• Elite Dangerous: Horizons Teaser
    35 replies, posted
I have 98 hours in this game and I don't regret the $45 I spent on it at all but this pricing is bullshit. Who the hell thought this is acceptable? Or did they just see if they could say "fuck you" to their players to see if they could get away with it like activision can.
I wonder if they're going to go full-on Dragon Age Quest DLC and have missions that go between space and planetside locations, and advertise these to players who resisted buying Horizons but not let them play until they've run their credit card through. I hope not; if so, Braben's stuck in 2009. If they keep up this kind of thing, and players continue to refuse to re-up for the privilege of accessing the new thin puddle, they're going to segment their playerbase up into too many compartments for anything cohesive to ever form, no matter what they do in-game.
[QUOTE=Ganerumo;48391202]I liked this game when I considered it a space trucking simulator, hauling cargo from one station to the next for a while, but then I tried doing some other stuff and realized there was no other stuff to do. And to anyone saying they'll just buy Star Citizen instead, you're just going to get shafted on another unfinished game that's too ambitious for its own good.[/QUOTE] Or you could wait and see how the game turns out instead of spreading the same nonsense about how Star Citizen is too ambitious and they won't achieve their goals. I mean, at least wait until tomorrow when they show off the persistent universe stuff.
[QUOTE=Morbo!!!;48391640]I'm pretty disappointed with Elite to the point I forgot I even owned it for the past 6 months. Fuck all in the way of content, snore-fest combat, snore-fest fuckin everything. It's just fucking boring especially when you have to just press a few buttons every few minutes for a few hours just to get from point A-B, and paying [I]another fucking £40[/I] just to be able to land on a fucking asteroid isn't going to change that. Don't get me wrong, it looks amazing, it just isn't compelling at all. [B]Once you've got a ship you're happy with, you're just making money to make more money.[/B] And guess what that is? Pointless. Now if there were [I]actual[/I] battles that required coordination between you and other players, and involved capital ships or proper frigates I could get behind that, but the warzones are just arenas of perpetually-spawning AI that are dumb as fuck and tiring to fight.[/QUOTE] (insert life analogy here)
[QUOTE=Velocet;48394748]Or you could wait and see how the game turns out instead of spreading the same nonsense about how Star Citizen is too ambitious and they won't achieve their goals. I mean, at least wait until tomorrow when they show off the persistent universe stuff.[/QUOTE] I don't know how much PU stuff is going to be shown, but multicrew with large worlds is confirmed, a Squadron 42 announcement of some sort is happening, and it seems like planetside might be being shown. I'm excited to see what they show but more excited to hear when it's going to be playable--fps and multicrew [I]should[/I] be playable before the end of the year, unless some major critical fail happens and something needs to be re-engineered again. Although, I have to acknowledge that all of the above stuff except Squadron 42 will all merge together into the PU eventually. I doubt it's going to be this year as was projected in the last roadmap we got, in January, though. They've said they'll be showing us a roadmap for 2016+ at Citizencon in October. Besides, there's always got to be at least one [I]~edgy~[/I] comment about how SC's doomed anytime it gets mentioned... something that isn't the case with Elite even though it does an objectively worse job at communicating with its playerbase and making adjustments to satisfy reasonable community requests.
[QUOTE=Morbo!!!;48391640]I'm pretty disappointed with Elite to the point I forgot I even owned it for the past 6 months. Fuck all in the way of content, snore-fest combat, snore-fest fuckin everything. It's just fucking boring especially when you have to just press a few buttons every few minutes for a few hours just to get from point A-B, and paying [I]another fucking £40[/I] just to be able to land on a fucking asteroid isn't going to change that. Don't get me wrong, it looks amazing, it just isn't compelling at all. Once you've got a ship you're happy with, you're just making money to make more money. And guess what that is? Pointless. Now if there were [I]actual[/I] battles that required coordination between you and other players, and involved capital ships or proper frigates I could get behind that, but the warzones are just arenas of perpetually-spawning AI that are dumb as fuck and tiring to fight.[/QUOTE] The most fun I've had was in a conflict zone with a capital ship. 4 players jumped in and they immediately switched to the side I was hostile to, presumably so they could all fuck me up. It was some of the tightest shit. I flew in and out of the hull of their own capital ship to get them to friendly fire it, and it worked. Shit was like something straight out of the last level of any Ace Combat game or hell, that part in Galaxy Quest where Tim Allen gets all those magnetic mines to hit the big bad's ship. I think most people who call the game inherently boring haven't done much beyond the cookie-cutter bullshit. E:D is full of emergent gameplay, it's just difficult to find because the instancing system was designed by a masochist. Even with this terrible method of pricing for expansions, it has been confirmed that they're still hard at work to bring more features to the base game prior to the release of Horizons. They really haven't given up on that. Wings was HUGE, and Powerplay added even more, but not enough. The biggest problem is the instancing. The most fun I've had in this game involved my interactions with other players. Whether it be an unknown nemesis who I consistently encounter in a host of systems I hang around in, or a guy who decides he wants to try and kill me and gets fucked up when I decide to retreat but then double back, blown canopy included. Problem is, [I]shit like this rarely happens for most people[/I] because the instancing is so fucking bad. I can count at least a dozen times where I've been in a wing with someone and they just can't find me. We'll both be in the same place, same area, but we can't see each other. Because the game decided "you know what, I know you guys are in a wing but fuck you, you're now in different instances". Also, the NPCs you see in supercruise? [I]They're not part of your game.[/I] If you're in solo play, at most you'll see 3-10 NPCs in supercruise. Hop into open play, and that number increases from 10 to 30 or 40 if you're in a very high pop system. Why? Because your game is sharing NPC data from the other players in supercruise. Do you guys have ANY idea how many times I've been chasing after a 400k Anaconda only to see it SUDDENLY drop out of supercruise and leave NO wake for me to lock on to? Several times I've been [I]in the middle of interdicting ships like this[/I], and when I drop out with an "interdiction successful" notifcation, [I]the ship I interdicted is fucking gone.[/I] Only to see it magically re-appear later, seemingly at random. It's because that Anaconda isn't even part of my game. It's part of some other guy's game, and any time he drops out of supercruise, poof to all of his NPCs. It's a completely broken system and has given me A TON of frustration. I still enjoy the core mechanics but if they fixed that stupid shit, I would enjoy the game a lot more.
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