• Kerbal Space Program - Kerbals at War 2
    46 replies, posted
According to Squad, multiplayer is currently impossible to implement, sadly.
Isn't that because of the time acceleration?
[QUOTE=PredGD;41687830]According to Squad, multiplayer is currently impossible to implement, sadly.[/QUOTE] That's what they said about Just Cause 2! Modders, find a way!
[QUOTE=Nyaos;41688393]That's what they said about Just Cause 2! Modders, find a way![/QUOTE] They already semi found a way, by showing you the orbital paths of the other peoples crafts, more can't be done right now, mainly due to no 64bit unity, and the timewarp.
Brilliantly done.
Dat Aliens marine dropship
[QUOTE=A_Pigeon;41679317]I hear mechwarrior 3 missile locks. The LRMs dog. Those LRMs[/QUOTE] I tried to make a cooler sound lock tone but I just couldn't. [QUOTE=$$>MUFFIN<$$;41681083]Did you actually explode the Mun, or was that done in another program?[/QUOTE] The 3D Mun fracturing was done by me in Lightwave, the particles and glowy effects on top of that was done by Captain Forever in After Effects.
How did you get robotic arms that acted as legs? I've searched but couldn't find any robotic parts.
[QUOTE=Karmah;41709256]How did you get robotic arms that acted as legs? I've searched but couldn't find any robotic parts.[/QUOTE] Damned robotics. Two rotatrons spinning in opposite directions.
It'd be cool if there was a 3D game (I'm aware there are 2D variations) where you have to use a game's scripting language to produce modules of your own vehicle to combat other players.
[QUOTE=PredGD;41687830]According to Squad, multiplayer is currently impossible to implement, sadly.[/QUOTE] They'd have to write netcode and possibly rewrite a sizeable chunk of their current code. Not impossible but it'd be a tonne of work. However it would fucking explode in popularity.
How the hell do you get some of those planes to fly? KSP will just say "no" and nosedive you into earth.
[QUOTE=ROFLBURGER;41713192]How the hell do you get some of those planes to fly? KSP will just say "no" and nosedive you into earth.[/QUOTE] Your planes are probably awful, sorry.
[QUOTE=Squeegy Mackoy;41741991]Your planes are probably awful, sorry.[/QUOTE] [URL="http://www.youtube.com/watch?v=dD4MtorrjGA"]Not really[/URL]
[QUOTE=Morbo!!!;41677282]Oh my GOD! Did you ever play a game caled Echelon, Squeegy? The VTOL thing at 0:40 reminds me so much of the "lightning" aircraft [img]http://legacy.the-junkyard.net/images/reviews/echelon/echelon-002.jpg[/img][/quote] I think I just found the only other person on the internet who played Echelon God that was such a good fucking game
[QUOTE=Asmaedus;41745204]I think I just found the only other person on the internet who played Echelon God that was such a good fucking game[/QUOTE] I still play it from time to time. Some of the campaign missions are ridiculously difficult though, especially the one in Wind Warriors where you have to escort a pair of transports through a valley and avoid radar detection. It's a pity it's not very well known, because it has a unique aesthetic and setting to it. Apparently Buka made a tie-in FPS (Operation Matriarchy) which looks supremely dogshit.
[QUOTE=theblah12;41676259]A mmo sandbox game where you build your own war machines, KSP style. Holy Shit.[/QUOTE]I'm considering starting something of this variety, just not online (yet).
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