• Watch Dogs 2: Hello World Trailer.
    178 replies, posted
Ok so from Edgy to Hooligan Hackers I guess. This just keeps getting better.
[QUOTE=Gamerman12;50476278][vid] [vid]https://u.pomf.is/aiiyrm.mp4[/vid][/QUOTE] [t]https://jii.moe/N1ag9peEZ.png[/t] MITM? How topical
It's working on my end.
[QUOTE=DOG-GY;50476632]It's working on my end.[/QUOTE] I know I'm being targeted :tinfoil:
Oh boy I sure I am going to enjoy playing an edgy hipster
[QUOTE=jonoPorter;50476855]Oh boy I sure I am going to enjoy playing an edgy hipster[/QUOTE] idk what would make you think the main character is a hipster other than wearing glasses as sekcobra said this seems to have more of a hooligan theme than the old edgy asshole theme
I'm gonna miss the old trenchcoat.
[QUOTE=Eric95;50476873]idk what would make you think the main character is a hipster other than wearing glasses as sekcobra said this seems to have more of a hooligan theme than the old edgy asshole theme[/QUOTE] bruh the main character put buttons from hot topic on his satchel bag strap
how many jokes at the expensive of gays do you think there will be
How many obnoxious memes do you think there will be
[QUOTE=Doom64hunter;50476942]How many obnoxious memes do you think there will be[/QUOTE] all of them
[QUOTE=DOG-GY;50476902]bruh the main character put buttons from hot topic on his satchel bag strap[/QUOTE] You will unlock buttons throughout the game and they'll be added to your satchel.
I'm just hoping the reveal later today contains more than just that trailer. And that there's gameplay at e3
[QUOTE=Jelman;50477041]I'm just hoping the reveal later today contains more than just that trailer. And that there's gameplay at e3[/QUOTE] aren't ubi doing their own thing next to e3? first game had some good music [media]https://www.youtube.com/watch?v=kTayV03Jtmg[/media] Needed a lot more, such limited playlist
[QUOTE=DOG-GY;50476902]bruh the main character put buttons from hot topic on his satchel bag strap[/QUOTE] hipsters dont wear hot topic buttons, that's scene kids i dont think you know anything about hipsters in 2016 how out of touch are you
Oh they most certainly do.
[QUOTE=Gamerman12;50476278][vid] [vid]https://u.pomf.is/aiiyrm.mp4[/vid][/QUOTE] Oh god, they really didn't even bother researching other English-speaking audiences. For a point of reference, in the UK 'spaz' is considered a slur, as a corruption of 'spastic', which refers to someone with cerebral palsy (the twitches of someone suffering from the condition is why 'going spastic' means something twitching around wildly). A Mario Party game got recalled and reissued here because a character actually used the word 'spastic' in a line.
I don't like his design but knowing ubisoft they'll have Aiden's outfit(probably the coolest part of him) as a uplay reward or some shit.
[QUOTE=Doom64hunter;50476942]How many obnoxious memes do you think there will be[/QUOTE] The same level of dated memes and "HOW ARE YOU DOING FELLOW KIDS" type stuff as seen in the PPG Reboot. [editline]8th June 2016[/editline] [QUOTE=SEKCobra;50477027]You will unlock buttons throughout the game and they'll be added to your satchel.[/QUOTE] With additional button dlc for $5.99 plus tax.
[QUOTE=DOG-GY;50476430]I write PBR shaders and lighting systems, have been for 4 or so years. Mainly for mobile (like, about UE4 quality mobile), but I've also written higher end realtime stuff like importance sampling (not currently feasible for games). The most telling is the fact that the video is either supersampled and using lighting modes beyond what's possible in realtime, or done using an offline renderer, due to its lack of any aliasing. Not just edge aliasing either. Specular aliasing is a huge problem with PBR shaders, something we're just starting to fix. You may have noticed it in a number of games (Dark Souls has a huge problem with this, having a telltale shimmer to anything reflecting bright light). I can also tell it's been shot for shot tonemapped (taking HDR to a final 24bit color). Or just color graded in LDR. Neither are good signs of this being in-engine. As for the lighting modes I mention, if you take a look at the short shot with the front on flash of the crowd you can see that the shadows are not totally sharp or blobby. 0 pixelation. They have a high quality penumbra to them, something that is not currently possible to render at that fidelity. The closest we have is the Uncharted/Last of Us approximation to soft shadowing which can't achieve that kind of detail. Or, distance fields could do it but they only work for static meshes (a total limitation of the technique, has to be precomputed). To render shadows like that you would have to use an extremely high quality, short range shadowmap with a retarded multi-tap blur kernel that would never work in regular gameplay unless you like your fps at a cool 1-2. I could go on, but it'd be nice to have a higher quality video so other people can notice these things easier. My eyes are just used to it.[/QUOTE] Are these effects literally impossible to pull off in real time, or simply "not feasible" on an average-high end machine? It's a common practice even in in-engine trailers, especially when you're not showing gameplay footage, to simply crank up the graphics to impossible levels and add a whole bunch of post processing that would never run properly on a regular machine, or simply be very obnoxious and distracting in the long run. You just record it on a super computer and then remove all of it for release. Basically what I'm saying nobody should be excited about graphics in trailers, ever, whether they are pre-rendered or "in-engine"
