• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=woolio1;36430639]Ha... Ha ha... That would be funny, if it weren't so sad and naive.[/QUOTE] What's wrong with Cortex command?
[t]https://dl.dropbox.com/u/1157653/kz23_1.png[/t] [editline]h[/editline] [img]https://dl.dropbox.com/u/1157653/kz23_2.png[/img] 23mm!!
[QUOTE=Quinnjdq;36431119]What's wrong with Cortex command?[/QUOTE] The ten-year development time.
[QUOTE=woolio1;36432665]The ten-year development time.[/QUOTE] Oh yeah, it's in development hell but that doesn't make what we have any less fun!
[QUOTE=nVidia;36421803]If you're using max, then craft director or mad car.[/QUOTE] Which one would be more user friendly? And/or which one would you recommend? [QUOTE=Domino;36422162]Splines :) Path constrain.[/QUOTE] That wouldn't be that good for what I'm making, that would be better for a train or roller coaster. Thanks for the suggestion though
blender FTW
[QUOTE=nemmises5;36433998]blender FTW[/QUOTE] Shhhhh we don't discuss that here. [editline].[/editline] Decided to stop being lazy for a bit. Gonna add scratches and dirt and what not soon. [img]https://dl.dropbox.com/u/22565769/wip7.png[/img]
[QUOTE=woolio1;36430639]Ha... Ha ha... That would be funny, if it weren't so sad and naive.[/QUOTE] The amount of time it takes to create something does not determine its quality.
[QUOTE=Paramud;36435202]The amount of time it takes to create something does not determine its quality.[/QUOTE] [img]http://www.3drealms.com/duke-nukem-forever.jpg[/img]
-snip- decided to put it all in 1 post ^^ up there!
Ha ha, Evilcop! I'm posting pictures of your own work before you do without your consent! [t]https://dl.dropbox.com/u/22565769/wip8.png[/t]
[QUOTE=Stinky;36436834]Ha ha, Evilcop! I'm posting pictures of your own work before you do without your consent![/QUOTE] You evil, evil man! To jail with thee! But yes, [t]https://dl.dropbox.com/u/22565769/sentry_wip8.png[/t] Scratches and shit.
[QUOTE=Stinky;36436834]Ha ha, Evilcop! I'm posting pictures of your own work before you do without your consent! [t]https://dl.dropbox.com/u/22565769/wip8.png[/t][/QUOTE] God fucking dammit.
Thanks for the suggestion Nvidia. Craft director had free version that works pretty well for what I needed. I got a new question though, specifically about linking. On my tires, I have these little fender bits that lay on top of them, like this: [img]http://niggaupload.com/images/mSao8.png[/img] (Going to completely remodel tires and fenders, but these do fore now) However, since I link them to the tire, the fender spins with it. How can I link the fender to stay with the tire, but only stay on top of it?
[QUOTE=Dippeggs;36438493]Thanks for the suggestion Nvidia. Craft director had free version that works pretty well for what I needed. I got a new question though, specifically about linking. On my tires, I have these little fender bits that lay on top of them, like this: [img]http://niggaupload.com/images/mSao8.png[/img] (Going to completely remodel tires and fenders, but these do fore now) However, since I link them to the tire, the fender spins with it. How can I link the fender to stay with the tire, but only stay on top of it?[/QUOTE] Maybe you could take a dummy, and place it in the middle, on the outside of the tire, then use look-at constrain on the fender to the dummy? Or just look-at on the tire.
[QUOTE=Domino;36438628]Maybe you could take a dummy, and place it in the middle, on the outside of the tire, then use look-at constrain on the fender to the dummy? Or just look-at on the tire.[/QUOTE] That what I was doing originally, but it wouldn't work at all on the front tires because they rotated (or something like that) I did however try something else and now it works perfectly. I'll upload a little test video tomorrow.
[QUOTE=Dippeggs;36438910]That what I was doing originally, but it wouldn't work at all on the front tires because they rotated (or something like that) I did however try something else and now it works perfectly. I'll upload a little test video tomorrow.[/QUOTE] But you should just ignore linking the tire itself to the fender. as long as the gizmo is set to the center of the tire, and you apply a look-at constrain from the fender to the tire, it should be fine :P
losing electricity...no autosave...FUUUUUUUUUUUUCK.
[QUOTE=nemmises5;36439506]losing electricity...no autosave...FUUUUUUUUUUUUCK.[/QUOTE] Blender auto-saves all the time unless you disable it.
[QUOTE=Dr. Evilcop;36439511]Blender auto-saves all the time unless you disable it.[/QUOTE] Yes but does it compensate for you being a dirty freeloading communist? [sp]Kidding, blender is pretty awesome[/sp]
[t]http://i.imgur.com/Ws4bK.jpg[/t] I guess I didn't realize myself just how powerful 3ds' renderer is... [editline]22nd June 2012[/editline] Anyone have some good photorealistic render tutorials you can recommend? Now I'm at it, I wanna go the extra mile and see what else this thing can do.
[QUOTE=Recurracy;36439645][t]http://i.imgur.com/Ws4bK.jpg[/t] I guess I didn't realize myself just how powerful 3ds' renderer is... [editline]22nd June 2012[/editline] Anyone have some good photorealistic render tutorials you can recommend? Now I'm at it, I wanna go the extra mile and see what else this thing can do.[/QUOTE] Go with Mentalray/Vray. They're realistic rendering engines for Max. [url]http://www.cgdigest.com/vray-tutorials/[/url] [editline]22nd June 2012[/editline] [QUOTE=Dr. Evilcop;36436870]You evil, evil man! To jail with thee! But yes, [t]https://dl.dropbox.com/u/22565769/sentry_wip8.png[/t] Scratches and shit.[/QUOTE] By the way, I used texture painting for the first time to do the scratches. Gotta say, it's pretty good. Especially since my UV was all over the place.
I don't have VRay. I heard it's far better than MRay.
[QUOTE=Recurracy;36439804]I don't have VRay. I heard it's far better than MRay.[/QUOTE] I wouldn't know, I use Cycles. [editline].[/editline] I think this is more or less done. What do you guys think? [t]https://dl.dropbox.com/u/22565769/sentry_wip9.png[/t]
*knock knock* [IMG]http://i.minus.com/iiLnAmyJgE4oA.png[/IMG]
[QUOTE=cocknugget;36439916]*knock knock*[/QUOTE] Who's there?
[IMG]http://puu.sh/CNdI[/IMG] Hows that for an iron-sight? I'm no gun expert, so I have no idea where it should be put. Information on where to put it would be good. Also, does anybody know any good UVW Unwrapping tutorials?
how does one save a game made in blender so I can share with friends?
[QUOTE=Dr. Evilcop;36439926]Who's there?[/QUOTE] cock
[QUOTE=cocknugget;36439937]cock[/QUOTE] cock who
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