• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Jeggis;35501572]I created a cam spin from one of my newest HDRi's: [hd]http://www.youtube.com/watch?v=SWD0Zjg6GHs&hd=1[/hd] Yep, those are nvidia roller bearings, alright![/QUOTE] Neat! I see you've learned quite a lot from your first hdri images.
Just gotta share this with you. Awesome work done by a Tor Frick [video=vimeo;35470093]http://vimeo.com/35470093[/video] All on a single piece of 256x512 texture [URL="http://www.torfrick.com/Art/UDKLab/Layout.jpg"]Layout for the texture[/URL]
[QUOTE=DOG-GY;35505281]sorry zomg. i tried to do a visual example but i just don't have time to get one together :([/QUOTE] It's cool man, I'll keep searching for tutorials and playing around. Thanks for the help :smile:
[QUOTE=Domino;35509906]Just gotta share this with you. Awesome work done by a Tor Frick [video=vimeo;35470093]http://vimeo.com/35470093[/video] All on a single piece of 256x512 texture [URL="http://www.torfrick.com/Art/UDKLab/Layout.jpg"]Layout for the texture[/URL][/QUOTE] That is fucking incredible optimisation.
[QUOTE=Domino;35509906]Just gotta share this with you. Awesome work done by a Tor Frick [video=vimeo;35470093]http://vimeo.com/35470093[/video] All on a single piece of 256x512 texture [URL="http://www.torfrick.com/Art/UDKLab/Layout.jpg"]Layout for the texture[/URL][/QUOTE] That's really impressive. Reminds me of some lowpoly mapping tricks where you use a small 16x16 or smaller texture with very few colors and use the uv's to make all kinds of interesting textures.
Is there a way to centre all your selections on themselves? Like put them all at 0,0,0 or average it out on where they're currently placed, not the verts, their pivot points. [editline]10th April 2012[/editline] this is for UVing
[QUOTE=Domino;35509906]Just gotta share this with you. Awesome work done by a Tor Frick [video=vimeo;35470093]http://vimeo.com/35470093[/video] All on a single piece of 256x512 texture [URL="http://www.torfrick.com/Art/UDKLab/Layout.jpg"]Layout for the texture[/URL][/QUOTE] Reminds me of Deus Ex: Human Revolution or Dead Space. I love that aesthetic. Only problem is that it only seems to appear in a crapsack world, every single time. It also reminds me that I will never be that good at 3D art...
Why does this happen. :( [img]http://i.imgur.com/pRfLK.jpg[/img]
This explains: [url]http://www.polycount.com/forum/showthread.php?t=81154[/url]
[QUOTE=nVidia;35507402]Neat! I see you've learned quite a lot from your first hdri images.[/QUOTE] Thanks! Just for fun, I'd like to show my first attempt ever at an HDRi environment (4 years old): [media]http://www.youtube.com/watch?v=8M8XNZ2uxXY[/media] Since then I've collaborated closely with the guy behind Aversis.be on improving the techniques behind these panoramas. :)
Boat is coming along nicely. I'm in reeeaallly tight schedule here, my contract is not getting renewed and my portfolio sucks. [img]http://www.leet.cc/0airtug_003b.png[/img]
Working on my first real character model. Pretty happy with my face texture. [img]http://img138.imageshack.us/img138/1075/andric.jpg[/img] [editline]10th April 2012[/editline] And yea, his eyes are kind of big. [B]EDIT[/B] Another picture of him, not done with his body texture yet. [img]http://img850.imageshack.us/img850/3944/andric2.jpg[/img]
He actually looks nicely stylized. His eyes work well with it.
[QUOTE=SweetSwifter;35512719]Why does this happen. :( [img]http://i.imgur.com/pRfLK.jpg[/img][/QUOTE] Minimization of this problem: Bake with cage that is just barely encompasses the high poly. As close as it can get. Tweak it manually if needed. Add more geo.
[img]http://dl.dropbox.com/u/1157653/hk1911.png[/img] I thought it' would look pretty cool if it had a usp slide
yo vman that looks fucking awesome and i want to have sex with you didn't that dude come from that one illustration you did?
[img_thumb]http://i12.photobucket.com/albums/a237/TheFrisk/lightingtest.png[/img_thumb] Made this out of boredom during a lecture on lighting. Question though; anybody know what the grey sphere is reflected on the dialectic ones? I know the white spheres are the light sources, but I can't figure out what the grey ones are.
