Now I need the specular to pop more :p
[IMG]http://i.minus.com/ibm6vQprqqv8N0.png[/IMG]
[QUOTE=cocknugget;36275857]Now I need the specular to pop more :p
[IMG]http://i.minus.com/ibm6vQprqqv8N0.png[/IMG][/QUOTE]
I think it would look neater if the metal parts we're colored more brass'ish.
[QUOTE=Rusty100;36273814]still though, i'd love the ones used in the tut. the search continues.[/QUOTE]
[img]http://stefan-morrell.com/Tut_Brushes.jpg[/img]
That image was posted a few pages in.
[QUOTE=cocknugget;36275857]Now I need the specular to pop more :p
[IMG]http://i.minus.com/ibm6vQprqqv8N0.png[/IMG][/QUOTE]
not sure what engine you plan on using but you can try to set the specular power to something higher
or make a gloss map.
[QUOTE=azgag;36278768]not sure what engine you plan on using but you can try to set the specular power to something higher
or make a gloss map.[/QUOTE]
I personally think it looks pretty good without being shiny as hell and is actually pretty tasteful.
Well then, we've delivered our final assignment, and have a presentation of it on Thursday.
I'll see if I can get a build up on ze interwebs as soon as possible so that anyone who wants may try it :)
It's a 3D sidescroller beat-em up.
Our protagonist:
[IMG]http://fistsofstache.files.wordpress.com/2012/03/header1.jpg[/IMG]
Screenshots:
[IMG]http://fistsofstache.files.wordpress.com/2012/06/cap2.png?w=848[/IMG]
[IMG]http://fistsofstache.files.wordpress.com/2012/06/cap3.png?w=848[/IMG]
[IMG]http://fistsofstache.files.wordpress.com/2012/06/cap4.png?w=848[/IMG]
I come here everyday to look at your guy's amasing works.
[I]Keep on making![/I]
[QUOTE=Domino;36285209]Well then, we've delivered our final assignment, and have a presentation of it on Thursday.
I'll see if I can get a build up on ze interwebs as soon as possible so that anyone who wants may try it :)
It's a 3D sidescroller beat-em up.
Our protagonist:
[IMG]http://fistsofstache.files.wordpress.com/2012/03/header1.jpg[/IMG]
Screenshots:
[IMG]http://fistsofstache.files.wordpress.com/2012/06/cap2.png?w=848[/IMG]
[IMG]http://fistsofstache.files.wordpress.com/2012/06/cap3.png?w=848[/IMG]
[IMG]http://fistsofstache.files.wordpress.com/2012/06/cap4.png?w=848[/IMG][/QUOTE]
Is it a custom game engine or..?
Unity I would guess
Are there any good programs dedicated to UV unwraping? 3ds maxs is so terrible and either crashes or does horrible graphical glitches.
[QUOTE=Quinnjdq;36285767]Are there any good programs dedicated to UV unwraping? 3ds maxs is so terrible and either crashes or does horrible graphical glitches.[/QUOTE]
Blender has some really usefull UV tools.
[QUOTE=azgag;36285744]Unity I would guess[/QUOTE]
UDK :)
Might as well. I try to uv for 3 minutes and this just ruins my fucking day.
[IMG]http://puu.sh/AeiP[/IMG]
Newest update, newest service pack and it STILL happens.
Well actually, I mean actual programs dedicated to it, I am thinking of uninstalling 3ds max and reinstalling but I really don't think it will fix anything. May downgrade to 2011 but then I lose some features I really like.
[media]http://www.youtube.com/watch?v=1-1tE8w2qOk&list=UUet384Ch8yxR2T_bng4F9EQ&index=1&feature=plcp[/media]
Turned out kind of spazzy. Probably should've countered the insane surface tension with more substeps.
Base colours set in, with horiible cunting seams all over the place. I'll be fixing it though, don't worry.
[IMG]https://dl.dropbox.com/u/26739117/3d/kousei/screenshot6%20copy.png[/IMG]
[IMG]https://dl.dropbox.com/u/26739117/3d/kousei/screenshot7%20copy.png[/IMG]
Oh yeah, we were supposed to use morphtarget on his gigantic Mustache fists, but never got it to work. So I had to animate his mustache really floppy.
Turned out interesting, but looked intentional.
[QUOTE=Mitsuma;36285797]Blender has some really usefull UV tools.[/QUOTE]
UVLayout, makes the whole UV unwrapping process faster. if you're doing non-organic modeling you might wanna retouch the UVs in your 3D software.
just use pelt mapping for inorganic things
also get textools
Textools is incompatible with 2012 according to the site. The biggest problem I am having is that when ever I do something like scaleing it just makes everything borked.
[IMG]http://puu.sh/AeiP[/IMG]
Like that.
textools works fine with 2012
[img]http://gyazo.com/1a8194eb80f9177653ee8392d338f31d.png?1339479383[/img]
[editline]12th June 2012[/editline]
alt + x toggles see through mode which it looks like you switched on.
if that's not it and there's an actual problem: try the edit normals modifier, the normal modifier, and reset xforms
that should fix any errors
I'm not touching this damn thing no mo
[IMG]http://i.minus.com/i9RhnHnqWsEj3.png[/IMG]
Well done looks nice.
[QUOTE=cocknugget;36299460]I'm not touching this damn thing no mo
[IMG]http://i.minus.com/i9RhnHnqWsEj3.png[/IMG][/QUOTE]
man i love your texturing
[QUOTE=Quinnjdq;36292906]Textools is incompatible with 2012 according to the site. The biggest problem I am having is that when ever I do something like scaleing it just makes everything borked.
[IMG]http://puu.sh/AeiP[/IMG]
Like that.[/QUOTE]
Do you have an ATI/AMD graphics card?
I get the same error at work and it does have an ATI/AMD graphics card as well.
Working with ATI/AMD cards in 3D-Applications like max has always been a pain,
they don't really seem to care and communicate with Autodesk.
I'm not so sure it's the viewport renderer as much as some flipped polygons or normals.
[QUOTE=Pac_187;36302764]Do you have an ATI/AMD graphics card?
I get the same error at work and it does have an ATI/AMD graphics card as well.
Working with ATI/AMD cards in 3D-Applications like max has always been a pain,
they don't really seem to care and communicate with Autodesk.[/QUOTE]
My 6870 works like a charm.
[QUOTE=nVidia;36302952]My 6870 works like a charm.[/QUOTE]
It happened to my HD5770, but I've only ever seen it once and that was recently.
[QUOTE=Pac_187;36302764]Do you have an ATI/AMD graphics card?
I get the same error at work and it does have an ATI/AMD graphics card as well.
Working with ATI/AMD cards in 3D-Applications like max has always been a pain,
they don't really seem to care and communicate with Autodesk.[/QUOTE]
I asked him and he said he does.
[QUOTE=Tracker;36302891]I'm not so sure it's the viewport renderer as much as some flipped polygons or normals.[/QUOTE]
It is not flipped polys or normals, I know that for a fact. Nothing in the program can fix it but restarting and it travels to every model I open after it happens. And yes, I have an AMD Radeon 6570
So I did some 'lol' modeling.
[IMG]https://dl.dropbox.com/u/43356210/Modelphotos/ITISAPONYREFRENCE.png[/IMG]
It's fun not having a poly count to work around.
God damn it, Automerge.
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