• Digital 3D Art v9
    6,260 replies, posted
Just bought a Bamboo tablet, normally $80 was on sale for $39.96 (Who chose that number?) Not bad considering the cost of replacing the broken pen for my old tablet was $40, and it was a lot smaller and shittier. Maybe now I'll actually learn how to draw. Heh. Oh well, I love messing around in Gimp.
[QUOTE=Stinky;35668248]Trying to learn subdivision modeling, looking for something to use I just went with the soda can on my desk. What I have so far: [t]http://dl.dropbox.com/u/24489264/Modeling/Renders/soda3.png[/t] I should make the bottom hole of the pin rounder at the top edge instead of irregular.[/QUOTE] Looks very good, extremely smooth. Can't wait to see it finished!
Yes I'm gonna use that soda can for so much stuff, like uh fuck I dunno. It's pretty okay practice I guess :v:
[QUOTE=Stinky;35668248]Trying to learn subdivision modeling, looking for something to use I just went with the soda can on my desk. What I have so far: [t]http://dl.dropbox.com/u/24489264/Modeling/Renders/soda3.png[/t] I should make the bottom hole of the pin rounder at the top edge instead of irregular.[/QUOTE] Damn, that's pretty good
[t]http://www.imgur.com/nJmBM.png[/t] Just a quick "sketch" model for a concept I've been working on. I am just starting out in 3d practically so any tips would be appreciated. Currently it's modeled in what I know you hate, Sketchup, but I am going to remake it in 3ds max when I know what I want it to look like in the end. Rendered in Kerkythea. [t]http://www.imgur.com/rYXOz.png[/t] An example of how it will animate. [editline]aaa[/editline] [t]http://www.imgur.com/utnUu.jpg[/t] Another rough sketch with terrible lighting. Planning to import both of these into hl2 eventually and make some scene showing them off. I've tried importing the models directly into 3ds max by exporting to a .3ds file, but when I subdivide and turbo smooth all I get is "hollow" model, where all faces are round squares. Any ideas? Or should I just start over in 3ds?
Whoop whoop, first proper Turbosquid upload. :3 [URL="http://www.turbosquid.com/FullPreview/Index.cfm/ID/667538"][img]http://i.imgur.com/s9D81.jpg[/img][/URL] (Click the image to go to the Turbosquid page)
[QUOTE=SweetSwifter;35672097]Whoop whoop, first proper Turbosquid upload. :3 [URL="http://www.turbosquid.com/FullPreview/Index.cfm/ID/667538"][img]http://i.imgur.com/s9D81.jpg[/img][/URL] (Click the image to go to the Turbosquid page)[/QUOTE] Awesome.
forgot to color the grill but w/e [IMG]http://i.imgur.com/PJtbD.jpg[/IMG]
FFFFFFFFFFFuck [img]http://speedcap.net/img/1353ca967f451bc10225f329815c8655/a8398ee3.png[/img] This continues to happen even after redownloading.
[QUOTE=Stinky;35676140]FFFFFFFFFFFuck [img]http://speedcap.net/img/1353ca967f451bc10225f329815c8655/a8398ee3.png[/img] This continues to happen even after redownloading.[/QUOTE] Try downloading the entertainment creation pack and install only 3ds max (if that's what you want), worked for me.
[QUOTE=cocknugget;35676133]forgot to color the grill but w/e [IMG]http://i.imgur.com/PJtbD.jpg[/IMG][/QUOTE] Post a wireframe again; your topology is [I]orgasmic.[/I]
[QUOTE=DeanWinchester;35676560]Try downloading the entertainment creation pack and install only 3ds max (if that's what you want), worked for me.[/QUOTE] For some reason I can't find the download for students, can anyone give me the link? :v:
[img]http://dl.dropbox.com/u/1157653/roomgayme/radiator.png[/img] [img]http://dl.dropbox.com/u/1157653/roomgayme/radiatorbake.png[/img] 1500 tris 512 maps
trying to get into modeling (for probably the 45th, 46th time?), am wondering what program i should be using, maya or 3ds. right now i'm just starting off with simple prop modeling and stuff like that, but i'm hoping to expand to animation as well. rendering isn't a big priority for me. which program would you guys recommend? i'm used to the maya interface and it just feels a lot more natural, but most of my modeler friends use 3ds but can never explain why.
A lot of my friends and I use 3ds Max because it's what we learned and what we're used to.
This is really anecdotal but it's a question that can really be only answered with anecdotes. From everything I've experienced and everyone I've talked to it seems like modeling is much more suited to 3ds max. Maya's workflow is pretty clunky and it's tougher to navigate. 3ds max has a great system set up for nonlinear modeling. The modifier stack works much better than maya's attributes. In maya, even knowing where things are, it's hard to work efficiently because they feel the need to put everything under menus and submenus whereas in max all of the basic tools are under one modifier. Really maya needs a UI redesign to be a good modeling tool and they will just not do it. It's impossible to work with for modeling (and nurbs, it's only real advantage, are useless anyways). I'll admit I like a lot of maya's options for rendering better (and without a doubt it's a better animation tool) but it's just so goddamn clunky in general that the only time I bother using it is to render a huge assignment on my school's farm. Of course 3ds has faults to but it seems that the industry consensus is that of the two, 3ds max is better for straight up modeling.
