• Virtual Real Talk (The Jimquisition)
    127 replies, posted
[QUOTE=Swilly;51189721]Which you can do with a monitor as well. It's not stereoscopy that creates that judgement of distance, it's environment and line of sight.[/QUOTE] it's actually a combination of the two, stero images AND environmental cues but regardless it still isnt even close to a monitor because a monitor doesnt fill your entire vision, and isnt strapped to your face. The being-strapped-to-your-face aspect makes a really big difference when it comes to using motion controls. It's far easier to use tracked controllers when the "monitor" is between you and the controllers as opposed to having the controllers between you and the monitor, it feels much more like you're using your actual hands.
[QUOTE=Timebomb575;51189714]but it isnt resting as much as a mouse-aimed hand is. it's like the difference bettween shooting a rifle IRL from a supported or standing position. A gun is going to be inherently less stable if you're just holding it in your hands compared to shooting it while it's resting on a bench, for example.[/QUOTE] Honestly, I'm probably resting more with motion aim than I am with mouse aim. All I'm doing with motion aim is rotating my wrist. With a mouse I'm sliding it all around a mousepad, and y'know what? I have a friggin' motor disability. I have a hard enough time trying to keep my writing legible.
[QUOTE=Swilly;51189721]Which you can do with a monitor as well. It's not stereoscopy that creates that judgement of distance, it's environment and line of sight.[/QUOTE] those cues exist on a regular monitor are you stereoblind?
[QUOTE=VinLAURiA;51189747]All I'm doing with motion aim is rotating my wrist. With a mouse I'm sliding it all around a mousepad. More body parts are getting into the mix with the elbow and shoulder going in different angles at different rates and starting and stopping at different times[/QUOTE] Well, if this thread has taught me anything, it's that people have vastly different experiences with this kind of stuff, apparently. I would agree 100% with what you just said if you had swapped motion controls and mouse. My whole point was that with a mouse, you have to move less muscles and you move them less, allowing for more deliberate aiming and, since a mouse won't move if you let go, your crosshair will never move [I]at all[/I] while idling, which I sorely miss every time I have to click a button when I pull up the virtual desktop in VR, and god save me if I ever have to copy and paste some text with motion controls. Anyway, if you have a disability, then it's much more understandable that we would have drastically different experiences with something as precise as aiming. [QUOTE=Swilly;51189721]Which you can do with a monitor as well. It's not stereoscopy that creates that judgement of distance, it's environment and line of sight.[/QUOTE] Gonna have to agree with the post above me here, sounds like something is wrong with your depth perception. I use the convergence of my eyes to feel depth - entirely. Many other aspects, some probably subconscious, some less effective, some via thinking about it, may help with gauging depth, but the convergence of my eyes allow me to instantly feel how far away something is, which works in real life exactly as well as it does in VR.
[QUOTE=Swilly;51189698]There's more to depth than placing two monitors to your fucking face. Stop dumbinh down a complex full bodied sense that takes in a lot more than vision.[/QUOTE] but you're the one dumbing it down? Depth on a single screen is present, yes, but not parallax depth which is what human beings largely use to establish depth of motion and movement. A single screen can't give you true depth parallax. A VR device can.
[QUOTE=Swilly;51189674]You both realize you get the same depth from a monitor?[/QUOTE] Ok, no, again you have no idea what you're talking about. People that fail to see depth in real life can perceive depth in VR. Depth perception in VR is real, whether you want to classify it as an "illusion" is totally meaningless so long as the person can [I]perceive depth[/I]. You could argue that "real life" depth perception is equally illusory, what difference does it make? Depth perception given by a monitor is not comparable to depth perception in VR. Why do people feel it's necessary to make such stupid claims and attack VR on things that are flat out wrong, when there's plenty of valid vectors for criticism? You just sound ridiculous.
So much ignorance in this thread about VR by people who either haven't tried VR or just simply don't know what they're talking about.
[QUOTE=Swilly;51189674]You both realize you get the same depth from a monitor?[/QUOTE] Have you ever used a vive or oculus? they 100% DO have depth lmao if the answer is yes, then answer this do your eyes work right? Because I get a very clear sense of depth from a VR headset. I've used 3d glasses in games, and watched 3d movies, even played a bit of 3ds. VR 3d is far better than any other 3d out there. [editline]11th October 2016[/editline] [QUOTE=Swilly;51189698]There's more to depth than placing two monitors to your fucking face. Stop dumbinh down a complex full bodied sense that takes in a lot more than vision.[/QUOTE] You know what, I should call you dimwitted and ignorant but I think you might actually have something wrong with your eyes. I emplore you to see a doctor immediately and get yourself checked. If you aren't stereo-blind then I'm wondering how you've come to this conclusion. [editline]11th October 2016[/editline] like, headphones can perfectly emulate directional sound without any issues. How can 2 screens not emulate depth. Your eyes are literally 2 tiny organic cameras in your head and that's it.
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