content:
I've put maybe an hour into this just to make a small game for blender. can't figure out how to rig it so I can move the turret though.
[img]http://img109.imageshack.us/img109/1856/hovercraftr.png[/img]
If you just want to rotate it and nothing else one bone is enough for the turret. Add an armature and use one bone for the hull and one for the turret. (Add bones with Alt+A)
Ctrl+P parent the turret bone to the "hullbone" and you've got yourself the simplest rig ever.
Edit: If you don't know how to setup which part moves with which bone then read about vertex groups.
[QUOTE=nemmises5;36598238]content:
I've put maybe an hour into this just to make a small game for blender. can't figure out how to rig it so I can move the turret though.
[img]http://img109.imageshack.us/img109/1856/hovercraftr.png[/img][/QUOTE]
You reallllllly need to do smoothing groups.
I'm working on this for tf2.
[IMG]http://puu.sh/FraO[/IMG]
The original mechanism was rounded but my buddy wanted it squared. I have some problems like some elements look reaaally square.
it would look better rounded, honestly
[QUOTE=Overworld;36599336]it would look better rounded, honestly[/QUOTE]
Possibly but it wouldn't make as much sense. I am trying my best to improve it though and make less bits square.
try rounding the grip down ?
It's the same as a normal engineer pistol.
[QUOTE=Quinnjdq;36600375]It's the same as a normal engineer pistol.[/QUOTE]
you should round the grip
Once again, I am having some more troubles with UVW Unwrapping and Texturing. I get this weird problem along the lines of my texture. I also get this really weird dark effect on some places. I have been told to add more padding, but that doesn't work. I can use pictures to better explain it.
[QUOTE][IMG]http://puu.sh/FtK3[/IMG][IMG]http://puu.sh/FtKq[/IMG][IMG]http://puu.sh/FtJe[/IMG][IMG]http://puu.sh/FtM3[/IMG](The parameters)[IMG]http://puu.sh/FtNU[/IMG](The texture)[/QUOTE]
Anybody know how to fix it? Thanks in advance.
are you saving the file manually from the output window?
at a texture size of 1024, i think you're supposed to have at least a 8 pixel padding
[QUOTE=MenteR;36601328]you should round the grip[/QUOTE]
[quote]02:33 AM - Bran|Idling|Sleep: round the grip
02:33 AM - Quinnjdq: RRRRRRRRRR
02:33 AM - Bran|Idling|Sleep: ROUND THE GRIP
02:33 AM - Quinnjdq: I WILL RAPE YOU
02:33 AM - Quinnjdq: NO
02:33 AM - Quinnjdq: WHYYYYYYYY
02:33 AM - Quinnjdq: IT'S FOR THE ENGI
02:33 AM - Bran|Idling|Sleep: round the grip
02:33 AM - Quinnjdq: AND IT IS JUST LIKE HIS DEFAULT WEAPON
02:33 AM - Quinnjdq: NO
02:33 AM - Quinnjdq: FUCK
02:33 AM - Quinnjdq: YOU
[/quote]
I don't think he wants to round the grip.
How different is 3DS max, from blender?
Actual modeling wise, since that's all I really have experience in as of yet.
I rounded the grip.
[IMG]http://puu.sh/Fvvj[/IMG]
[QUOTE=Rastadogg5;36602635]How different is 3DS max, from blender?
Actual modeling wise, since that's all I really have experience in as of yet.[/QUOTE]
In that term, as soon as you get used to the shortcuts, it's a generally speedier and more enjoyable experience.
There is a new Blender Traning-DVD.
Blender Inside Out:
[QUOTE]This training DVD is intended for experienced 3D artists that wish to quickly learn and adapt to Blender. Through this DVD you will become familiar with many of the standard tools Blender offers, be introduced to the way Blender works and be given a tour of many of the bells and whistles Blender offers through it’s advanced feature set.
This training has been created and reviewed by professional artists with a wealth of experience with commercial 3D packages.[/QUOTE]
[url]http://www.blender3d.org/e-shop/product_info_n.php?products_id=151[/url]
Might be interesting for people who want to change.
And some content for the thread:
[t]http://www.abload.de/img/0057jijrr.png[/t]
Stop posting we have reached page 69.
As in, hey babe lets 69.
[QUOTE=Legend286;36594945]Simple tip, just take only the graffiti and colour it 127,127,255 and then add it to the regular normal map layer.[/QUOTE]
Thanks but the graffiti wasn't layered, selecting out the graffiti would have taken about the same time as cloning it all out to allow a 'clean' map to be pass through crazybump.
[QUOTE=cocknugget;36604179]Stop posting we have reached page 69.
As in, hey babe lets 69.[/QUOTE]
I hope those words have never left your mouth before, since it was awkward enough just to read it through text.
Don't worry, I shall leave this to my homie SouljaBoy
[video=youtube;HZnYPgZMNYk]http://www.youtube.com/watch?v=HZnYPgZMNYk[/video]
Oh my god, I was modeling and then something borked up and I couldn't find my model. It ends up it shrinked literally into a singularity the size of a single vert an it took me a solid minute of scaling to get it to a reasonable size
[thumb]https://dl.dropbox.com/u/10565588/Pictures/chip.png[/thumb]
I'm done with this but I'm reasonably happy with the aesthetics of it.
[QUOTE=ZombieDawgs;36606982][thumb]https://dl.dropbox.com/u/10565588/Pictures/chip.png[/thumb]
I'm done with this but I'm reasonably happy with the aesthetics of it.[/QUOTE]
Symetrical grunge hmm.
[QUOTE=ZombieDawgs;36606982][thumb]https://dl.dropbox.com/u/10565588/Pictures/chip.png[/thumb]
I'm done with this but I'm reasonably happy with the aesthetics of it.[/QUOTE]
Reminds me of something from WipEout, what is it?
Made some guns to go along that low poly guy I posted a while back:
[t]http://uppix.net/4/7/9/b06de16426131d5fc2a49638951cc.jpg[/t]
[t]http://uppix.net/d/8/f/a74bac973754837eb76f677ab9d55.jpg[/t]
[t]http://uppix.net/4/f/f/2748637971b19d53e10e9baa0f556.jpg[/t]
All textures are 512x512.
[img]http://filesmelt.com/dl/GEOM.png[/img]
Also, some sublte AO couldn't hurt.
[QUOTE=~ZOMG;36612221][img]http://filesmelt.com/dl/GEOM.png[/img]
Also, some sublte AO couldn't hurt.[/QUOTE]
I... Have no idea how you would do a UV with those triangles there... They'd throw me off for sure.
[QUOTE=woolio1;36612897]I... Have no idea how you would do a UV with those triangles there... They'd throw me off for sure.[/QUOTE]
How would it be any different...? You'd just take a planar shot of the whole thing, regardless of the topology.
bake + quick base textures
[t]http://media.moddb.com/images/members/1/96/95390/screenshot0.png[/t]
something like 3000 tris
edit
[t]https://dl.dropbox.com/u/1157653/ks23udk.png[/t]
woop udk
your overlay is confusing because you didn't say mark edges to remove, you just marked additions
[editline]3rd July 2012[/editline]
@zomg
Anyone know of any good castle blueprints/references for modeling? I can't remember the name of one I thought was cool, the name started with a C I believe, definitely European.
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