• Digital 3D Art v9
    6,260 replies, posted
[IMG]http://dl.dropbox.com/u/49828537/3d/Moto_Frederik.jpg[/IMG] Primitives :v:
Reminds me of MelonGuy's motorcycle looks gut
It's better than my one :)
[QUOTE=ben_lind;34695019]Yeah actually everything costs a lot there. 3d-printing at our school in abs-plastic costs about 250€/dm^3 = 0.25€/[B]cm[/B]^3. Plus supportive material at approximately the same cost. Shapeways cheapest material is 1.4$/cm^3 = 1400$/[B]dm[/B]^3. That's about 1000€. Printing in stainless steel is 8000$/dm^3 about 6000€. Cheap stuff...[/QUOTE] um
[QUOTE=Eltro102;34700148]um[/QUOTE] shut down everything!
[QUOTE=Eltro102;34700148]um[/QUOTE] Yeah? So what if I wrote them in a different order the point still stands. 250€/[B]dm[/B]^3 = 0.25€/[B]cm[/B]^3 is exactly the same thing as 0.25€/[B]cm[/B]^3 = 250€/[B]dm[/B]^3. 1.4$/[B]cm[/B]^3 = 1400$/[B]dm[/B]^3 is also exactly the same as 1400$/[B]dm[/B]^3 = 1.4$/[B]cm[/B]^3. I admit it might have been clearer if I'd written 250€/[B]dm[/B]^3 = 0.25€/[B]cm[/B]^3 and 1400$/[B]dm[/B]^3 = 1.4$/[B]cm[/B]^3. I was wrong about the cheapest material though. There's some sandstone material that's "only" 0.75$/cm^3.
[QUOTE=ben_lind;34702370]Yeah? So what if I wrote them in a different order the point still stands. 250€/[B]dm[/B]^3 = 0.25€/[B]cm[/B]^3 is exactly the same thing as 0.25€/[B]cm[/B]^3 = 250€/[B]dm[/B]^3. 1.4$/[B]cm[/B]^3 = 1400$/[B]dm[/B]^3 is also exactly the same as 1400$/[B]dm[/B]^3 = 1.4$/[B]cm[/B]^3. I admit it might have been clearer if I'd written 250€/[B]dm[/B]^3 = 0.25€/[B]cm[/B]^3 and 1400$/[B]dm[/B]^3 = 1.4$/[B]cm[/B]^3. I was wrong about the cheapest material though. There's some sandstone material that's "only" 0.75$/cm^3.[/QUOTE] Yeah, a lot of 3D printing places use sandstone because it's basically sand and glue.
[img]http://media.moddb.com/images/members/1/96/95390/screenshot1.png[/img]
[QUOTE=MelonGuy;34699962]It's better than my one :)[/QUOTE] Could I see it?
For the first time I got to make a 3D model out of an [I]actual[/I] concept art and it rocks my socks off. Sketches (kudos to my partner) and progress so far. [img_thumb]http://i.imgur.com/ODx65.png[/img_thumb] Topology isn't the perfect but it's not awful either. Whole model is 760 faces now, finished one will probably be at 1000, which is a reasonable amount these days.
I'm going to have to make a whole model out of planes in 3Ds Max for my school, anyone knows how to do this or has a good tutorial? Needs to be low-poly but I got no idea where to start.
[QUOTE=Jessey;34726309]I'm going to have to make a whole model out of planes in 3Ds Max for my school, anyone knows how to do this or has a good tutorial? Needs to be low-poly but I got no idea where to start.[/QUOTE]Out of planes? Well that's a weird way to make a character out of.
Planes or boxes
[QUOTE=kirederf7;34715386]Could I see it?[/QUOTE] I think I might have lost the images because it was about 3 years ago now haha. I'll have a look anyway.
[QUOTE=Jessey;34728358]Planes or boxes[/QUOTE] You could try making a character by extruding/shaping a character as usual, then disconnecting the faces from each other and scale them away from eachother, if possible.
