[QUOTE=Silent-Bob;40290769]Anyone else got a fresh link?[/QUOTE]
will probably get taken down soon but [url]http://www.youtube.com/watch?v=5vcvo1peVCY[/url]
^Thanks for uploading it! I'd rename it if I were you, though.
Tbh, it could've been been a 2 minute video.. It looks like like an alpha build. There was really nothing going on in there at all.
..Viral Marketing?
Another MMO where you just do random and boring quests? I'm sorry but we've had World of Warcraft since like 2004, I think we are bored of that by now.
Holy hell they [I]really[/I] don't want people to see their game
Just upload this to freaking piratebay already
[QUOTE=Speedhax;40291347]Another MMO where you just do random and boring quests? I'm sorry but we've had World of Warcraft since like 2004, I think we are bored of that by now.[/QUOTE]
This is what I've been saying. They had a chance to make a real online RPG with genuine combat (hitboxes for example), strong narrative storylines, and at least an original art style. Instead, it's the typical slightly-cartoony art style with the "click and wait to die" tactics of MMOs. Except it looks like they got rid of the staple shit that made MMOs good, which was the huge amount of skills and abilities you could use in combat.
I mean, it would at least be playable if it went the typical-MMO route. It's trying to be both an MMO and an Elder Scrolls game, and they ended up cutting out the best of both.
And Skyrim's combat was shitty, yeah, but with SkyRe or other modifiers it became much more fun and dangerous. Skyrim was nice because it was moddable to what you wanted. This game is online. It's going to have shitty combat and you won't be able to mod it to be good. TES was known for its story, and an MMO is a terrible medium for storytelling compared to a singleplayer RPG. There's no competition.
Atleast it looks better than Daggerfall.
Looks nothing like MMO combat, really glad for that one
anyone got a fresh link?
give it a 4 second intro and name it tomato_sauce_recipe or something..
[editline]16th April 2013[/editline]
Ah of course.. There's a copy up on l(i)veleak.com
[QUOTE=Zang-Pog;40310110]Yeah it looks nothing like combat at all when you think about it. It looks [B][I]crap[/I][/B][/QUOTE]
really? looks like skyrim combat
The dropbox link posted earlier works now.
Also this video showed me something I hadn't noticed earlier, there's no emotion in the voice acting. I mean Oblivion was hammy as fuck but that at least kept it entertaining.
[QUOTE=Loriborn;40284043]imo it looks leagues better than morrowind's and oblivion's combat[/QUOTE]
yeah, in morrowind you totally got hit 30 feet away.
besides, morrowind combat wasn't that bad if you knew what you were doing with your skills and weapons.
[QUOTE=bunnyspy1;40320954]yeah, in morrowind you totally got hit 30 feet away.
besides, morrowind combat wasn't that bad if you knew what you were doing with your skills and weapons.[/QUOTE]
Morrowind combat comprised of dice rolls, hitboxes were practically nonexistent and your prowess in combat was determined not by skill, but by putting numbers in the right slots so that you had an higher numbers than the enemies you were fighting. It's not like distance to your enemy mattered anyway; for all we know, those very same formulas could be working in the video, and there could be depth behind the scenes. Morrowind's combat is one of its areas that has aged incredibly poorly over time. Sure you prepared beforehand, but what part of the video says that that wouldn't happen later on? Initially in Morrowind, you're not given a great variety of weapon choices, and whereas this is going to be more slow-paced, you still have no idea how in depth the combat rock/paper/scissors stuff is going to get later on in TES:O. This is the alpha stages of an early level of an MMO, give it time. How can you say that this is any worse than that?
Oblivion combat consisted of "spam left click into this health sponge enemy while backing away from damage" or, hold W and left click and hold the S key as the enemy attacks; repeat until dead. Using bows or magic was a self handicap based on preference, since a sword could easily kill pretty much any enemy if you had the patience to swing at it for long enough. Hell, you could take out most enemies if you just mastered the pattern.
Skyrim is better, more intuitive, but definitely repetitive, and lackluster over time due to the same "spam left click formula." Magic is a joke, and while bows are powerful, they don't require skill to use. Same with any of the weapon combinations.
Point is, this combat is definitely not the same as a Skyrim or Oblivion, and while it's not exactly Morrowind combat, it isn't that far off, and I'm willing to give the game a try considering it's still in alpha, and the person playing was obviously still in the initial stages of the game. Watch any gameplay videos of Daggerfall, Oblivion, Morrowind, or Skyrim's first minutes of gameplay combat. Tell me if you really think killing rats in a sewer with left click is really that enjoyable, and that this is such a horrible thing.
It's a bit different, and it's worth giving it a try. It can't be any worse than the previous Elder Scrolls games. If anyone wants to reiterate why the combat here is so awful, please enlighten me. I'm not saying the game is good, nor am I defending the game's "lore scrapping tendencies," I just don't think the combat looks all that bad compared to the button-mashing fest we've seen in the last, what, 4 games?
This is the only gameplay video left on the tubes:
[media]http://www.youtube.com/watch?v=ZwSDT-9w7Ps[/media]
It looks like it was made six years ago. In terms of MMO accomplishments, this looks like it's a leap backwards in pretty much every aspect.
Sorry, you need to Log In to post a reply to this thread.