• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=TonyP;36362531]pls bevel pls [editline]17th June 2012[/editline] also [img]http://img228.imageshack.us/img228/5465/afsdfasf.jpg[/img] I think i screwed up the holes big time [editline]17th June 2012[/editline] also my mom designed this one [img]http://img155.imageshack.us/img155/2449/mommmw.jpg[/img][/QUOTE] Holy. Shit.
There is a problem with that turret. It doesn't have any sort of motor to aim itself. Also the two legs should be on the back because it looks like it would tip over. Also the part where it connects looks like it'd break the second it shoots.
[QUOTE=TonyP;36363167]There is a problem with that turret. It doesn't have any sort of motor to aim itself. Also the two legs should be on the back because it looks like it would tip over. Also the part where it connects looks like it'd break the second it shoots.[/QUOTE] It's based off someone else's concept design, don't blame him.
Yeah but I think the person would like it better if he rotated the stand, thickened up the rod a bit and added two buttons and a small dial to that box which appears to be a motor. At least if he asked him first. He'd almost surely approve of those minor tweaks.
[QUOTE=TonyP;36363215]Yeah but I think the person would like it better if he rotated the stand, thickened up the rod a bit and added two buttons and a small dial to that box which appears to be a motor.[/QUOTE] As someone mentioned earlier, it's some one else's design, so I'm keeping it. I might rotate the stand 180 for a different version, I agree the front legs should be on the back. But the motors spin here and here, do they not? [img]https://dl.dropbox.com/u/22565769/sentry.png[/img] I think you're vastly over-estimating the recoil. The giant barrel is a suppressor, and the rounds would likely be 30 cal (according to my interpretation, anyways). I'd assume it's so big to fit a bunch of electronics inside. I'll thicken up the rod, though. It does appear a bit thin. Here's a 30 cal MG firing, and as you can see, it doesn't have much of a kick at all. [media]http://www.youtube.com/watch?v=qxc8MxD7wtc[/media]
It's just that those spots seem a little small to fit a motor and battery to last for very long that's all.
[QUOTE=TonyP;36358005]Hey i'm making shoes and this is crazy but i need some help with my shoe laceys I thought about splines but then I realized that while to some it looks fine the laces should be flat thanks in advance and, by the way next i might make pants what do you say?[/QUOTE] You could just use planes.. Model with planes, then use a shell modifier, and then turbosmooth it :) You could also use splines as reference :)
[QUOTE=TonyP;36362531]also my mom designed this one [img]http://img155.imageshack.us/img155/2449/mommmw.jpg[/img][/QUOTE] I would wear those. Hawt.
i have a problem. when i smooth it the texture gets funny [img]http://img717.imageshack.us/img717/74/57030178.jpg[/img] [img]http://img195.imageshack.us/img195/9184/19110687.jpg[/img] the only way i can think of fixing it would be to smooth it and then uv it, but then i'd have to have a texture for the low poly and a texture for the hi poly which i dont want to do.. any solutions?
[QUOTE=TonyP;36365709]i have a problem. when i smooth it the texture gets funny [img]http://img717.imageshack.us/img717/74/57030178.jpg[/img] [img]http://img195.imageshack.us/img195/9184/19110687.jpg[/img] the only way i can think of fixing it would be to smooth it and then uv it, but then i'd have to have a texture for the low poly and a texture for the hi poly which i dont want to do.. any solutions?[/QUOTE] That's basically the same problem I had with my BRIO train a heck of a lot of pages ago... Can't remember how I fixed it, though. Sorry :( [editline].[/editline] Opened up my model, and it seems like I just added more geometry before smoothing.
If you're trying to UV geometry that you're going to smooth, UV it when it's smoothed to one level. I believe that fixes the worst of the stretching.
[QUOTE=TonyP;36365709]i have a problem. when i smooth it the texture gets funny [img]http://img717.imageshack.us/img717/74/57030178.jpg[/img] [img]http://img195.imageshack.us/img195/9184/19110687.jpg[/img] the only way i can think of fixing it would be to smooth it and then uv it, but then i'd have to have a texture for the low poly and a texture for the hi poly which i dont want to do.. any solutions?[/QUOTE] For me it looks like you just need more edges..
