• Mirror's edge contortions
    39 replies, posted
Haha, who the fuck is that at 5:55?
[QUOTE=DogGunn;49529802]Haha, who the fuck is that at 5:55?[/QUOTE] Ethan Klein, of [url=https://www.youtube.com/channel/UCDWIvJwLJsE4LG1Atne2blQ]h3h3Productions[/url].
Blame games engines for their weak animation support.
this is what happens when people try to make "realistic" hand/arm motion and the like. They have to make it look all weird so you can see your damn legs and arms, none of which would ever be practical irl./
[QUOTE=Plaster;49528293]I have the feeling they wanted to make the cutscenes to be seen from third person but they might just scrapped that and most of the stuff was just left there.[/QUOTE] Yeah, some of the animations look like they were early WIP, while others are clearly not animated at all. The animation at the start or in the office are very basically done, while the animation at Jackknife is a T-pose with the head backwards. Maybe they planned to animate the cutscenes in third person before deciding to use a mix of stylized animation for between levels and uncontrollable first-person for during levels.
The camera system in mirrors edge is basically attaching the camera to the head bone on the third person model so animations were done in a way that they look fine from the first person perspective but not from the third since you werent going to really be in third person at anytime
And you know what, it worked really well. At least for me. I know people had issues with the parkour but it worked perfectly for me. And this video just makes me want to replay ME for like the 10th time.
I liked Mirror's Edge and it's fun to watch, but I just can't play it without feeling nauseous, disoriented and/or confused. Which annoys me since I can play fast FPS games all the time, but all the bobbing and motion in ME drives me away. It doesn't help that it can be surprisingly complex if you want to get a smooth run down, or speedrun.
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