• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Pac_187;36302764]Do you have an ATI/AMD graphics card? I get the same error at work and it does have an ATI/AMD graphics card as well. Working with ATI/AMD cards in 3D-Applications like max has always been a pain, they don't really seem to care and communicate with Autodesk.[/QUOTE] Same here with Blender Cycles (Radeon HD 5570). I can only use my CPU for Cycles Rendering, and it's incredibly slow. AMD Graphics Cards suck for 3d Modelling.
[QUOTE=Dr. Evilcop;36306134]Same here with Blender Cycles (Radeon HD 5570). I can only use my CPU for Cycles Rendering, and it's incredibly slow. AMD Graphics Cards suck for 3d Modelling.[/QUOTE] That's because OpenCL doesn't work as good as CUDA at the moment. They didn't really worked on the OpenCL part yet, thats why it its slower than using a NVidia GPU.
[QUOTE=nVidia;36302952]My 6870 works like a charm.[/QUOTE] Same here.. Both my dual 6970's and my previous dual 5870's worked great in 3D's Max...
[QUOTE=Mitsuma;36306932]That's because OpenCL doesn't work as good as CUDA at the moment. They didn't really worked on the OpenCL part yet, thats why it its slower than using a NVidia GPU.[/QUOTE] It's not that it's slower, it just doesn't work at all. It crashes.
Not exactly a final but I had a friend try some post processing on it. [IMG]https://dl.dropbox.com/u/24489264/idfk3.png[/IMG] I think I may actually do stuff like this in the future for presentable models.
I make shoe [img]http://img684.imageshack.us/img684/8391/shoewip2.jpg[/img] [img]http://img844.imageshack.us/img844/7175/shoewip.jpg[/img]
That not shoe, not even sandal. But really its quite nice so far.
[t]https://dl.dropbox.com/u/22565769/wip1.png[/t] WIP. Working on a sentry based on [url=http://torvenius.deviantart.com/art/Sci-fi-turret-movie-concept-307080004]this guy's concept.[/url] [editline].[/editline] Working on the tripod. [t]https://dl.dropbox.com/u/22565769/sentry_wip2.png[/t]
Almost time to mirror and then UV the non-sole parts [img]http://img521.imageshack.us/img521/8625/shoewip3.jpg[/img]
Damn you work fast! Looking really good, are you going to add more color to it or change some parts to fabric perhaps?
Sure each piece is a seperate thingy so i can customize it like the real one. But I have quite a bit of tweaking to do since it's got alot of glaring inaccuracies The real one [img]http://www.suprafootwear.com/images/storage/image/FA11_Vaider_S28058_BKW_Profile.jpg[/img]
powpow? [IMG]http://i.minus.com/ibX4YgAI2Z1R5.png[/IMG]
Looks great. Personally I would have given the pump grip thing another 6-8 sides though. No reason to have what appears to be only about 8-10 sides on a cylindrical object that I assume would be used in an FPS, if it's for a TPS/Vita/background prop it's fine though.
[QUOTE=Dr. Evilcop;36307166]It's not that it's slower, it just doesn't work at all. It crashes.[/QUOTE] What I've heard is that it's depending on AMD a lot at the moment. So yeah it crashes because OpenCL isn't supported at all yet. If you want to test it out though you can set the feature set to experimental but you'll only get clay renders or some basic shaders.
[img]http://th04.deviantart.net/fs71/PRE/f/2012/165/b/5/sci_fi_sentry_by_evil_policeman-d53fcol.png[/img] Done (more or less)! I'm going to texture it tomorrow. [url=http://evil-policeman.deviantart.com/art/Sci-Fi-Sentry-308086005]Click for High-Res.[/url]
Scale down the images a bit, it's annoying having to go to the bottom of it and scroll to the right
Shamelessly reposted because of the new page. Does anyone have a good tutorial for smoothing groups in Blender? Edge Split doesn't cut it and how I'm doing it now is going to suck for texturing. --- [img]http://th04.deviantart.net/fs71/PRE/f/2012/165/b/5/sci_fi_sentry_by_evil_policeman-d53fcol.png[/img] Done (more or less)! I'm going to texture it tomorrow. [url=http://evil-policeman.deviantart.com/art/Sci-Fi-Sentry-308086005]Click for High-Res.[/url]
[QUOTE=TonyP;36311401]Almost time to mirror and then UV the non-sole parts [img]http://img521.imageshack.us/img521/8625/shoewip3.jpg[/img][/QUOTE] Looks good :D Though you need much sharper bump on the leathery parts. And it looks like the sole needs to be a little thicker as well :) [editline]13th June 2012[/editline] [QUOTE=Dr. Evilcop;36312078]Shamelessly reposted because of the new page. Does anyone have a good tutorial for smoothing groups in Blender? Edge Split doesn't cut it and how I'm doing it now is going to suck for texturing. --- [img]http://th04.deviantart.net/fs71/PRE/f/2012/165/b/5/sci_fi_sentry_by_evil_policeman-d53fcol.png[/img] Done (more or less)! I'm going to texture it tomorrow. [url=http://evil-policeman.deviantart.com/art/Sci-Fi-Sentry-308086005]Click for High-Res.[/url][/QUOTE] It could need some chamfering on the hard edges. Not much, just some.
