• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=nVidia;35352992] I think they're just jelly because it has more than 200k downloads, and how it's hurting the competing products, i just don't see how an incomplete model without textures could do that. I bet Ajacks can relate to this.[/QUOTE] It's my first time looking at turbosquid and holy shit. $640 for this [url]http://www.turbosquid.com/3d-models/poseable-male-female-solidworks-3d-model/592466[/url] $50 for this? [url]http://www.turbosquid.com/3d-models/male-man-people-3d-model/253414[/url]
[QUOTE=Thlis;35357196]It's my first time looking at turbosquid and holy shit. $640 for this [url]http://www.turbosquid.com/3d-models/poseable-male-female-solidworks-3d-model/592466[/url] $50 for this? [url]http://www.turbosquid.com/3d-models/male-man-people-3d-model/253414[/url][/QUOTE] Turbo squid is the prime example of throwing prices on shit you made and hoping for sales. Some of the items on sale make sense and are very well made, while others are pokeball's priced at 24 bucks.
hey, I was kind of learning 3d modelling at some point then dropped because I just got pissed off too much with my Core 2 Duo being slow. before I had: Core 2 Duo 2.4 Ghz E4600 4 GB DDR2 Ram 800Mhz HD5770 GPU Installed on a shitty old 5000rpm HDD. Now: i5 2500k 3.4 Ghz HD5770 (didn't replace it's still good) 6 GB DDR3 1333Mhz Ram Installed on Intel 520 Series SSD. I know that probably only CPU matters but just in case: Will my performance any fast? like anyone who's using 2500k for rendering? is it any good?
[QUOTE=arleitiss;35357549]hey, I was kind of learning 3d modelling at some point then dropped because I just got pissed off too much with my Core 2 Duo being slow. before I had: Core 2 Duo 2.4 Ghz E4600 4 GB DDR2 Ram 800Mhz HD5770 GPU Installed on a shitty old 5000rpm HDD. Now: i5 2500k 3.4 Ghz HD5770 (didn't replace it's still good) 6 GB DDR3 1333Mhz Ram Installed on Intel 520 Series SSD. I know that probably only CPU matters but just in case: Will my performance any fast? like anyone who's using 2500k for rendering? is it any good?[/QUOTE] Here: [url]http://www.anandtech.com/show/4955/the-bulldozer-review-amd-fx8150-tested/7[/url] As you can see the 2500k performs excellent when it comes to rendering for private usage. The only downside I can see is the amount of RAM you have. You'll be bottlenecked when you start rendering complex scenes that includes simulation and advanced lightning.
[QUOTE=Domino;35358576]Here: [url]http://www.anandtech.com/show/4955/the-bulldozer-review-amd-fx8150-tested/7[/url] As you can see the 2500k performs excellent when it comes to rendering for private usage. The only downside I can see is the amount of RAM you have. You'll be bottlenecked when you start rendering complex scenes that includes simulation and advanced lightning.[/QUOTE] I see, is there any way to optimize the speed? Like overclock cpu or something?
Started a BAR [IMG]http://i.imgur.com/Wybtq.jpg[/IMG]
everything looks very very soft
[QUOTE=ChestyMcGee;35358940]everything looks very very soft[/QUOTE] I know, it's to bake me some nice normal maps.
[QUOTE=arleitiss;35358611]I see, is there any way to optimize the speed? Like overclock cpu or something?[/QUOTE] Sure, I brought my FX-8150 from 3.6GHz to 4.2 GHz. A good cooler is important though. Also, working on a scene for an intro :) It appears brighter then it is though. [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/Render0035.png[/IMG]
[QUOTE=cocknugget;35358957]I know, it's to bake me some nice normal maps.[/QUOTE] Even when using subdivision modelling, it's pretty important to remember how hard edges are in real life, you need to keep those edges a bit tighter if you want to make it look like metal.
