• Digital 3D Art v9
    6,260 replies, posted
ithaca m37?
yeah, basically, it is a bit inaccurate tho.
update [img]http://img444.imageshack.us/img444/3559/95000317.jpg[/img]
Just found this online.. [video=youtube;ZDuxWGHA-Z4]http://www.youtube.com/watch?v=ZDuxWGHA-Z4[/video] Not sure if fake, or real... But if it's real, some of the shots would have had to be recreated in 3D So, maybe a composite of real and 3D.. :-/
For the people who are interested in making this: [img]http://desmond.imageshack.us/Himg818/scaled.php?server=818&filename=loldwb.jpg&res=landing[/img] Here is a tutorial: [media]http://www.youtube.com/watch?v=PHkt0LQ0Nh0&feature=youtu.be[/media]
[QUOTE=Domino;36531668]Just found this online.. [video=youtube;ZDuxWGHA-Z4]http://www.youtube.com/watch?v=ZDuxWGHA-Z4[/video] Not sure if fake, or real... But if it's real, some of the shots would have had to be recreated in 3D So, maybe a composite of real and 3D.. :-/[/QUOTE] I think it's pretty obvious it's 3D.
It's 3d and editing trickery. [editline]28th June 2012[/editline] [QUOTE=LurkietheLurker;36526347][t]https://dl.dropbox.com/u/64154701/screenshot4.jpg[/t] sort of a WIP, Just a test bake of AO and normals and no texturing done yet.[/QUOTE] If you're gonna use a tut, state so in your post. It makes people think that it's original work when you don't. [editline]28th June 2012[/editline] if you didn't use a tut, sorry.
what do you mean? I used techniques from tuts, but it is my model.
[QUOTE=LurkietheLurker;36533148]what do you mean? I used techniques from tuts, but it is my model.[/QUOTE] I think he meant it's the gun that's also being made in the tutorial
[QUOTE=Domino;36531668]Just found this online.. [video=youtube;ZDuxWGHA-Z4]http://www.youtube.com/watch?v=ZDuxWGHA-Z4[/video] Not sure if fake, or real... But if it's real, some of the shots would have had to be recreated in 3D So, maybe a composite of real and 3D.. :-/[/QUOTE] Ofc its 3d, nobody makes a 6 meter tall glass apple. And since the apple is 3d the car sure is too cause its so cheap to just use a 3d model of it.
[QUOTE=Domino;36531668]Just found this online.. [video=youtube;ZDuxWGHA-Z4]http://www.youtube.com/watch?v=ZDuxWGHA-Z4[/video] Not sure if fake, or real... But if it's real, some of the shots would have had to be recreated in 3D So, maybe a composite of real and 3D.. :-/[/QUOTE] The glass apple part is obviously 3D, Glass doesn't shatter slow like that and the shattering of glass is almost impossible to capture even at high framerates of well over 10,000.
If I want to add turrets to a ship, how should I go about doing it?
Started working on a PPK today. Listening to Bond music while I do it helps motivation! :v: [IMG]https://dl.dropbox.com/u/26739117/3d/PP7/PP7_Base.png[/IMG]
well first you model and texture it and then you can code it if you want
my problem is, do I make an new model on a different layer and then mirror it or what?
blender has the shittiest fucking auto save.
[QUOTE=nemmises5;36543759]blender has the shittiest fucking auto save.[/QUOTE] Blender autosave is great for me, what are you talking about?
[img]http://media.moddb.com/images/members/1/96/95390/tanklow.png[/img] lowpolied it, uvd it, and baked it down pat
so it's a bidet
yes.
whats a bidet?
[QUOTE=nemmises5;36546169]whats a bidet?[/QUOTE] [t]http://media.moddb.com/images/members/1/96/95390/tanklow.png[/t]
[img]http://puu.sh/EuSV[/img] right
Just learned the easiest trick for stylized rust on edges, all automated. drugs own for ideas
yeah gotta love taking some herion before doing mah 3d
[QUOTE=DOG-GY;36548157]Just learned the easiest trick for stylized rust on edges, all automated. drugs own for ideas[/QUOTE] Thanks for sharing. Care to share?
[QUOTE=DOG-GY;36548157]Just learned the easiest trick for stylized rust on edges, all automated. drugs own for ideas[/QUOTE] inverse dirtmap?
but why would rust only exist on edges
[QUOTE=Juniez;36549258]but why would rust only exist on edges[/QUOTE] More wear = damaged coat = more exposed metal = oxidizing.
[t]https://dl.dropbox.com/u/3975474/fume_highrez.jpg[/t] Just messing around, thought i'd share this because it looks rather interesting.
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