[QUOTE=Bloodshot12;36479906]Which looks better, sight or no sight?
[IMG]http://img580.imageshack.us/img580/844/weponsight.jpg[/IMG]
[IMG]http://img220.imageshack.us/img220/5237/weponsgt.jpg[/IMG][/QUOTE]
No need for sight when you have that awesome scope..
[QUOTE=Domino;36480059]No need for sight when you have that awesome scope..[/QUOTE]
[B] Double the accuracy![/B]
[t]https://dl.dropbox.com/u/3975474/unitytest5.JPG[/t]
I has editor tools. I can generate terrains and look cool at the same time.
[QUOTE=nVidia;36480245][t]https://dl.dropbox.com/u/3975474/unitytest5.JPG[/t]
I has editor tools. I can generate terrains and look cool at the same time.[/QUOTE]
I didn't notice if you already said this but what is this for exactly? Are you going to use it for anything specific?
[QUOTE=nVidia;36480245][t]https://dl.dropbox.com/u/3975474/unitytest5.JPG[/t]
I has editor tools. I can generate terrains and look cool at the same time.[/QUOTE]
Are you just using a regular bump map for the terrain? 3d perlin noise with some kind of percentage lock o n the amount of terrain that is generated based on height produces much more interesting results.
So I finally got around to the UVW unwrapping (Thanks Quinn!). I tried the AO Bake, and I got this really bad looking thing around the edge. Does anybody know how to get rid of this?
[IMG]http://puu.sh/Dxf9[/IMG]
You've either got the wireframe image included in the texture somewhere or the AO bake needs a few more pixels of padding.
[QUOTE=TonyP;36480783]You've either got the wireframe image included in the texture somewhere or the AO bake needs a few more pixels of padding.[/QUOTE]
Depending on the 3D program, but If it was UV, you would have had green stripes defining the polygons.
[QUOTE=nVidia;36480245][t]https://dl.dropbox.com/u/3975474/unitytest5.JPG[/t]
I has editor tools. I can generate terrains and look cool at the same time.[/QUOTE]
You know if you ever release this as anything, the Notch Fanboi Attack Squad will descend upon you and rend the flesh from your bones, right?
Godspeed, Graphics Chipset Man.
[QUOTE=ben_lind;36480665]I didn't notice if you already said this but what is this for exactly? Are you going to use it for anything specific?[/QUOTE]
I just wanted to learn how to use "for" loops and this is what I got.
I think I've learned them.
[editline]25th June 2012[/editline]
[QUOTE=DeanWinchester;36480666]Are you just using a regular bump map for the terrain? 3d perlin noise with some kind of percentage lock o n the amount of terrain that is generated based on height produces much more interesting results.[/QUOTE]
No, actually unity has a perlin noise function which is super handy. Though it's poorly documented but it's very simple and useful.
I generate thee different perlins to a byte array and then turn that into an RGB 2D texture which I then
can easily display and use for the terrain generation.
[editline]25th June 2012[/editline]
[QUOTE=woolio1;36485312]You know if you ever release this as anything, the Notch Fanboi Attack Squad will descend upon you and rend the flesh from your bones, right?
Godspeed, Graphics Chipset Man.[/QUOTE]
Hey, that would be cool. But I'm not going to turn this into a game or anything, I'll probably just share the project.
[editline]25th June 2012[/editline]
[HD]http://www.youtube.com/watch?v=Y1vURbU4WdU[/HD]
I made a nice video demonstrating the generator.
[QUOTE=TonyP;36480783]You've either got the wireframe image included in the texture somewhere or the AO bake needs a few more pixels of padding.[/QUOTE]
If the AO has alpha you can also press ctrl + F in photoshop. I think it was...
[QUOTE=nVidia;36486170]I just wanted to learn how to use "for" loops and this is what I got.
I think I've learned them.
[editline]25th June 2012[/editline]
No, actually unity has a perlin noise function which is super handy. Though it's poorly documented but it's very simple and useful.
I generate thee different perlins to a byte array and then turn that into an RGB 2D texture which I then
can easily display and use for the terrain generation.
[editline]25th June 2012[/editline]
Hey, that would be cool. But I'm not going to turn this into a game or anything, I'll probably just share the project.
[editline]25th June 2012[/editline]
[HD]http://www.youtube.com/watch?v=Y1vURbU4WdU[/HD]
I made a nice video demonstrating the generator.[/QUOTE]
Oh man that is awesome. I think the texture pack you have needs a bit of work but just generally all the effects and that awesome torrent of blocks loading looks amazing.
[IMG]http://img266.imageshack.us/img266/5299/weponsgtdown.jpg[/IMG]
It didn't make sense to have the scope and the sight, so I folded it down instead of removing it because I like it there
nvidia if you're not careful you'll just making a shitty minecraft clone!! if you want to make it good you have to understand how notch works: so take a year's vacation for every week of progress and half ass everything
so im kind of trying to start 3d modeling again it being summer and all and since im taking ~drawing I~ in community college over the summer i need to start being all creative and shit again.
[img]http://i.imgur.com/nnGOA.png[/img]
[QUOTE=autodesknoob;36473988]yes theres actually one reason, im trying to get into gta iv modelling, and the head rigging only supports one texture. There are 4 for the head, i need just one.[/QUOTE]
fucking MADE IT
[img]http://www.gtagaming.com/images/mods/1340679361_2.png[/img]
[QUOTE=autodesknoob;36492451]fucking MADE IT
[img]http://www.gtagaming.com/images/mods/1340679361_2.png[/img][/QUOTE]
"The page you have requested is not valid."
jesus christ
[img]http://i46.tinypic.com/2rptvfl.png[/img]
now?
yeah
I just pierced both my nipples...
[QUOTE=Domino;36494322]I just pierced both my nipples...[/QUOTE]
I'm proud of you, Domino.
[QUOTE=TonyP;36480783]You've either got the wireframe image included in the texture somewhere or the AO bake needs a few more pixels of padding.[/QUOTE]
I have 3DSMax 2011, if my wire-frame is in that how should I fix it? what do you mean by a few more pixels of padding? how can I fix that.
Oh god.
You're hot.
"Hey let's check out the 3D thread!"
>pierced nipples
[img]https://dl.dropbox.com/u/8478604/excited_boom.gif[/img]
[QUOTE=paul simon;36494441]"Hey let's check out the 3D thread!"
>pierced nipples
[img]file:///C:/Users/Paul-Simon/Pictures/excited_boom.gif[/img][/QUOTE]
Better fix that before someone quotes it.
ffffuck you :v:
I thought i was in my public dropbox