• 30 Minutes of Non-Interlaced Star Citizen
    65 replies, posted
[QUOTE=LtKyle2;51190604]What are the 'capital planets' going to be like? I remember some time back they released a video of a ship making a scripted landing in a city but with their procedural worlds now a part of the game will they go back and actually make a full fledged developed world?[/QUOTE] That city zone, ArcCorp Area 18, is now a playable area (only for walking around, not landing at yet). Landing at it is intended to come in the big 3.0 patch (or close after) that adds procedural planet surfaces. In the case of ArcCorp, which is an [URL="https://en.wikipedia.org/wiki/Ecumenopolis"]ecumenopolis[/URL] of corporate factory parks, the plan is for you to land at the specific place, not just anywhere on the planet, and you likely won't be able to just go anywhere you want. However, the plan is to allow you to land at places outside of inhabited zones on planets that are not completely developed -- you can't 9/11 random civilian locations. It remains to be seen what they exactly do, of course. [QUOTE=Swilly;51190668]Has the optimization gotten better? I want to enjoy this game mainly because just cruising through space in a freighter with friends sounds like hilarious fun.[/QUOTE] Yes and no. The big performance bottleneck in the Crusader map is the vanilla Cryengine netcode, tortured into doing things it was never meant to do, and that hasn't been replaced yet -- but it's due to be replaced with a ground-up rewrite in the 3.0 build, after months and months of work. [QUOTE=_Maverick_;51190685]I hope at the end of the mission you get to keep that hoverbike because that was fuckin rad, shame about the apc but what if he approached a different way? Does picking up that gun make it yours permanently? If you swap a weapon you find on the field do you lose it from your armoury?[/QUOTE] Not permanently; things can be looted. Precisely how that's going to work is still not yet known, but the next major patch, 2.6, includes Star Marine and the initial looting system.
There's only one thing I don't like about Star Citizen so far and it's that the first person movement looks like Arma movement. (basically first person camera attached to a stiff moving character, which is fucking terrible for having to do quick precise movements) Other than that the tech is super impressive and I can't wait to find out that the sandstorm, and it ripping off pieces of debris on the ship was completely a scripted event :v:
[QUOTE=ClarkWasHere;51190834]There's only one thing I don't like about Star Citizen so far and it's that the first person movement looks like Arma movement. (basically first person camera attached to a stiff moving character) Other than that the tech is super impressive and I can't wait to find out that the sandstorm, and it ripping off pieces of debris on the ship was completely a scripted even :v:[/QUOTE] They're working on that apparently, they're doing a camera stabilisation kind of thing.
This demonstration of the advancements they've made on vision stabilization went up almost a month ago. It isn't live yet, but it should be coming within the next two major patches. [video=youtube;vtQCz1dZf90]https://www.youtube.com/watch?v=vtQCz1dZf90[/video]
[QUOTE=ClarkWasHere;51190834]There's only one thing I don't like about Star Citizen so far and it's that the first person movement looks like Arma movement. (basically first person camera attached to a stiff moving character, which is fucking terrible for having to do quick precise movements) Other than that the tech is super impressive and I can't wait to find out that the sandstorm, and it ripping off pieces of debris on the ship was completely a scripted event :v:[/QUOTE] I'm pretty sure their vision stabilization tech was present in this video.
[QUOTE=ClarkWasHere;51190834]There's only one thing I don't like about Star Citizen so far and it's that the first person movement looks like Arma movement. (basically first person camera attached to a stiff moving character, which is fucking terrible for having to do quick precise movements) Other than that the tech is super impressive and I can't wait to find out that the sandstorm, and it ripping off pieces of debris on the ship was completely a scripted event :v:[/QUOTE] I mean, I like the ARMA system mainly because of the implications, though I do wish they would fix the stiffness.
Looking up at Port Olisar. :jawdrop:
it's really more the transitions between camera modes that jank the most -- i.e. the silly little entry/exit animations when you sit in the chair or get onto the vehicle. FPS camera seems... reasonable.
[QUOTE=Kickasskyle;51189227]I thought it was interesting and since I was texturing something at the moment anyway, I made that image a Normal map/diffuse at 1024x512 from what was plopped in the thread and slapped it over a cylinder unwrapped sphere, which I then messed around with the UV placement/scale until I got this: [img]http://i.imgur.com/YtiaA8y.png[/img] But as Lolkork already showed, there's not really a lot in common if you take the actual source file and try and match it up.[/QUOTE] nice butt
Would be awesome to fly down to a planet with a fuck ton of high mountains and just fly between them. Even if it's sometime to just chill out to.