[QUOTE=gothiclampshade;35359208]Even when using subdivision modelling, it's pretty important to remember how hard edges are in real life, you need to keep those edges a bit tighter if you want to make it look like metal.[/QUOTE] It will work out, it also did for my colt [url]http://chrisijzerman.net/Wip_Pics/Colt1991a1/coltwip6.jpg[/url]
Is there any good liquid/water plugins for 3ds max [B]2012[/B]? I know there is realflow but I've heard it's not supporting 2012
[QUOTE=Acezorz;35354123] [IMG]http://i.imgur.com/wAjE4.jpg[/IMG] [/QUOTE] It's looking good but the guitar itself doesn't seem to be reflecting anything which makes it look a bit weird. It's especially noticable on the tuning keys where they're pretty much all black.
[QUOTE=arleitiss;35359318]Is there any good liquid/water plugins for 3ds max [B]2012[/B]? I know there is realflow but I've heard it's not supporting 2012[/QUOTE] [img]http://puu.sh/n8Ak[/img]
[QUOTE=paul simon;35361141][img]http://puu.sh/n8Ak[/img][/QUOTE] Sploosh.
[QUOTE=arleitiss;35359318]Is there any good liquid/water plugins for 3ds max [B]2012[/B]? I know there is realflow but I've heard it's not supporting 2012[/QUOTE] I know it supports 2012 because i have it.
[QUOTE=nVidia;35362202]I know it supports 2012 because i have it.[/QUOTE] Is it free?
[QUOTE=arleitiss;35362266]Is it free?[/QUOTE] Obviously not.
[QUOTE=nVidia;35362327]Obviously not.[/QUOTE] Ah, okay.
Made this piece of promotional art for my group's game at a student games showcase in Toronto which is set to take place on Monday. I don't have much experience with rendering, but I like how it turned out. [img_thumb]http://i.cubeupload.com/Sn82xO.png[/img_thumb]
[img]http://dl.dropbox.com/u/4010779/Crapwatch.PNG[/img] I made a really low-poly watch for a mod project. Then I made a UV in MS Paint. I gave up on actually making the watch for the project long before this. This was just me dicking around. I'll work on the real watch tomorrow.
[QUOTE=nVidia;35353121]Collapse the symmetry modifier by right click, collapse to.[/QUOTE] .. and the teacher didn't tell me that. Gaht dang it. Can I add some of you guys on Steam for questions regarding Max? [editline]31st March 2012[/editline] It's so nice of Autodesk to let students get it for free. So what programs do I/should I get for just modeling, texturing, and animation?
How do I UV a barrel like this without the UV map looking like a bomb went off? UV mapping a box is fine but this.. [thumb]http://dl.dropbox.com/u/25842103/UVmap.png[/thumb]
[QUOTE=martijnp3000;35369225]How do I UV a barrel like this without the UV map looking like a bomb went off? UV mapping a box is fine but this.. [thumb]http://dl.dropbox.com/u/25842103/UVmap.png[/thumb][/QUOTE] Too get the parts you want seperately unwrapped, just select the polys and apply a planar map which re organises the seams around the area you selected, then you can place the seams where you want. Or if you really don't like the clutter (more suited for higher geometry models, like characters), just select the polygons you want to unwrap first, then apply the unwrap modifier with the polygons still selected, then when you've done that part, move it away from the centre area and make it an editable poly again (don't worry, it saves what you've done) [editline]31st March 2012[/editline] Also that extra slice you've made in the middle isn't really needed.
[IMG]http://dl.dropbox.com/u/3975474/drumz.JPG[/IMG] Speaking of barrels.... I made some additional skins and now i plan on selling them.
Hey, I was wondering is there any way to make hair & fur be affected by wind force? like say my animation is 500 frames long, how do I make this hair to be affected by wind force on frame 100?
[QUOTE=nVidia;35369771][IMG]http://dl.dropbox.com/u/3975474/drumz.JPG[/IMG] Speaking of barrels.... I made some additional skins and now i plan on selling them.[/QUOTE] Maps, sizes?
[QUOTE=mr apple;35369797]Maps, sizes?[/QUOTE] 1k normal spec diffuse.
Sexy, you should chuck em into marmoset and create pure eyegasm.
[QUOTE=nVidia;35369771][IMG]http://dl.dropbox.com/u/3975474/drumz.JPG[/IMG] Speaking of barrels.... I made some additional skins and now i plan on selling them.[/QUOTE] With some basic modifiers, you could also make damaged versions. Just need a new AO, probably.
Sorry, you need to Log In to post a reply to this thread.