Decided to do some photoshopping on my own for once. [IMG]https://dl.dropbox.com/u/43356210/keyblade2.png[/IMG]
[QUOTE=TonyP;36365709]i have a problem. when i smooth it the texture gets funny [img]http://img717.imageshack.us/img717/74/57030178.jpg[/img] [img]http://img195.imageshack.us/img195/9184/19110687.jpg[/img] the only way i can think of fixing it would be to smooth it and then uv it, but then i'd have to have a texture for the low poly and a texture for the hi poly which i dont want to do.. any solutions?[/QUOTE] why would you texture both like that? makes no sense
[QUOTE=Domino;36364895]You could just use planes.. Model with planes, then use a shell modifier, and then turbosmooth it :) You could also use splines as reference :)[/QUOTE] Blender has a modifier that will fit a mesh to a curve. Dunno if Max has anything like that, but for example you could have the curve, fit a plane to it, then add loop cuts to the plane.
[QUOTE=DOG-GY;36371062]why would you texture both like that? makes no sense[/QUOTE] I don't even know what you're trying to say. Both what? Lke what? Are you saying that you can have turbosmoothed UV maps while the model will still be regular?
[QUOTE=TonyP;36362531]pls bevel pls [editline]17th June 2012[/editline] also [img]http://img228.imageshack.us/img228/5465/afsdfasf.jpg[/img] I think i screwed up the holes big time [editline]17th June 2012[/editline] also my mom designed this one [img]http://img155.imageshack.us/img155/2449/mommmw.jpg[/img][/QUOTE] Do want.
[QUOTE=Dr. Evilcop;36371972]Blender has a modifier that will fit a mesh to a curve. Dunno if Max has anything like that, but for example you could have the curve, fit a plane to it, then add loop cuts to the plane.[/QUOTE] 3ds has the bend modifier and another one that I forget the name of where you can bend a mesh to a spline's shape.
So, this is the first model I've made where I didn't run in to weird topology issues and double verts everywhere. [img_thumb]http://puu.sh/BhaB[/img_thumb] Not very impressive or anything, but it's a start.
[QUOTE=Kiamberm;36376801]So, this is the first model I've made where I didn't run in to weird topology issues and double verts everywhere. [img_thumb]http://puu.sh/BhaB[/img_thumb] Not very impressive or anything, but it's a start.[/QUOTE] Starting is only how you can learn. The more you do, the more you learn. Everything good comes with due time.
[t]https://dl.dropbox.com/u/22565769/wip6.png[/t] Got the base textures done. Time to detail and what not.
i have no idea what i am doing [img]http://img805.imageshack.us/img805/8814/dfdsfsdfdsf.jpg[/img]
[QUOTE=TonyP;36377803]i have no idea what i am doing [img]http://img805.imageshack.us/img805/8814/dfdsfsdfdsf.jpg[/img][/QUOTE] God damn earphone cords!
I decided to just tuck in the laces and say screw you to the knot (still a wip) [img]http://img337.imageshack.us/img337/2120/neveri.jpg[/img]
Which modifier is that? Looks really good.
[QUOTE=Dr. Evilcop;36371972]Blender has a modifier that will fit a mesh to a curve. Dunno if Max has anything like that, but for example you could have the curve, fit a plane to it, then add loop cuts to the plane.[/QUOTE] If I don't remember entirely wrong, you could use splines, then use an Extrude modifier, and THEN add a shell modifier. Haven't tried it in, but I suppose it would work
[QUOTE=Recurracy;36379366]Which modifier is that? Looks really good.[/QUOTE] Flat plane and lots of patience. [editline]18th June 2012[/editline] Okay, I'm 99% sure that the modeling is done, 95% pleased with the materials. I think it seems slightly off. I'm going to take a break from this shoe for a few days I'm getting sick of it. [img]http://img31.imageshack.us/img31/1695/definatelydone.jpg[/img]
[QUOTE=TonyP;36379519]Flat plane and lots of patience. [editline]18th June 2012[/editline] Okay, I'm 99% sure that the modeling is done, 95% pleased with the materials. I think it seems slightly off. I'm going to take a break from this shoe for a few days I'm getting sick of it. [img]http://img31.imageshack.us/img31/1695/definatelydone.jpg[/img][/QUOTE] Tone down the specular a bit on the black material and I think it will be perfect (at least that is what looks slightly off to me)
damn that looks amazing :D
ideally you would have modeled the stitching and the bump looks strange and fake to me. doesnt look like a leather material imo
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