[QUOTE=Exploders;51057402]That's Ada?[/QUOTE]
Well that is what the popular opinion is, nothing is confirmed yet. Could be grasping at straws but it sounds plausible to me.
wait is this the actual original mansion, I'm still un-sure as all I've seen are over filtered shots of it
Looks like Capcom is turning Resident Evil into a high octane action franchise, and a horror franchise since they can't combine them anymore(Resident evil 5 and 6 weren't scary and Resident Evil 4 wasn't actiony enough to completely ruin the horror)
[QUOTE=Dr.C;51062001]Looks like Capcom is turning Resident Evil into a high octane action franchise, and a horror franchise since they can't combine them anymore(Resident evil 5 and 6 weren't scary and Resident Evil 4 wasn't actiony enough to completely ruin the horror)[/QUOTE]
no 4 was just actiony enough to ruin everything good of resident evil and poison the rest of gaming with its dogshit
[QUOTE=9millmeeter;51062055]no 4 was just actiony enough to ruin everything good of resident evil and poison the rest of gaming with its dogshit[/QUOTE]
Nah parts such as the Jail with the Novistadors, the Morgue with the Regenerators, and the fight with the Verdugo were terrifying at the time, quite possibly some of the scariest stuff in any resident evil game ever.
[editline]16th September 2016[/editline]
Oh and the oven man gets an honourable mention even if it was a jump scare
[QUOTE=Kumari24;51060487]wait is this the actual original mansion, I'm still un-sure as all I've seen are over filtered shots of it[/QUOTE]
The original (Spencer) mansion exploded at the end of the first game.
[QUOTE=TheFilmSlacker;51062259]Resident Evil 4 was the first game to really put in place the more action orientated gameplay, [B]but it never lost the horror aspect.[/B] There's several parts of that game that are still very unsettling to play, even after playing it literally around a hundred times.[/QUOTE]
Uh, yes it absolutely did lost it.
There are some tense moments, but other than a couple sections it was almost completely an action shooter. Within the first ten minutes you essentially massacre an entire Spanish village, and later in the game you fight burly men with chainguns while being covered by an assault helicopter, and you end it with fighting a large spider monster with rocket launchers, knife attacks and acrobatics, then escaping the island on a [I]fucking jetski[/I].
Resident Evil 4 was as much of a horror game as 6 was. It was an over the top, ridiculous schlocky action game. It's a good game, hell, a [I]great[/I] game, but it's just not a horror game at all. You can tell the movies influenced it. Shit, it even ripped the laser hallway from the first movie and made it even more ridiculous.
You only massacred the village if you're skilled and out for blood. Most first-time players will try to probably play evasion and get saved by the bell. It also has plenty of survivor horror (remember that even RE1 gave you things like shotguns, explosives and revolvers to blow apart giant acid-spitting snakes followed by outrunning giant boulders), but with a more action bend (especially later on).
If anything, RE4 was just more focused. Leon was more skilled than before, so tackling abominations and regenerators head-on with a sniper rifle isn't out-of-character at that point for the gameplay to let you go on a warpath.
re1 gives you some good weapons, and then about 10 bullets for them. re4 gives you over 100. i love the game but it's not a horror, or a survival. it's a thriller.
[QUOTE=TheFilmSlacker;51062259]Shit, I thought I posted a response to this earlier, but my browser shat the bed.
Resident Evil 1-[B]3[/B] were basically just cheesy, playable B-movies.
.[/QUOTE]
I dunno about you but I found Nemesis being able to show up any time to be really scary, kept me more on edge than anything in the first 2
[QUOTE=halflambada;51063688]I dunno about you but I found Nemesis being able to show up any time to be really scary, kept me more on edge than anything in the first 2[/QUOTE]
Go and play the first Dino Crisis, literally every enemy has Nemesis behavior.
[QUOTE=LTJGPliskin;51063526]Uh, yes it absolutely did lost it.
There are some tense moments, but other than a couple sections it was almost completely an action shooter. Within the first ten minutes you essentially massacre an entire Spanish village, and later in the game you fight burly men with chainguns while being covered by an assault helicopter, and you end it with fighting a large spider monster with rocket launchers, knife attacks and acrobatics, then escaping the island on a [I]fucking jetski[/I].
Resident Evil 4 was as much of a horror game as 6 was. It was an over the top, ridiculous schlocky action game. It's a good game, hell, a [I]great[/I] game, but it's just not a horror game at all. You can tell the movies influenced it. Shit, it even ripped the laser hallway from the first movie and made it even more ridiculous.[/QUOTE]
how in the fuck do you destroy the village on your first run? i always was running for my life and waiting for the bell to sound. Also the second part where youre locked in the house surrounded with luis, is great at building tension with windows and doors being slammed in and eventually retreating to the second floor and still have them flooding the stairway and coming through the windows.