[QUOTE=Frisk;35520442][img_thumb]http://i12.photobucket.com/albums/a237/TheFrisk/lightingtest.png[/img_thumb] Made this out of boredom during a lecture on lighting. Question though; anybody know what the grey sphere is reflected on the dialectic ones? I know the white spheres are the light sources, but I can't figure out what the grey ones are.[/QUOTE] The other spheres?
If so, wouldn't the one closest to the camera not show, since the other two would reflect on a side not seen?
fucking love the character vman!
[IMG]http://i.imgur.com/ebkN3.jpg[/IMG]
Hey guys. First time posting here. I'm still a newbie when it comes to Modelling, but with the help of tutorials I managed to make this. [IMG]http://dl.dropbox.com/u/27918009/Bokeh%20Effect.jpg[/IMG] Sorry for the size. My computer can't handle rendering that well. It took 3 hours to render this small thing. :v:
[QUOTE=MenteR;35520338]yo vman that looks fucking awesome and i want to have sex with you didn't that dude come from that one illustration you did?[/QUOTE] Yes and thank you!
[QUOTE=ParoshWasHere;35527425]Hey guys. First time posting here. I'm still a newbie when it comes to Modelling, but with the help of tutorials I managed to make this. [IMG]http://dl.dropbox.com/u/27918009/Bokeh Effect.jpg[/IMG] Sorry for the size. My computer can't handle rendering that well. It took 3 hours to render this small thing. :v:[/QUOTE] Oh, you used the tutorial which got me into Bokeh DOF and Glare :3 [URL]http://www.polygonblog.com/bokeh-effect/[/URL] Also, I put some 3D in a Parkour edit from April of last years [video=youtube;sMDGuUivoE8]http://www.youtube.com/watch?v=sMDGuUivoE8&hd=1[/video] The 3D is from 1:07 Side note: The chromatic aberration is added through a Bokeh map in 3Ds max [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/bokeh.png[/IMG]
[QUOTE=Domino;35527684]Oh, you used the tutorial which got me into Bokeh DOF and Glare :3 [URL]http://www.polygonblog.com/bokeh-effect/[/URL][/QUOTE] Yep, that's the one. Will take me a while to learn how to incorporate that technique into other stuff, though. I'm still an amateur, after all.
Hey all, I've got a bit of an issue. I'm blocking out a quick table tennis table for a school project, but my AO isn't working that way I think it should. Why are there two patches of dark? They shouldn't be there, should they? I know it doesn't have to do with the color because I changed the net to green there just to make it easier to point out. [img]http://i.imgur.com/6rhYH.png[/img] [editline]11th April 2012[/editline] [QUOTE=Domino;35527684][video=youtube;sMDGuUivoE8]http://www.youtube.com/watch?v=sMDGuUivoE8&hd=1[/video][/QUOTE] How To Be Eaten By A Woman. Good song. :D
[QUOTE=biodude94566;35531412]Hey all, I've got a bit of an issue. I'm blocking out a quick table tennis table for a school project, but my AO isn't working that way I think it should. Why are there two patches of dark? They shouldn't be there, should they? I know it doesn't have to do with the color because I changed the net to green there just to make it easier to point out. [img]http://i.imgur.com/6rhYH.png[/img] [editline]11th April 2012[/editline] How To Be Eaten By A Woman. Good song. :D[/QUOTE] Wouldn't it be easier to render the beauty pass, and then render just the ambient occlusion (Mental Ray - Ambient Occlusion material)? And combine them in either After Effects or Photoshop? (depending if you're gonna make a video, or picture)? And yes, the song is awesome :3
[QUOTE=Domino;35531849]Wouldn't it be easier to render the beauty pass, and then render just the ambient occlusion (Mental Ray - Ambient Occlusion material)? And combine them in either After Effects or Photoshop? (depending if you're gonna make a video, or picture)? And yes, the song is awesome :3[/QUOTE] Working in Blender. Honestly it doesn't need to be super pretty or accurate. I got the proportions right and that's about it, everything else is what looks close enough.
[QUOTE=H4yd3n;35381622]Fractals up in this bitch. Pardon the lag it may cause.[/QUOTE] Teach me your ways, oh mighty wizard.
[QUOTE=biodude94566;35531900]Working in Blender. Honestly it doesn't need to be super pretty or accurate. I got the proportions right and that's about it, everything else is what looks close enough.[/QUOTE] Aaaah, I see. What about forgetting AO, and just use soft shadows?
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