[t]https://dl.dropbox.com/u/33549121/pyrotestrender2.png[/t] Just some render with soft shadows I tried to do, but there's this grainy effect I think the anti-alias is causing. Any way to fix that?
[QUOTE=Domino;36312176]Looks good :D Though you need much sharper bump on the leathery parts. And it looks like the sole needs to be a little thicker as well :) [editline]13th June 2012[/editline] It could need some chamfering on the hard edges. Not much, just some.[/QUOTE] That's the problem, I have no idea how to do that in Blender. :v: [editline]Quinn is a brony[/editline] Got it, it's Ctrl+E.
Just caught news that I'll be forced to switch to Maya for my college starting in September. :( Seven years of experience in 3DS Max... The lecturer told me the switch would be easy as long as I remember all the modeling knowledge, and pour it into a new interface.
[QUOTE=SweetSwifter;36312245]Just caught news that I'll be forced to switch to Maya for my college starting in September. :( Seven years of experience in 3DS Max... The lecturer told me the switch would be easy as long as I remember all the modeling knowledge, and pour it into a new interface.[/QUOTE] Don't worry about it, it's about the technique, not the program. I think that switch would be most painful for Blender users like me. Every other program just seems painfully slow.
[QUOTE=Dr. Evilcop;36312295]Don't worry about it, it's about the technique, not the program. I think that switch would be most painful for Blender users like me. Every other program just seems painfully slow.[/QUOTE] Heh, let's not start anything about what program is better. It was nice hearing the lecturer simply state that, while some programs are faster at certain tasks than others, in the end, they're just tools, and are as powerful as the artist is.
some more progress: [img]http://img706.imageshack.us/img706/5064/64099157.jpg[/img]
[QUOTE=SweetSwifter;36312428]Heh, let's not start anything about what program is better. It was nice hearing the lecturer simply state that, while some programs are faster at certain tasks than others, in the end, they're just tools, and are as powerful as the artist is.[/QUOTE] Yeah you're right but there are some tools that just are a lot better than others. I like blender's sculpting for example but comparing to zbrush it's pretty crap. Just tried to do hardsurface sculpting in blender today and it proved to be quite difficult. (I know it's an unfair comparison but you get the point.)
Spent most of today texturing this. Feel as though I'm finally getting somewhere with it: [IMG]https://dl.dropbox.com/u/26739117/3d/kousei/Marmoset/Cart_Front_Tex.png[/IMG] [IMG]https://dl.dropbox.com/u/26739117/3d/kousei/Marmoset/Cart_Back_Tex.png[/IMG] [IMG]https://dl.dropbox.com/u/26739117/3d/kousei/Marmoset/Cart_Side_Tex.png[/IMG] Still a bunch to do, and I'm not looking forward to having to make it look good at 512x512 instead of 2048x2048. I might get away with having it at 1024 though, hopefully.
I have a quick question regarding game modeling. I've googled this topic- I'd just like all your opinions. Now before I ask this question, let me just say I've been taught how to model & shade for film (few of my instructors are from Pixar). I use Maya, and I'm used to modeling with quads and with a low poly count in mind. I am wanting to create characters & assets for a 2.5D game, using 3D models, that do not need to be very detailed as the player will not be close to them to really notice. With that said, I was wondering if any of you model with quads and then triangulate the model after it's finished? Or is there a more effective way going about doing this? I'm not really sure how to approach this, so any input would be greatly appreciated!
[QUOTE=kekedakis;36314736]I have a quick question regarding game modeling. I've googled this topic- I'd just like all your opinions. Now before I ask this question, let me just say I've been taught how to model & shade for film (few of my instructors are from Pixar). I use Maya, and I'm used to modeling with quads and with a low poly count in mind. I am wanting to create characters & assets for a 2.5D game, using 3D models, that do not need to be very detailed as the player will not be close to them to really notice. With that said, I was wondering if any of you model with quads and then triangulate the model after it's finished? Or is there a more effective way going about doing this? I'm not really sure how to approach this, so any input would be greatly appreciated![/QUOTE] They get triangulated automatically usually.
Hokai, so here's the link for the game: [url]https://dl.dropbox.com/u/10743229/Fists%20of%20Stache.zip[/url] We didn't get to have custom game menus, so when you install and start up, go into game mode, and select the mode, and then play. Also, there's a couple of gameplay features and animations that we didn't get to include because we didn't figure out how.. So the way you kill enemies is by either jumping on them, or walking through them when they're not attacking. Attack is C, jump is both spacebar and Z. If you want to exit, you have to alt-tab out and hit the X. Alt+F4 stops all animations in-game some how..
I'm not sure how i'm going to do those rolled/piping-esque seams yet. Also still needs quite a bit of tweaking and also needs the fabric padded inside stuff [img]http://img507.imageshack.us/img507/6039/shoey.jpg[/img]
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