[QUOTE=Stinky;35676769]For some reason I can't find the download for students, can anyone give me the link? :v:[/QUOTE] Try this: [url]http://students.autodesk.com/?nd=download_center[/url] Also, on a completely unrelated note, I made this a while ago: [IMG]http://dl.dropbox.com/u/37546036/CoolStoryDobro.png[/IMG]
[QUOTE=one free man;35678900]Try this: [url]http://students.autodesk.com/?nd=download_center[/url][/QUOTE] That's exactly where I looked, to no avail. I guess I'll just continue using 2011.
[QUOTE=DOG-GY;35678864]This is really anecdotal but it's a question that can really be only answered with anecdotes. From everything I've experienced and everyone I've talked to it seems like modeling is much more suited to 3ds max. Maya's workflow is pretty clunky and it's tougher to navigate. 3ds max has a great system set up for nonlinear modeling. The modifier stack works much better than maya's attributes. In maya, even knowing where things are, it's hard to work efficiently because they feel the need to put everything under menus and submenus whereas in max all of the basic tools are under one modifier. Really maya needs a UI redesign to be a good modeling tool and they will just not do it. It's impossible to work with for modeling (and nurbs, it's only real advantage, are useless anyways). I'll admit I like a lot of maya's options for rendering better (and without a doubt it's a better animation tool) but it's just so goddamn clunky in general that the only time I bother using it is to render a huge assignment on my school's farm. Of course 3ds has faults to but it seems that the industry consensus is that of the two, 3ds max is better for straight up modeling.[/QUOTE] thanks a ton this is really the first detailed response ive ever gotten on the subject
blender is obv the best modeling program
[QUOTE=Eeshton;35679252]blender is obv the best modeling program[/QUOTE] Notepad is much better.
notepad modeling is for pros only v -5.499999 67.898376 -19.930254 v 5.499999 67.898376 -19.930254 v 5.499999 67.898384 -44.672050 v -5.499999 67.898384 -44.672050
[QUOTE=Kopimi;35678613]trying to get into modeling (for probably the 45th, 46th time?), am wondering what program i should be using, maya or 3ds. right now i'm just starting off with simple prop modeling and stuff like that, but i'm hoping to expand to animation as well. rendering isn't a big priority for me. which program would you guys recommend? i'm used to the maya interface and it just feels a lot more natural, but most of my modeler friends use 3ds but can never explain why.[/QUOTE] I've heard Maya is the better of the two, albeit with a less intuitive UI. But what do I know, I use Blender.
[img]http://dl.dropbox.com/u/1157653/roomgayme/bed.png[/img] [img]http://dl.dropbox.com/u/1157653/roomgayme/bedbake.png[/img] 250 tris, 512 diffuse 256 normals
[QUOTE=Juniez;35678363][img]http://dl.dropbox.com/u/1157653/roomgayme/radiator.png[/img] [img]http://dl.dropbox.com/u/1157653/roomgayme/radiatorbake.png[/img] 1500 tris 512 maps[/QUOTE] You could have saved a lot of polygons making only the top (and maybe the bottom) have those "bumps" that the sections make and have the middle bit be flat and all welded together. Might have looked a tiny bit worse but saved you like 50% of the polygons.
I decided to play around with Photoshop's 3D painting and rendering features. Imported a quick crowbar model I made today and went at it. I soon realized that the file's resolution was 8000x8000. Needless to say I used pretty much all 8 gigs of my ram while I was rendering. Re-sized it to 1024x1024 for the sake of loading (which killed pretty much all of the detail.) [IMG]http://i41.tinypic.com/2s8ifbq.jpg[/IMG]
Here's what I'm working on now. It's a videogames magazine that opens and stuff poops out. [img] http://filesmelt.com/dl/pt1_1.gif[/img] [img]http://filesmelt.com/dl/Schermafbeelding_2012-04-23_om_15.05_.43_.png[/img] [img]http://filesmelt.com/dl/Schermafbeelding_2012-04-23_om_15.04_.58_.png[/img] If you have suggestions for games tell me! :D
Needs a light blueish fog. :eng101:
My mesh is such a fucking mess, I just seem to be pretty shitty at plane modeling. Actually, making weapons is pretty straight-forward for me, but as soon as I gotta work with something else than primitives, shit hits the fan. Anyone have any tips? i.e. I'm trying to make armor for Pyro but it looks like total ass
Does anybody have some tutorials that teaches me to use 3ds max? I've found some, but they're too specialized, not really at my level.
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