• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=paul simon;35962438][img]http://puu.sh/uOKK[/img] :D[/QUOTE] Oh man I tried that world > .mdl converter. Making Mineraft videos has never been that easy!
pewpew u dead [IMG]http://i.minus.com/ib0TyL4Wbo27yl.jpg[/IMG] [IMG]http://i.minus.com/ibnjOtTdnzsB9q.jpg[/IMG]
... NICE
Finished robot: [IMG]http://dl.dropbox.com/u/26739117/3d/zed%20wip/fpzedfront.png[/IMG] [IMG]http://dl.dropbox.com/u/26739117/3d/zed%20wip/fpzedback.png[/IMG] 995 Tris
[QUOTE=dookster;35966579]Finished robot: [IMG]http://dl.dropbox.com/u/26739117/3d/zed%20wip/fpzedfront.png[/IMG] [IMG]http://dl.dropbox.com/u/26739117/3d/zed%20wip/fpzedback.png[/IMG] 995 Tris[/QUOTE] Neat!
[QUOTE=dookster;35966579]Finished robot: [IMG]http://dl.dropbox.com/u/26739117/3d/zed%20wip/fpzedfront.png[/IMG] [IMG]http://dl.dropbox.com/u/26739117/3d/zed%20wip/fpzedback.png[/IMG] 995 Tris[/QUOTE] that looks awesome!
[QUOTE=SweetSwifter;35955913]Look guys, modular design. :v: [IMG]http://i.imgur.com/tungU.jpg[/IMG][/QUOTE] Does your Lego figure have downs syndrome? Looks pretty good other than the minifigure's facial expression making me laugh.
I'm sure I'm incredibly late seeing this, but a guy at the studio was giving us some pointers about getting a job in VFX and showed us this video. It parodies all the cliche reels out there, was hilarious: [media]http://www.youtube.com/watch?v=jtWPW8yJtgM[/media]
[QUOTE=TonyP;35964293]It didn't lose detail, it's just not very detailed. That's how it really looks. Also how is that UV map bad? It uses almost all available space. Also I saved it with maximum quality so the difference in quality is negligible.[/QUOTE] if you cant see the compression then look at the color channels individually. they've got a fair amount of compression. as said there's the ridiculously tiny islands but my main problem is that a lot of the distortion should be straightened out. it matters less whether or not it's perfectly relaxed than it does that you can capture the detail in the best possible manner. it's so much easier to fit microdetails in a small texture when the uvs line up with the pixel grid.
I always found that so strange. Why do UV maps normalize between 0.0 and 1.0? Why not conform to a pixel grid? Does that have to do with procedurally generated maps or something? I need to do more looking into this.
I'm still babby at modelling but how do you guys think I should start approaching making more details (possibly for a high poly) on this: [img]http://dl.dropbox.com/u/10565588/Pictures/potatochip.png[/img]
[QUOTE=ZombieDawgs;35971264]I'm still babby at modelling but how do you guys think I should start approaching making more details (possibly for a high poly) on this: [IMG]http://dl.dropbox.com/u/10565588/Pictures/potatochip.png[/IMG][/QUOTE] Personally, I'd look into finding a Greeble making plugin for quick, easy surface detail, then add more visually interesting details by hand, like laser cannons and docking stations and such. I'd post a link for such a plugin but I'm on my phone.
[img]http://puu.sh/uXwl[/img] bokeh [editline]o[/editline] How can you disagree with an image? :v:
I downloaded and installed Blender, and watched the tutorial series you guys suggested. It's the first clear tutorial i've ever watched. I can't wait to get started :D
[QUOTE=The Rifleman;35973006]I downloaded and installed Blender, and watched the tutorial series you guys suggested. It's the first clear tutorial i've ever watched. I can't wait to get started :D[/QUOTE] [url]http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro[/url] This book is another great resource. The problem is, it's still in some sort of purgatory between 2.49 and 2.5+, so it may be a little confusing.
