUOTE=cocknugget;35278996]I'm calling this thing done now [IMG]http://chrisijzerman.net/Wip_Pics/Colt1991a1/coltwip6.jpg[/IMG][/QUOTE] That's just demotivating...
I always look forward to overcoming the people who are better than me, I don't see how that's demotivating, you just have to think of it in another way.
Yeah man, stop being so emo.
[QUOTE=DeanWinchester;35293673]I always look forward to overcoming the people who are better than me, I don't see how that's demotivating, you just have to think of it in another way.[/QUOTE] And as well people who have that mindset as opposed to the opposite tend to be much more successful. Use others' work for inspiration, not to belittle yourself.
[IMG]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/522776_10151429702665594_790675593_23394990_1534421103_n.jpg[/IMG] Making games brings fun results. Side-note: This is the same person as my avatar.
[QUOTE=cocknugget;35278996]I'm calling this thing done now [IMG]http://chrisijzerman.net/Wip_Pics/Colt1991a1/coltwip6.jpg[/IMG][/QUOTE] You're missing the spring guide.
lol nerd
Hey guys, if you're polypainting in photoshop, is it possible to have it import your UV sheet for the model at the same time, rather than creating its own shitty UV?
Does anyone have a torrent for a plain (non hacked normal iso) version of 3ds max 2012? Torrents are generally faster and my Firefox crashes way to much to try to download it all from the autodesk website.
[QUOTE=Quinnjdq;35312511]Does anyone have a torrent for a plain (non hacked normal iso) version of 3ds max 2012? Torrents are generally faster and my Firefox crashes way to much to try to download it all from the autodesk website.[/QUOTE] Have you tried chrome yet?
[QUOTE=nVidia;35312702]Have you tried chrome yet?[/QUOTE] Used it for two years but I have had problem after problem and switched over.
[QUOTE=Quinnjdq;35312737]Used it for two years but I have had problem after problem and switched over.[/QUOTE] Try using the DownThemAll extension. Also, I finally got to the avatar request. :v:
[QUOTE=Dr. Evilcop;35312765]Try using the DownThemAll extension. Also, I finally got to the avatar request. :v:[/QUOTE] Wow! Downthemall is actually really great, I was surprised to have the quality and stability of a torrent in a browser. Also, love what you did with the avatar request, really slick. Sorry for the lack of content posts, I will make sure to have something rendered tomorrow.
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