[IMG]https://s11.postimg.org/oxvuiordf/New_Bitmap_Image.jpg[/IMG]
So... I haven't followed Star Citizen at all - what kind of shit can you do when it's released? Like is it story-driven? Just free world Minecraft-type?
[QUOTE=TheBloodyNine;51192932][IMG]https://s11.postimg.org/oxvuiordf/New_Bitmap_Image.jpg[/IMG][/QUOTE] the difference is that Skyrim is designed to be absolutely packed with stuff within the province, while a planet in Star Citizen is bound to have vast wastelands of nothing that said, while I remain skeptical towards SC, i'm impressed
[QUOTE=TheBloodyNine;51192932][IMG]https://s11.postimg.org/oxvuiordf/New_Bitmap_Image.jpg[/IMG][/QUOTE] Thats nothing to be impressed about though. [editline]12th October 2016[/editline] Of course an entire planet will be bigger than a region in a game.
I hope this game has enough of a sandbox to it, I'd love to see this as something of a successor to Star Wars Galaxies.
[QUOTE=TheBloodyNine;51192932][IMG]https://s11.postimg.org/oxvuiordf/New_Bitmap_Image.jpg[/IMG][/QUOTE] the region in skyrim probably has several times more content than SC has in several planets
[QUOTE=GoDong-DK;51193062]So... I haven't followed Star Citizen at all - what kind of shit can you do when it's released? Like is it story-driven? Just free world Minecraft-type?[/QUOTE] Technically they're making two (or more) games: the single-player campaign that's very tightly story-driven with tons of celebrity mocap/facial capture for the cutscenes and ambient dialogue, and the shardless MMO that places much more of an emphasis on the sandbox aspect than a very strongly-structured storyline. The idea with the MMO end of things is for there to be lots of career paths and things to do, and it's all based on player skill; you don't level up your mining class and unlock skills on a tech tree, you get better at the mining gameplay and get better equipment on your mining ship. There are to be a number of non-combat career paths, since the idea is that the game should feel like a living universe, and that means making room for hauling, ship repair, passenger transport, fuel collection and refinement, exploration, science, salvage, search and rescue, competitive racing, and even in-game news crew (with the "camera" on the ship being able to stream footage to either external feeds like Twitch or to surfaces in-game like bar TVs). It remains to be seen if they're going to manage to do this and whether the career gameplay sucks or not, but that's the plan and the roadmap for 2017 includes building out a lot of career paths. The one major thing that separates it from the Minecraft style is building. Arbitrary building by players is not planned or planned for ages from now.
It sounds really ambition, this is my first time really listening about it. I'm pretty excited either way. It's one of those things I really understand the wait for, and it's going to be worth it.
This video is compelling....but not convincing. I remain a hold-out until we get to see some player videos and not a scripted demo. I don't fault them at all for having a scripted demo, that's how the game industry works, but Derek Smart's voice still echoes in the back of my head.
[QUOTE=FFStudios;51194681]This video is compelling....but not convincing. I remain a hold-out until we get to see some player videos and not a scripted demo. I don't fault them at all for having a scripted demo, that's how the game industry works, but Derek Smart's voice still echoes in the back of my head.[/QUOTE] What was it he said about it again? I recall there being some beef including him, but I'm at a loss right now.
[QUOTE=Robman8908;51194739]What was it he said about it again? I recall there being some beef including him, but I'm at a loss right now.[/QUOTE] he says literally anything he can to discredit the game and disparage people who've given it money. He's fancied himself a competitive rival since the 90's and hasn't put out a competent product in that time, but feels more than qualified to talk about how to run a business, deliver on time, and on how others should live their personal lives outside of work. His main schtick is that SC will never deliver the product it originally pitched. That's true! They're not going to deliver the product they asked only 2 million dollars for. That would be a scam after receiving the funding they have. Feature creep? They advertised from the start that if they got more money, they'd do more things, and set up a huge roadmap. They haven't added anything new to the roster of shit to do in like 2 years, just expanded on how it's done as they get to the down and dirty of each system I mean just read [url=https://facepunch.com/showthread.php?t=1496153&p=51192759&viewfull=1#post51192759]the last page of the main thread[/url] and you'll get an idea of the discourse that comes out of him on a [i]frequent[/i] basis
I think it's totally fair to wait for a playable release rather than go on a scripted demo (the live editor demo afterwards, though, is anything but scripted and proves that, at least in tech, they aren't lying -- still could suck to play but it's not fake). Just know that when CIG has shown a demo of a feature, when that feature's gone live it has always been substantially improved. It's fair to point out that not all features that have been demoed in past events have gone live yet, and the planetary landing part at the start of the Citizencon 2014 planetside module/ArcCorp demo is a prime example - but landings are coming with the procgen planets update and planetary surfaces are way more sophisticated now. The devs' philosophy is better late and good than on-time and total shit. [QUOTE=Robman8908;51194739]What was it he said about it again? I recall there being some beef including him, but I'm at a loss right now.[/QUOTE] The beef is all his own, and he's basically said absolutely everything. A few key ones are, it's all faked, it can't be done, the technology is decades away, the demos will never be playable (he said that last year and Alpha 2.0 with multicrew came out four months later with everything expected other than even slightly decent performance), that it's a scam, that they're about to run out of money and are on the verge of total utter collapse (every month or so, somehow it never happens), that the head of marketing was a prostitute(!)... I could keep going for pages. There are valid criticisms to make about the project, but you will find almost none of them coming out of Derek Smart. [URL="https://www.reddit.com/r/DerekSmart/comments/4yfyi2/drama_megathread_2016_revision/"]He's on a personal vendetta and he's a pathological liar.[/URL]
Burnt child dreads the fire. Everyone is just a little more skeptical because of no man's sky, which is good and bad at the same time I guess. I'll keep this on my radar, and hope great things come from it. That massive sandworm tho [sp]THE SPICE MUST FLOW[/sp]
8K vehicle textures, 720p ground and plant textures, Learning Unity Engine 101 Animations.