[QUOTE=codemaster85;51065791]how in the fuck do you destroy the village on your first run? i always was running for my life and waiting for the bell to sound. Also the second part where youre locked in the house surrounded with luis, is great at building tension with windows and doors being slammed in and eventually retreating to the second floor and still have them flooding the stairway and coming through the windows.[/QUOTE]
Going through the village is easy, there's tons of space to run around and ways to put distance between you and the villagers. The game keeps dropping ammo anyways, you can just pick off villagers for the entirety of the event. And the house with Luis is even more of a joke, since you're pretty much loaded by then.
[QUOTE=LTJGPliskin;51065870]Going through the village is easy, there's tons of space to run around and ways to put distance between you and the villagers. The game keeps dropping ammo anyways, you can just pick off villagers for the entirety of the event. And the house with Luis is even more of a joke, since you're pretty much loaded by then.[/QUOTE]
There's actually a dynamic difficulty system. If you're doing well (lots of headshots/kills, minimal damages, and so forth), sometimes but not always the game will make enemies more aggressive, maybe increase the count, and items are more scarce or even outright don't spawn in terms of the random drops. If you take hits, die and redo a section over, or just generally mess up, the game silently decreases enemy counts, makes them less aggressive, and increases the odds of getting things like herbs and ammunition.
It doesn't mean the game ramps up to an impossible degree eventually, but it does help try to keep the pace going for players that suffer and to make things more difficult for players like you who apparently breeze through the game. It means other players can follow your general example, but depending on how they play they may not get as much ammo as you did, or other such factors. If you watch speedruns, you'll actually notice them intentionally taking damage at points to game this system.
As a giant Resident Evil fan (trust me this is literally my favorite franchise in gaming), I am LOVING what they're doing with this game. It looks so fucking fun and actually scary.
Also little known fact, RE1 was originally envisioned as a first person game but they couldn't do it due to the technical limitations of the PS1, so them doing this one in first person isn't as out of place as one might think.
[QUOTE=LTJGPliskin;51063526]Uh, yes it absolutely did lost it.
There are some tense moments, but other than a couple sections it was almost completely an action shooter. Within the first ten minutes you essentially massacre an entire Spanish village, and later in the game you fight burly men with chainguns while being covered by an assault helicopter, and you end it with fighting a large spider monster with rocket launchers, knife attacks and acrobatics, then escaping the island on a [I]fucking jetski[/I].
Resident Evil 4 was as much of a horror game as 6 was. It was an over the top, ridiculous schlocky action game. It's a good game, hell, a [I]great[/I] game, but it's just not a horror game at all. You can tell the movies influenced it. Shit, it even ripped the laser hallway from the first movie and made it even more ridiculous.[/QUOTE]
I think there were a fair share of horror elements in RE4, just they were blended in with and overshadowed by the action at the same time - I wouldn't quite put it on the same level as RE6. As people have said, playing through the village for the first time feels like a genuine fight for survival. Hearing that chainsaw revved for the first time and/or getting instantly decapitated by it is jarring. Getting locked in the chamber with the garrador is jarring.
Though for me it was the regenerators. Christ, listen to the sounds they make:
[video=youtube;1Np_QsrCsjk]http://www.youtube.com/watch?v=1Np_QsrCsjk[/video]
First time facing one was a nightmare for me as a kid. No matter how many bullets you emptied into it they wouldn't die, it wasn't until I realised you needed the thermal scope to take out the parasites in them that I started feeling less panic when facing them.
The Resident Evil games have always had an action element to them starting from RE2 (or RE1 if you consider the tyrant fight at the end to be action-oriented) but I do agree, RE4 was the part where over-the-top action started becoming excessive.
Way I see it, the horror-level of the games works in this order (I'm only including the games I've played, though):
REmake
RE2
RE1
RE:CVX
RE3
RE4
RE6
RE5 (Never finished, lost interest)
[QUOTE=TheFilmSlacker;51062259]Shit, I thought I posted a response to this earlier, but my browser shat the bed.
Resident Evil 1-3 were basically just cheesy, playable B-movies.
Resident Evil 4 was the first game to really put in place the more action orientated gameplay, but it never lost the horror aspect. There's several parts of that game that are still very unsettling to play, even after playing it literally around a hundred times.[/QUOTE]
I really don't see how RE4 was scary.
It didn't have a single scary point for me, but hey, opinions right?
From the games I played, 2 had some pretty spooky parts, plus the fact that you were flimsy as hell if you only had a pistol and couldn't navigate all that well made it even worse.
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