• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Saccn;36664139]I've been lurking this thread quite a while now and I have to say, that the stuff you guys make is pretty awesome. So, I finally decided to post something too. [img]http://filesmelt.com/dl/mp41colab.png[/img] My first proper model (by that, I mean my first model that I've properly UV'd and textured) I made after watching a video tutorial about subdivision modeling. Right now I'm working on my second model; a sniper rifle.[/QUOTE] One thing though, if you want to present a model, never use 100% black as a background, it doesn't look really good. If you still want to use black use a 80-90% black but never 100%.
How do I use that circle spline to make a nice circle on my model? [IMG]http://i.imgur.com/9JJch.jpg[/IMG] Hopefully that sentence is not very confusing.
[IMG]http://i46.tinypic.com/2h6940l.png[/IMG] I tried my hand at Sculptris.
[QUOTE=SinineSiil;36666891]How do I use that circle spline to make a nice circle on my model? Hopefully that sentence is not very confusing.[/QUOTE] You could use the cut tool, with snap to vertex on. Just make sure the circle has the same number of verticies as there are edges you are cutting through, so they line up.
What I'm working on :) [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/samplefin.png[/IMG]
[img]http://img560.imageshack.us/img560/4599/renderhlmv04.png[/img] (WIP -HLMV screenshot) Started this vehicle last night for the mod I'm working on. It's almost done, I just need to finish the texture, add more details to it, then I think it's complete.
Somewhat high poly (2004 verts) [IMG]http://i.imgur.com/iB807.png[/IMG] Low poly (970 verts) [IMG]http://i.imgur.com/xhT3W.png[/IMG] And yes, I'm aware of the lack of a handle.
don't measure in vertices, it's a bad way to go, plus both of those would have increasing vert counts when put in engine so it's smarter just to measure in tris or quads (if it's all quads)
Work in progress Thomson Gun. Any glaring topology issues anyone sees before I continue? [IMG]http://dl.dropbox.com/u/65410658/wip%20thomson.png[/IMG]
For the stock, you should manipulate the edge loops on all axes so they're no vertical. Also, with the thompson, the stock isn't like that. It curves up to meet the body; where it makes contact with the metal is flat.
I'm pretty happy with this. [t]https://dl.dropbox.com/u/22565769/emmersfacewip3.png[/t] [t]https://dl.dropbox.com/u/22565769/emmersfacewip3-2.png[/t] I made a shit-ton of mistakes like not running Blender's automized "Reduce Stretching" function (it's [i]horribly[/i] stretched around the lips and nose), modelling the eyes wide open instead of half way, etc etc. I may come back and redo this later but for now I'm good with it being horribad.
[QUOTE=Dr. Evilcop;36682036]I'm pretty happy with this. [t]https://dl.dropbox.com/u/22565769/emmersfacewip3.png[/t] [t]https://dl.dropbox.com/u/22565769/emmersfacewip3-2.png[/t] I made a shit-ton of mistakes like not running Blender's automized "Reduce Stretching" function (it's [i]horribly[/i] stretched around the lips and nose), modelling the eyes wide open instead of half way, etc etc. I may come back and redo this later but for now I'm good with it.[/QUOTE] Oh god, his eyes are so [I][U]kawaii[/U][/I]. Maybe make the ears a tad bigger and the eyes a tad but less.
[QUOTE=Quinnjdq;36682688]Oh god, his eyes are so [I][U]kawaii[/U][/I]. Maybe make the ears a tad bigger and the eyes a tad but less.[/QUOTE] Like I said, I modeled her eyes wide open (I should not have). :v: They look perfectly normal in a resting state.
[img]https://dl.dropbox.com/u/24489264/Gifs/emmers.gif[/img]
Just got a scarification :3 [IMG]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/548001_10151901775395594_645933325_n.jpg[/IMG] On-topic: [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/sample2.jpg[/IMG] More done.
why didn't you get a tattoo instead
[QUOTE=MenteR;36683414]why didn't you get a tattoo instead[/QUOTE] Because I didn't want to pay for it :P
[IMG]http://i.imgur.com/WCMVw.png[/IMG]
[QUOTE=nemmises5;36684025][IMG]http://i.imgur.com/WCMVw.png[/IMG][/QUOTE] Mind explaining? I see what you're pointing at but why is it bad?
I'm trying to figure out how to explain, hold on. [editline]8th July 2012[/editline] [IMG]http://i.imgur.com/kgGRN.png[/IMG] see where the XYZ cursor is at? I need it in the middle. and the engine peice I want to rig it so it will rotate but it's origin is also fucked up how do I fix it?
[QUOTE=nemmises5;36684963]I'm trying to figure out how to explain, hold on. [editline]8th July 2012[/editline] [IMG]http://i.imgur.com/kgGRN.png[/IMG] see where the XYZ cursor is at? I need it in the middle. and the engine peice I want to rig it so it will rotate but it's origin is also fucked up how do I fix it?[/QUOTE] With 3ds max you go to the hierarchy tab and hit affect pivot point only then center to object. I think there is something similar in Blender from when I used it briefly. Never mind, google proved me wrong. In object mode select Object > Transform > Geometry to Orgin,
result: [IMG]http://i.imgur.com/1hwiu.png[/IMG] not quite what I wanted...
Took longer than it should have, but I'm finally done. [img]http://filesmelt.com/dl/barretcolab.png[/img] I know it's not the correct bipod. I couldn't find any decent pictures, so I just made a different one.
[QUOTE=Saccn;36685684]Took longer than it should have, but I'm finally done. [IMG]http://filesmelt.com/dl/barretcolab.png[/IMG] I know it's not the correct bipod. I couldn't find any decent pictures, so I just made a different one.[/QUOTE] Just a question, how'd you get the grid thing on the magazine? I'm working on my first real model. did you use floating geometry or something? absolutely gorgeous model, btw, love it.
[QUOTE=Saccn;36685684]Took longer than it should have, but I'm finally done. [thumb]http://filesmelt.com/dl/barretcolab.png[/thumb] I know it's not the correct bipod. I couldn't find any decent pictures, so I just made a different one.[/QUOTE] That is gorgeous! Would you mind posting some wires?
[QUOTE=Saccn;36685684]Took longer than it should have, but I'm finally done. [img]http://filesmelt.com/dl/barretcolab.png[/img] I know it's not the correct bipod. I couldn't find any decent pictures, so I just made a different one.[/QUOTE] That's awesome! I would probably add a bit more tone variations to the different parts like the screw thingies in the stock, because now they all blend together.
MOREEEEEEEEEE [IMG]http://i.minus.com/iTuL7AniHprVu.png[/IMG]
Cheetah
[QUOTE=Saccn;36685684]Took longer than it should have, but I'm finally done. [img]http://filesmelt.com/dl/barretcolab.png[/img] I know it's not the correct bipod. I couldn't find any decent pictures, so I just made a different one.[/QUOTE] Port it into Skyrim! :v:
[QUOTE=SinineSiil;36665231]Could anyone recommend a site with loads of reference pictures of firearms. I had one with huge amounts of images, but it has disappeared.[/QUOTE] Anyone?
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