[QUOTE=Jamsponge;50477216]Oh god, they really didn't even bother researching other English-speaking audiences. For a point of reference, in the UK 'spaz' is considered a slur, as a corruption of 'spastic', which refers to someone with cerebral palsy (the twitches of someone suffering from the condition is why 'going spastic' means something twitching around wildly). A Mario Party game got recalled and reissued here because a character actually used the word 'spastic' in a line.[/QUOTE] im sure they're using a song that already exists for this trailer, though i'm not positive. regardless, the first game was a fucking m-rated game with shooting, underground crime, sex scandals and sex trafficking (and tiddies,) a psycopathic murderer as the main character, a fun psycopathic murderer as a side character, loads of swears, etc etc. i don't think their use of slurs has ever been an issue. [editline]8th June 2016[/editline] [QUOTE=Ryo Ohki;50477730]Are these effects literally impossible to pull off in real time, or simply "not feasible" on an average-high end machine? It's a common practice even in in-engine trailers, especially when you're not showing gameplay footage, to simply crank up the graphics to impossible levels and add a whole bunch of post processing that would never run properly on a regular machine, or simply be very obnoxious and distracting in the long run. You just record it on a super computer and then remove all of it for release. Basically what I'm saying nobody should be excited about graphics in trailers, ever, whether they are pre-rendered or "in-engine"[/QUOTE] this or you'd just have a renderer in the game that'll render out the cutscenes at a firm framerate with post processing. the same thing is done for any frostbite games (correct me if i'm wrong)
I bought WD just yesterday for like €15 and honestly, for that price, it's really good game. I'm already starting to see many wrongs and mistakes in the game already though few hours in so I really do hope they'll focus on them and try to minimize/eliminate them. Ah, who the fuck am I kidding, it's Ubi, the kings of mediocrity. They make the coolest sounding concept and then make it into an average game with flaws and copypasted content.
[QUOTE=Ryo Ohki;50477730]Are these effects literally impossible to pull off in real time, or simply "not feasible" on an average-high end machine? It's a common practice even in in-engine trailers, especially when you're not showing gameplay footage, to simply crank up the graphics to impossible levels and add a whole bunch of post processing that would never run properly on a regular machine, or simply be very obnoxious and distracting in the long run. You just record it on a super computer and then remove all of it for release. Basically what I'm saying nobody should be excited about graphics in trailers, ever, whether they are pre-rendered or "in-engine"[/QUOTE] Not possible in actual realtime right now, unless you had some kinda a cloud based compute and streaming architecture or managed to fit a bunch of gpus in one machine and optimized each shot like its it's own scene. They often do this for ingame cinematics, where they enable or disable lights and effects shot-by-shot to make the highest quality image possible. There's all sorts of other things in this trailer like participating media (volumetric fog) that behave with quality that as of yet unreleased games are just now getting to. None of it adds up to me. My money is on this being totally offline rendered (not in a game engine), but it's hard to tell through the quality. The only alternative is what you say, where they basically offline render with a game engine that's cranked up beyond what could ever possibly ship. At that point it really makes no difference because the framerate would be on the order of a few seconds. A game engine that doesn't actually render in realtime is just a glorified, very fast offline renderer. [editline]8th June 2016[/editline] [QUOTE=Gamerman12;50477732]this or you'd just have a renderer in the game that'll render out the cutscenes at a firm framerate with post processing. the same thing is done for any frostbite games (correct me if i'm wrong)[/QUOTE] This is standard practice for trailers, but it should be said it's not because they [I]can't[/I] get it to render in realtime. It's just to get the butter smooth consistency and potentially rendering at higher resolutions so they can supersample. While most Frostbite trailers I've seen could likely run on modern machines, it's what everyone does for all games. It just makes more sense because you can set a framerate, resolution and WYSIWYG.
I dont mind cinematic prerendered trailers and cutscenes as long as we get a no-nonsense gameplay trailer alongside it, to be honest. Cinematic trailers are an okay way to introduce the player to the story and setting, I think. The devs just need to remember that it's a game and not a movie. Of course purely in-game cinematic trailers are more impressive because it shows off the tech neatly while also showing that all of that is done in real time instead of with some bik file. But I really dont see the problem with prerendered trailers. Its just how Ubisoft abuses them, thats the problem
[url]https://www.youtube.com/watch?v=MnXKuhJzPj0[/url] URL for the Watch Dogs 2 Livestream [QUOTE]Discover the future of Watch Dogs and what’s in store for the next instalment of the series. During our World Premiere, we will unveil all the details on Watch Dogs 2 and take you behind the scenes to show you how we created our new game.[/QUOTE]
10 minutes until they unveil the next 'Game of the Year.'
Ah yes, even when presenting Watch_Dogs 2, they still use the original E3 footage, rather than the actual WD game............... [editline]8th June 2016[/editline] New Watch_Dogs is not edgy cringey, it's gangster/punk cringey.
It feels like I'm watching the world's most complicated demoscene demo. Also they added parkour. We're one step closer to that AC/Watch_Dogs connection leading to them being the same fucking game. [editline]8th June 2016[/editline] Guy 1: Man, fuck animals. We're at war with all of them. Guy 2: Even puppies? Guy 1: Especially puppies. Real dialogue in Fuck_Puppies 2.
More depth in hacking. You can remote control cars of course!
3D Printed Guns! And a crafting system.
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