That planet looked more interesting to explore than the entire universe of NMS.
[QUOTE=I Am A Rock;51196176]8K vehicle textures, 720p ground and plant textures, Learning Unity Engine 101 Animations.[/QUOTE] Actually, Star Citizen's textures are almost all 256x256 or 512x512 and tile in one or both directions. Very few textures go beyond 1K and I'm pretty sure nothing exceeds 4k. The animations are mocapped.
So could another player stand in and move around the back of the rover/APC freely during movement?
[QUOTE=mastermaul;51196591]So could another player stand in and move around the back of the rover/APC freely during movement?[/QUOTE] Yep. At least, that's the idea, I'd be pretty surprised if it didn't work (leaving out alpha glitches). It works in ships, as you can see in this video by FPer Korro Bravin (everything but the clip from the Aurora ship commercial at the beginning is footage captured in public builds), so it should work on ground vehicles. [video=youtube;xJaL7Bs-tUw]https://www.youtube.com/watch?v=xJaL7Bs-tUw[/video]
I haven't followed star citizen, I just have a hard time seeing that work right, especially in an online environment. I've never seen a game that wouldn't have some sort of physics conflict during that ambush sequence where it gets blown up in the air for instance. Not to nay say though, I hope it does work right. This trailer is probably the first thing I've seen that has caught my interest, but it's chock full of stuff that you would shake your head at in the context of any other game. Stuff like the sandworm, sandstorm, ambush, etc were obviously scripted, so it makes me really question how well they could actually implement it in a dynamic environment.
[QUOTE=xeo xeo;51196130]Burnt child dreads the fire. Everyone is just a little more skeptical because of no man's sky,[/QUOTE] NMS didn't even come onto the radar until after SC's development went public, and even then it didn't really draw in the hype til this last year leading up to its release. I don't think I even heard of it til after I was done with E:D. On that note, people being 'skeptical' of SC has been running quite a while, especially since Derek kicked the project while it was down- they had a rocky time getting the promised 'Star Marine' module up and running, and due to their old method of completing one milestone before allowing themselves to move on, that halted visible progress for a bit and was a totally clear path to shout "GET REFUNDS BEFORE THEY COLLAPSE!" and be taken seriously. Here we are nearing two years later showing off some (obviously tailored) interplanetary missions that run seamlessly from foot to space to multiple planets/moons, [url=https://www.youtube.com/watch?v=GucYhhLwIxg]visiting seedy bars for under-the-table merc work[/url], and now following a distress beacon to a planet, casually traveling the length of skyrim's worldmap in a number of ground vehicles to discover the wreckage of what could have been a battle in near orbit some time ago, scenes not unlike the ships seen on Jaaku in the new Star Wars, showing the game editor's planetary functions live and demonstrating seamlessly hopping into a ship after raising mountains out of the ocean to build a small lake oasis landing pad, and just nonchalantly fliest to a nearby moon with an entirely different aesthetic, and trigger what appears to have been some story content. A visit to DS's twitter tells a different tale though, as evidenced by his ability to chuck out dozens of tweets a day about star citizen, intermixed with frequent blogposts, exposés, constant contact chucking his content at any news outlet who'll take it, while feverishly communicating with anyone claiming to work for CIG. I'm exhausted just reading the past few days' posts, I can't imagine making a career being a sensationalism firehose like that [img]http://i.imgur.com/YxnztNF.png[/img]
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