• Digital 3D Art v9
    6,260 replies, posted
Here is what I mean. As you can see, it's almost like it's doubled the vertices in a few spots but it's absolutely only perfect and standard four-edge and 1 vertice intersections everywhere where this glitch is occuring. I just discovered that the turbosmooth modifier gets rid of them. Using edit poly's smoother does not though. [img]http://img96.imageshack.us/img96/8872/99986111.jpg[/img] [img]http://img259.imageshack.us/img259/9325/72848891.jpg[/img] Anyways here's the massively improved update. [img]http://img600.imageshack.us/img600/5118/butokb.png[/img]
[QUOTE=TonyP;36338391]Here is what I mean. As you can see, it's almost like it's doubled the vertices in a few spots but it's absolutely only perfect and standard four-edge and 1 vertice intersections everywhere where this glitch is occuring. I just discovered that the turbosmooth modifier gets rid of them. Using edit poly's smoother does not though. [img]http://img96.imageshack.us/img96/8872/99986111.jpg[/img] [img]http://img259.imageshack.us/img259/9325/72848891.jpg[/img][/QUOTE] Well... It looks like you have a ton of N-gons. Many edges with extra vertices that don't meet other edges.
I posted this dude a while ago, but I totally finished him now, rigged him and also made a basic scene: [img]http://uppix.net/4/9/1/3e04334e29289846ce1959f6782c8.jpg[/img] [img]http://uppix.net/5/7/b/0eae6bf757905c6b7c417b8756863.jpg[/img] As you can also see in the pictures I modeled and textured a low poly browning hi-power: [img]http://uppix.net/8/7/2/ef86ed7a5a78de306d0bdd000be4f.jpg[/img] Really like how the texture on the gun came out. Since it's all supposed to be low-poly if anyone's got any tips on reducing polycount without making it too much blockier they'd be nice.
I LOVE that art style. Awesome job, dude.
For the texture style, I was mostly inspired by Fear Effect, I REALLY loved the way the characters looked in that game: [img]http://www.fond-ecran.com/ORIGINAUX/jeux/fear_effect/fear_effect_004.jpg[/img]
those guys have much smoother faces, just slightly pixellated because of stretching yours looks more like pixel art i mean thats totally fine if you wanted that difference on purpose. its neat anyway. although you should work on the eye shape
Man now i wanna play fear effect again!
[QUOTE=SweetSwifter;36338564]Well... It looks like you have a ton of N-gons. Many edges with extra vertices that don't meet other edges.[/QUOTE] Looks like it, but the mesh is perfect, there are no extra verts. It's like it's randomly creating invisible verts. If I work on a different area of the shoe, eventually those strange invisiverts will appear on parts i haven't even touched. If I put a turbosmooth, the invisiverts go away.
[QUOTE=simkas;36341711]I posted this dude a while ago, but I totally finished him now, rigged him and also made a basic scene: [img]http://uppix.net/4/9/1/3e04334e29289846ce1959f6782c8.jpg[/img] [img]http://uppix.net/5/7/b/0eae6bf757905c6b7c417b8756863.jpg[/img] As you can also see in the pictures I modeled and textured a low poly browning hi-power: [img]http://uppix.net/8/7/2/ef86ed7a5a78de306d0bdd000be4f.jpg[/img] Really like how the texture on the gun came out. Since it's all supposed to be low-poly if anyone's got any tips on reducing polycount without making it too much blockier they'd be nice.[/QUOTE] It almost seems reminiscent of XIII for me.
XIII was an awesome game.
Been replaying Ocarina of Time lately, decided to do this. [img]http://i.imgur.com/WtoAJ.png[/img]
Needs 2 pixel wide microbevels /selfparody
Hey guys, check out the qoute on the top page of the new p3d tour. [url]http://p3d.in/tour[/url] I guess emailing the staff pays off :v:
almost done. just need to do shoelace holes and inside lining which should be really easy. I need to redo the tongue which is also easy. then bump/disp for the stitching on seams and done! [img]http://img96.imageshack.us/img96/8903/supranearlydone.jpg[/img]
Finally done with the modeling :) ... i think Oh I forgot the shoelace holes xD [IMG]http://img209.imageshack.us/img209/4025/toedetail.jpg[/IMG] [IMG]http://img593.imageshack.us/img593/7143/sidef.jpg[/IMG] [IMG]http://img14.imageshack.us/img14/5169/insidenr.jpg[/IMG] [IMG]http://img259.imageshack.us/img259/975/frontangle.jpg[/IMG] [IMG]http://img822.imageshack.us/img822/4773/bottomdetail.jpg[/IMG] [IMG]http://img59.imageshack.us/img59/4121/backleft.jpg[/IMG]
[QUOTE=TonyP;36347916]Finally done with the modeling :) ... i think Oh I forgot the shoelace holes xD [IMG]http://img209.imageshack.us/img209/4025/toedetail.jpg[/IMG] [/QUOTE] To be honest when you first posted your earth thingy I thought you were some random newbie who just talked a load of crap and couldn't take critique or advice. You seem to be able to do some pretty decent stuff though. Nice modeling.
[img]https://dl.dropbox.com/u/24489264/Modeling/Renders/shield3.png[/img]
I know this sounds wrong but could someone post a edged faces view of a crotch area on a male human? Preferably without the parts, I'm trying to figure out a good way to model this area but I can't figure it out.
[QUOTE=Eeshton;36352234]I know this sounds wrong but could someone post a edged faces view of a crotch area on a male human? Preferably without the parts, I'm trying to figure out a good way to model this area but I can't figure it out.[/QUOTE] 30 cm cylinder.
15 Inches... You could kill someone with that.
Does anyone here know some good advanced 3dsmax tutorials?
I'm currently working on an intro for myself. But here's a preview, I will send the video of the animated one later. [IMG]http://i45.tinypic.com/2lvxqh.png[/IMG]
Made this thing quick cause I'm bored. [img]http://img580.imageshack.us/img580/7487/consolec.jpg[/img]
Hey i'm making shoes and this is crazy but i need some help with my shoe laceys I thought about splines but then I realized that while to some it looks fine the laces should be flat thanks in advance and, by the way next i might make pants what do you say?
[QUOTE=TonyP;36358005]Hey i'm making shoes and this is crazy but i need some help with my shoe laceys I thought about splines but then I realized that while to some it looks fine the laces should be flat thanks in advance and, by the way next i might make pants what do you say?[/QUOTE] You are an artist Both with 3D and rhyming Make me those pants now
Haikould make the pants when I finish the shoes :) I'm trying to make the shoelace holes but i can't find anything to make it so they're all the same size and perfectly square. Any advice? NVM I decided to use boolean with cubes it worked almost perfectly.
[QUOTE=TonyP;36358005]Hey i'm making shoes and this is crazy but i need some help with my shoe laceys I thought about splines but then I realized that while to some it looks fine the laces should be flat thanks in advance and, by the way next i might make pants what do you say?[/QUOTE] roses are red violets are blue now bring me those fuckin pants
Progress or something [img]https://dl.dropbox.com/u/24489264/Modeling/Renders/shield4.png[/img] Smoothing errors yay
pls bevel pls [editline]17th June 2012[/editline] also [img]http://img228.imageshack.us/img228/5465/afsdfasf.jpg[/img] I think i screwed up the holes big time [editline]17th June 2012[/editline] also my mom designed this one [img]http://img155.imageshack.us/img155/2449/mommmw.jpg[/img]
[img]https://dl.dropbox.com/u/22565769/sentry_wip4.png[/img] Working on textures.
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