• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Hayate;35684024]Here's what I'm working on now. It's a videogames magazine that opens and stuff poops out. [img] http://filesmelt.com/dl/pt1_1.gif[/img] [img]http://filesmelt.com/dl/Schermafbeelding_2012-04-23_om_15.05_.43_.png[/img] [img]http://filesmelt.com/dl/Schermafbeelding_2012-04-23_om_15.04_.58_.png[/img] If you have suggestions for games tell me! :D[/QUOTE] I'd love to see games like Populous, Black and White or From dust included :v:
[QUOTE=Hayate;35684024]Here's what I'm working on now. It's a videogames magazine that opens and stuff poops out. [img] http://filesmelt.com/dl/pt1_1.gif[/img] If you have suggestions for games tell me! :D[/QUOTE] Piss coloured Deus Ex comic
Made a boring wallpaper... [url=http://img85.imageshack.us/img85/9459/vrayglass102fin.jpg][img]http://img844.imageshack.us/img844/2583/vrayglass102finthb.jpg[/img][/url]
[QUOTE=Jeggis;35687171]Made a boring wallpaper... [URL="http://img85.imageshack.us/img85/9459/vrayglass102fin.jpg"][IMG]http://img844.imageshack.us/img844/2583/vrayglass102finthb.jpg[/IMG][/URL][/QUOTE] The green reflection in the top of the glass looks so weird.
[QUOTE=alien_guy;35687508]The green reflection in the top of the glass looks so weird.[/QUOTE] Although it's weird, it's a natural way for thick glass to refract light. The same goes for the bottom. This effect could be diminished simply by altering the thickness of the objects. :)
Hayate, Some sort of Skyrim thing could be pretty awesome... maybe just a little town, the giant mountain, and a cute dragon circling it?
Black Mesa facility and/or the Citadel.
redoing one of my first models - it's pretty fun [t]http://dl.dropbox.com/u/1157653/bullpup.jpg[/t] [t]http://media.moddb.com/images/members/1/96/95390/bullpup.png[/t] -> [t]http://dl.dropbox.com/u/1157653/battlerifle.jpg[/t] [t]http://dl.dropbox.com/u/1157653/battlerifle.png[/t] about 2.5 hours of work
[HD]http://www.youtube.com/watch?v=6tTk1ObmBZ0[/HD] I made a video.
That's some nice cranberry juice
[QUOTE=Transverse;35691333]That's some nice cranberry juice[/QUOTE] Well, for over a 100 hours of rendertime it better be. :P
[QUOTE=nVidia;35691148][HD]http://www.youtube.com/watch?v=6tTk1ObmBZ0[/HD] I made a video.[/QUOTE] Looks good even though the camerawork was quite distracting. Nice test nonetheless.
The Tactical Toaster Turret. Modern warfare is out, kitchen warfare is in. [img_thumb]http://i.imgur.com/uHQa2.jpg[/img_thumb] [sp]Yes, it shoots flaming plates of toast[/sp]
Made some Portal 2-esque panel thing. [t]http://puu.sh/rde3[/t] I've been trying to model for a long time and this is the only half-decent thing I've made.
[QUOTE=nVidia;35691148][HD]I made a video.[/QUOTE] Old Industrial Hall? (Y'no wadda'm talkin' bout.) [QUOTE=benji2015;35694820]Made some Portal 2-esque panel thing. I've been trying to model for a long time and this is the only half-decent thing I've made.[/QUOTE] It looks good. Although with those colors, I first thought of Steampunk, not Portal. I guess you need the pristine white look to get anywhere near Portal, even though the models themselves are good. Oh, and I want to see it rigged. I'm sure you'll find a Pixar Lamp-tutorial with the same basic principles as with those panel arms. ;)
-nevermind i am dumb- [editline]24 April 2012[/editline] Movement on Y/Z still works fine though. [media]http://www.youtube.com/watch?v=Rs3UKGvxVt0[/media]
[QUOTE=Jeggis;35694922]Old Industrial Hall? (Y'no wadda'm talkin' bout.) [/QUOTE] Yes, it's the shit! :wink:
[QUOTE=Hayate;35684024]If you have suggestions for games tell me! :D[/QUOTE]A Killing Floor comic where the pages are just DOSH.
[QUOTE=Tinter;35684833]Does anybody have some tutorials that teaches me to use 3ds max? I've found some, but they're too specialized, not really at my level.[/QUOTE]
[QUOTE=Tinter;35684833]Does anybody have some tutorials that teaches me to use 3ds max? I've found some, but they're too specialized, not really at my level.[/QUOTE] I've followed quite a few of the tutorials on [url=http://www.traptcg.com/3dstudiomax]this[/url] site. They're pretty simple and easy to understand if you're new to 3ds.
[QUOTE=nVidia;35697937]Yes, it's the shit! :wink:[/QUOTE] Yup! I've been meaning to try and capture a few of those industrial-ish interior environments myself. But I've been to lazy to actually go looking for such. :P
[QUOTE=Jeggis;35702135]Yup! I've been meaning to try and capture a few of those industrial-ish interior environments myself. But I've been to lazy to actually go looking for such. :P[/QUOTE] Oh, I think you should. I'm sure they would be awesome. [editline]25th April 2012[/editline] [hd]http://www.youtube.com/watch?v=dIr4SyPqybQ[/hd] I'm super productive, I made another video!
Very awesome work animating the tracks, they're very realistic!
hnng That's awesome.
[QUOTE=nVidia;35691148][HD]http://www.youtube.com/watch?v=6tTk1ObmBZ0[/HD] I made a video.[/QUOTE] Make the fluid more transparent to have it blend in with the wet map. [editline]value[/editline] Is there any way to reduce the fluids contact angle? If it is, you should do that.
[QUOTE=farmatyr;35704335]Make the fluid more transparent to have it blend in with the wet map. [editline]value[/editline] Is there any way to reduce the fluids contact angle? If it is, you should do that.[/QUOTE] Yeah, I thought about making the wet map darker. The high contact angle is just lack of resolution, but I'm not feeling like rendering that again for over 100 hours, so i'll just make a new scene someday.
[QUOTE=nVidia;35702279]Oh, I think you should. I'm sure they would be awesome. [editline]25th April 2012[/editline] [hd]http://www.youtube.com/watch?v=dIr4SyPqybQ[/hd] I'm super productive, I made another video![/QUOTE] Damn, looks solid :) I would probably animate a little more kick to the shot, because from my point of view; The reaction is a little bit slow, when he fires, so I would have made the backfire a couple of frames shorter. Somehow the threads and wheels looks like they're rigid-body simulated, MassFX? (Because I could totally see how that would work :) )
[QUOTE=Domino;35705140]Damn, looks solid :) I would probably animate a little more kick to the shot, because from my point of view; The reaction is a little bit slow, when he fires, so I would have made the backfire a couple of frames shorter. Somehow the threads and wheels looks like they're rigid-body simulated, MassFX? (Because I could totally see how that would work :) )[/QUOTE] It's all physics simulated with craft director, like it says in the video description: "Craft director plugin is pretty awesome, this scene is animated just by smashing buttons on my Xbox 360 controller. Maybe i'll render this with vray and also put some fumefx there."
any good tutorials for using that?
[thumb]http://i.imgur.com/Dn9H8.jpg[/thumb] It's a steel doughnut.
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