[img]http://i.imgur.com/tb7hu.png[/img] guys I think I broke smoothing
[QUOTE=cocknugget;35965851]pewpew u dead [IMG]http://i.minus.com/ib0TyL4Wbo27yl.jpg[/IMG] [IMG]http://i.minus.com/ibnjOtTdnzsB9q.jpg[/IMG][/QUOTE] I wanna eat it.
I was extremely bored so I recreated a pen on my desk including the logo just for some general UV training. [IMG]http://dl.dropbox.com/u/43356210/Modelphotos/pen.png[/IMG]
[QUOTE=Quinnjdq;35979853]I was extremely bored so I recreated a pen on my desk including the logo just for some general UV training. [IMG]http://dl.dropbox.com/u/43356210/Modelphotos/pen.png[/IMG][/QUOTE] That nib looks really small.
[QUOTE=alien_guy;35980032]That nib looks really small.[/QUOTE] thats what she said
[QUOTE=nVidia;35963976]Funny, the first day at Futuremark, I had a gtx 295, then the same day It changed to a 480, now today they got me a 580. Maybe in a few days I get a 680 or 690. :v: [editline]15th May 2012[/editline] Now, I'm truly worthy of my username.[/QUOTE] I think you're better off with the 580 man...at least if you're going to do any rendering with it.
-snip-
WTF why have I never seen this thread before? I started modeling 3 weeks ago, and fell IN LOVE with it I have been using blender and it's good I am contemplating making the jump into Maya or 3DS but am not sure. I'll post a few models in a little while.
Car wip, end assignment for this school year: [t]http://dl.dropbox.com/u/49828537/3d/carwire.jpg[/t]
[QUOTE=kirederf7;35982848]Car wip, end assignment for this school year: [t]http://dl.dropbox.com/u/49828537/3d/carwire.jpg[/t][/QUOTE] Polygon distribution is very strange. Particularly when comparing the front wheel thing and the rear of the door. Other than that, it looks amazing. Are you using a reference?
I was going to render a mandelbrot but the program decided not to play along, waste of computation time.
Just to let you guys know, finished the film and got our grades back today. I'm now the proud owner of a first class honours degree in animation :D Thanks for all the feedback and encouragement. Like I said before, I'll post up a private link next week after the degree show for you all to see.
[QUOTE=~ZOMG;35983054]Polygon distribution is very strange. Particularly when comparing the front wheel thing and the rear of the door. Other than that, it looks amazing. Are you using a reference?[/QUOTE] Yeah, I'm using blueprints and loads of pictures. I'm working on the polygon distribution :v: It's only my first car. It's this car btw: [IMG]http://www.renault.com/fr/passionsport/les-vehicules-historiques/images_without_moderation/4cv-1-zoom.jpg[/IMG]
my first lightsaber: [IMG]http://i.imgur.com/Da6dJ.png[/IMG] my first model(that I saw through to actual finish) [IMG]http://i.imgur.com/su0rr.png[/IMG] first head shaped object: [IMG]http://i.imgur.com/afHEP.png[/IMG] my main project right now it's a capital ship still WIP I don't want to continue until I learn more: [IMG]http://i.imgur.com/ng52v.png[/IMG] a bullet [IMG]http://i.imgur.com/u08RW.png[/IMG] some cannons for the ship [IMG]http://i.imgur.com/aNmkE.png[/IMG] and right now I am working on a mech as a side project I just started it today: [IMG]http://i.imgur.com/vqaAn.png[/IMG] let me know what ya'll think! P.S. I am rather a Fan of low polygon models
[QUOTE=Scotchair;35983143]Just to let you guys know, finished the film and got our grades back today. I'm now the proud owner of a first class honours degree in animation :D Thanks for all the feedback and encouragement. Like I said before, I'll post up a private link next week after the degree show for you all to see.[/QUOTE] Awesome dude! I can't wait to watch it!
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