[QUOTE=Canary;36220931]Not everyone has that sort of money to spend.[/QUOTE]
You can buy a 50€ wacom bamboo or use your mouse. Money shouldn't be an issue if you want to make scratches in photoshop. :v:
[editline]6th June 2012[/editline]
[QUOTE=ben_lind;36217551]Yeah that's what I meant, bad choice of word.
Anyway, it just seemed a bit weird to me they (whoever) wanted to show off their awesome hardware and it couldn't even run the benchmark without stuttering.
Totally unrelated remark though since it's obviously not the benchmark at fault so nevermind. .[/QUOTE]
Well, I guess you're new with this stuff, but that's the entire point with benchmarks.
[QUOTE=Canary;36220931]Not everyone has that sort of money to spend.[/QUOTE]
I've had this cheap DigiPro tablet for several years now. It's actually pretty great if all you're doing is texturing. Got it new for $30.
[url]http://www.amazon.com/DigiPro-WP5540-Tablet-Stylus-Black/dp/B000GLQZJI[/url]
[QUOTE=Canary;36220931]Not everyone has that sort of money to spend.[/QUOTE]
Pffft.. Everyone that can afford 3Ds max for 5249 € can afford a tablet for 50 €
[B]Oh waaaaait...
[/B][t]http://www.memes.at/pics/pirate.png[/t]
[QUOTE=Domino;36221812]Pffft.. Everyone that can afford 3Ds max for 5249 € can afford a tablet for 50 €
[B]Oh waaaaait...
[/B][t]http://www.memes.at/pics/pirate.png[/t][/QUOTE]
Student version :downs:
.. Or that.
[IMG]https://dl.dropbox.com/u/43356210/Modelphotos/keyblade.png[/IMG]
I made this today but I am having one small problem, the middle grip texture. I can't find anything similar to what I want and I don't know the name of it. It's that type of grip that is metal and very rough but also clean, I really don't know how to explain it. This
[IMG]http://puu.sh/zbvP[/IMG]
or
[IMG]http://puu.sh/zbwk[/IMG]
Any ideas?
[QUOTE=Quinnjdq;36223147][IMG]https://dl.dropbox.com/u/43356210/Modelphotos/keyblade.png[/IMG]
I made this today but I am having one small problem, the middle grip texture. I can't find anything similar to what I want and I don't know the name of it. It's that type of grip that is metal and very rough but also clean, I really don't know how to explain it. This
[IMG]http://puu.sh/zbvP[/IMG]
or
[IMG]http://puu.sh/zbwk[/IMG]
Any ideas?[/QUOTE]
Diamond relief?
[IMG]http://www.kmt-bcia.com/bmz_cache/b/b174d699913e5f70ad98ec478d699283.image.450x591.jpg[/IMG]
try this method for making the grip texture, that way you can make the pattern whatever.
[img]https://dl.dropbox.com/u/27535259/griptut.jpg[/img]
Might be interesting for people who think about moving from Commercial 3D Software to Blender 3D.
[url]http://baltazaar.wordpress.com/2012/06/05/making-the-move-from-commercial-3d-software-to-blender-part-1/[/url]
[url]http://baltazaar.wordpress.com/2012/06/06/making-the-move-from-commercial-3d-software-to-blender-part-2/[/url]
I had a Wacom Bamboo before I got into the 3D modeling stuff. I was... Not a fan of how it felt when you rubbed the nib across the surface. Felt like fingernails on a chalkboard.
Bored of not posting this:
[img]http://filesmelt.com/dl/WIP30.png[/img]
[t]http://meta.filesmelt.com/downloader.php?file=afdg.jpg[/t]
I'll do some fancy render with it when I'm done.
Really loving that grip bro. Nice job.
[QUOTE=nVidia;36221069]
Well, I guess you're new with this stuff, but that's the entire point with benchmarks.[/QUOTE]
Well since you put it that way. Allow me to elaborate.
I get that benchmarks are supposed to put your hardware under a lot of stress but there usually are a lot to tweak if you want to have it running smoothly instead with a somewhat tolerable fps.
So my only point was that showing off your hardware running jittery benchmarks probably gives a worse impression than lowering one level of AA and running it smoothly instead.
Average gamers (Edit: Or anyone really) would probably think that the computer is crap if it can't run the benchmark properly. And to be honest it didn't impress me either since you don't have anything to compare to and you don't know what settings are set etc.
So yeah I still think it's a pretty crappy way of marketing.
Anyway, as I said the benchmark's cool.
I'm trying to get the hang of ZBrush's interface and I have a question: Is it possible to rotate the camera on only two axes? Basically I find it annoying that my model isn't kept "upright" when I'm rotating around it.
spamspamspam
Still gotta do the wood bits though
[IMG]http://i.minus.com/i1o0tw7XiwfAr.jpg[/IMG]
[QUOTE=cocknugget;36232500]spamspamspam
Still gotta do the wood bits though
[IMG]http://i.minus.com/i1o0tw7XiwfAr.jpg[/IMG][/QUOTE]
Looks waaaay better, nice!
[QUOTE=cocknugget;36232500]spamspamspam
Still gotta do the wood bits though
[IMG]http://i.minus.com/i1o0tw7XiwfAr.jpg[/IMG][/QUOTE]
Oh cocknugget, you can spam that model anytime. <3
In all seriousness, looks better and better.
[QUOTE=Canary;36233322]Canary nugget?[/QUOTE]
pigeon nugget
Now lets stop the offtopic madness lol
[QUOTE=cocknugget;36233361]pigeon nugget
Now lets stop the offtopic madness lol[/QUOTE]
Penis.
Hey guys, real quick question. When modeling cloths like a suit for instance that is not skin tight, would I want to model the body first then extrude where the suit top is going to be then slowly form it off that or is there another method I would want to use. I am going to be making this in 3ds max so sadly sculpting isn't an option.
[QUOTE=Quinnjdq;36233732]Hey guys, real quick question. When modeling cloths like a suit for instance that is not skin tight, would I want to model the body first then extrude where the suit top is going to be then slowly form it off that or is there another method I would want to use. I am going to be making this in 3ds max so sadly sculpting isn't an option.[/QUOTE]
You could use splines and garment maker to create cloth designs and then simulate them onto the character.
[QUOTE=nVidia;36233829]You could use splines and garment maker to create cloth designs and then simulate them onto the character.[/QUOTE]
The thing is I am going for low poly and not really authentic looking clothing so that may not be the best idea. Think tf2 style of clothing.
[QUOTE=MelonGuy;36220118]I might be wrong but I'd just unwrap it, look for those edges that correspond with the corners of the model and just add some scratches there.[/QUOTE]
not what i meant, i meant the method of actually drawing the scratches, not where to put them
[QUOTE=Rusty100;36234058]not what i meant, i meant the method of actually drawing the scratches, not where to put them[/QUOTE]
[url]http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html[/url]
[QUOTE=Rusty100;36234058]not what i meant, i meant the method of actually drawing the scratches, not where to put them[/QUOTE]
I generally just use an ordinary Photoshop brush (Like a dry media one) and then apply variable pressure as I draw along the edge.
EDIT
Finished Unwrapping my cart and optimising it for low poly. Here it is in UDK, untextured so far. Going to be doing that when I get back home after the weekend:
[img]http://dl.dropbox.com/u/26739117/3d/kousei/udk_cart.png[/img]
[QUOTE=kirederf7;36234295][url]http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html[/url][/QUOTE]
this looks really helpful, thanks!
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