[QUOTE=Jessey;34728358]Planes or boxes[/QUOTE] That's one weird 3d task... You sure it's not planemodelling or boxmodelling techniques?
Yes its planemodelling or boxmodelling ofcourse. :v:
how is that a weird thing to ask? that's how most models start
[QUOTE=Jessey;34726309]I'm going to have to make a whole model out of planes in 3Ds Max for my school, anyone knows how to do this or has a good tutorial? Needs to be low-poly but I got no idea where to start.[/QUOTE] Most car tutorials teach the plane modeling technique quite well. Just apply that to a character.
Finished the first (of 4) desintegration shots on my film. The final 8s render takes around 6 hours out of After Effects, so I cant be bothered right now... we'll probably keep it under wraps until the degree show. I'll post a still, there's 3 more on the blog here [url]http://ticked-off-doj.blogspot.com/2012/02/second-shot-completed.html[/url] which shows the sequence. [img]http://3.bp.blogspot.com/-zIBtCpjwJX4/Tz0ySE7Rd4I/AAAAAAAAAQI/mrbCijzXe2M/s1600/2.png[/img]
[QUOTE=DOG-GY;34735591]how is that a weird thing to ask? that's how most models start[/QUOTE] Yeah it's not weird at all but I (and judging by the comments, I guess AceOfDivine and Mikkelmann too) got the impression that the task was to make a character out of separate planes or boxes that weren't supposed to be connected. [B]That[/B] seemed weird and that's why I asked even though I guessed the answer to my question. :smile: It could have been an artsy fartsy task too though. :v:
[img]http://filesmelt.com/dl/AK-57.png[/img] [img]http://filesmelt.com/dl/AK57.jpg[/img] Bask in my atrocious topology.
[QUOTE=~ZOMG;34741217][img]http://filesmelt.com/dl/AK-57.png[/img] [img]http://filesmelt.com/dl/AK57.jpg[/img] Bask in my atrocious topology.[/QUOTE] That's a cool concept and a nice model, but I just can't get my head around how you're supposed to reload the damn thing.
Maybe the clip slides in horizontally and doesn't actually curve up? :S Model looks cool, but I reckon some of those edges could be a bit harder.
Some more on the colt.. I might soften up some edges and then all thats left is the inside bits :3 [IMG]http://i.imgur.com/mDYqK.jpg[/IMG]
[QUOTE=ben_lind;34739283]Yeah it's not weird at all but I (and judging by the comments, I guess AceOfDivine and Mikkelmann too) got the impression that the task was to make a character out of separate planes or boxes that weren't supposed to be connected. [B]That[/B] seemed weird and that's why I asked even though I guessed the answer to my question. :smile: It could have been an artsy fartsy task too though. :v:[/QUOTE] Lulz, sorry. :downs: Maybe a good idea for a project in future. Haha.
[QUOTE=gothiclampshade;34741403]That's a cool concept and a nice model, but I just can't get my head around how you're supposed to reload the damn thing.[/QUOTE] That's why I've avoided that area so far. I may just redesign that area, because although it'll never get any use and will [I]probably[/I] never be animated, it bugs the hell outta me :v:
[QUOTE=cocknugget;34742912]Some more on the colt.. I might soften up some edges and then all thats left is the inside bits :3 [IMG]http://i.imgur.com/mDYqK.jpg[/IMG][/QUOTE] I love this weapon and it's design. Awesome job, are you going to texture it ?
[QUOTE=ferdam;34749981]I love this weapon and it's design. Awesome job, are you going to texture it ?[/QUOTE] I'm planning on using to to bake normals, so yeah I will texture it :p
[QUOTE=~ZOMG;34743087]That's why I've avoided that area so far. I may just redesign that area, because although it'll never get any use and will [I]probably[/I] never be animated, it bugs the hell outta me :v:[/QUOTE] You can just have the area where the grip is open, so that the magazine can slide in place! problem solved :)
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