• Far Cry 5 Teaser Trailer
    261 replies, posted
I was 100% off the hypetrain for 4 and Primal despite loving 2 and 3, but this is steadily getting me back on the tracks.
Count me in boss
I've never played a Far Cry game so I need you all's advice on how likely I can get a game like this just to appreciate the set dressing? Montana is probably my favorite state in the US and I would love to just see Ubisoft's digital distillation of the setting and explore that without too much distraction from the mechanics when I so choose.
[QUOTE=lilgamefreek;52277952]I've never played a Far Cry game so I need you all's advice on how likely I can get a game like this just to appreciate the set dressing? Montana is probably my favorite state in the US and I would love to just see Ubisoft's digital distillation of the setting and explore that without too much distraction from the mechanics when I so choose.[/QUOTE] Since there's no gameplay footage right now, it's kind of hard to say. FarCry has never had any deep lore or references to the other games, barring 4 (which has a couple characters), so I'd imagine it would be pretty easy to jump into.
[QUOTE=lilgamefreek;52277952]I've never played a Far Cry game so I need you all's advice on how likely I can get a game like this just to appreciate the set dressing? Montana is probably my favorite state in the US and I would love to just see Ubisoft's digital distillation of the setting and explore that without too much distraction from the mechanics when I so choose.[/QUOTE] Each game's environments have always been pretty spectacular looking. Even Primal which apparently redressed Far Cry 4's map. Stories and characters are debatable and vary per one's own interests. One character like Vaas from Far Cry 3 or Pagan Min from Far Cry 4 often steals the show of their respective games but can be pushed to the sidelines by the narrative but easily become the most memorable part of the game. I've enjoyed the games for what they are (Primal was unexpectedly delightful for me) and each game offers some interesting lore, backstories and characters as wells tedious staples of Ubisoft games (hunting/crafting, collectibles, etc.).
[QUOTE=markfu;52277169]Also here are the released character trailers, which I actually found more interesting than the reveal trailer. [media]https://www.youtube.com/watch?v=8pFHPq84iB0&index=4&list=PLpwyzkZha0Z6i7hGiMlsERz4mQd5RoafB[/media] [media]https://www.youtube.com/watch?v=c9wCR1dezsc&index=3&list=PLpwyzkZha0Z6i7hGiMlsERz4mQd5RoafB[/media] [media]https://www.youtube.com/watch?v=CWQKZGHSdrE&list=PLpwyzkZha0Z6i7hGiMlsERz4mQd5RoafB&index=2[/media][/QUOTE] Those swear bleeps are fucking irritating. Completely spoil the mood of the trailers
[QUOTE=Kecske;52277153]You will be playing as a deputy sheriff, bringing along a few officers with you. Pretty sure at the beginning of the game no one in the outside world has any idea how organized and equipped these guys are.[/QUOTE] I think this elephant in the room will be a critical one Ubisoft will need to address, and how they do so will determine a lot of the tones and themes of the game. From my perspective and experiences, it's only a small chance a dangerous group like this isn't known at the federal level, but for feds it's only a matter of priority and the strength of their case. The government hasn't sent guns on Scientology, a well known group with a largely shady MO, probably because the case just isn't strong enough yet to conclusively say they are operating outside the limits of religious freedom, despite Scientology's largish social impact in our culture. Having been a member of Montana's rural community, the more accurate question isn't whether federal or even state government would know, but rather whether they would care. To large governing bodies, it's not a very pragmatic concern that a single county goes dark. In fact, these communities often rely a great deal on self-governance just to keep the lights on and schools open. Higher levels of government often rely on these communities to voluntarily receive support in matters such as infrastructure and public health, and if one community doesn't come to the window to claim their slice, they aren't about to send agents or employees to investigate the matter. Which means self-determinism away from societal norms with a pinch of feeling disregarded or forgotten by a larger whole can lead to radicalization or disinformation. A violent, power hungry religious cult is a bit extreme and unfortunately only mostly in the realm of fiction, but it can be an interesting consequence to explore in a parallel setting. When things begin to get weird or violent, it obviously won't escape the attention of local community members early on, and this information will ripple to the state and national level undoubtedly, but will state law enforcement care that someone's Aunt Barbara was last seen entering the local crazy's fortified compound and not since? Possibly, but not over pre-existing concerns like the rural meth crisis, or water rights disagreements that span multiple counties and interests, or whether people are killing recovering wolf populations that garners nation-wide attention, (or god forbid a Senator puts a reporter in a choke-hold. That's definitely greater priority than Barbara for sure). Notes will be taken, tabs will be kept, but until the group starts having significant impact on the state's well being or cultural conscience, frankly it's someone else's problem (like local law enforcement) until then. This is only how I would frame it personally, being someone who was involved in the sort of community being used as a setting here and possessing a shallow understanding of problems these communities often face. Obviously I have my personal interests in these issues getting the exposure a AAA game release often gets. How Ubisoft will choose to approach it will be interesting to see and I am very curious to see what they come up with. PS: Can confirm. Dumb cowboys stealing kisses from small town girls is a thing. Source? Old cowboy I worked with though he may have been jerking my chain.
wait a second isn't hope county the same name of that place from Hitman Absolution
Wow. That looks pretty damn good.
[QUOTE=Scorpo;52278179]wait a second isn't hope county the same name of that place from Hitman Absolution[/QUOTE] What the fuck is a Hitman Absolution
[QUOTE=Scorpo;52278179]wait a second isn't hope county the same name of that place from Hitman Absolution[/QUOTE][url]http://hitman.wikia.com/wiki/Hope[/url] apparently though this one is set in south dakota
Oh hey, it's Outlast 2 if the main character wasn't braindead.
kinda surprised there's so many people in this thread shitting on a game they know nothing about yet just because it's ubisoft
[QUOTE=sourcegamer101;52278421]kinda surprised there's so many people in this thread shitting on a game they know nothing about yet just because it's ubisoft[/QUOTE] Honestly, Ubi can actually push out some legit great gems now and again. Watch Dogs 2 sounds like the most recent one. I think it's the E3 shit and the overused formula used in their major title games, which they seem to be trying to fix.
[QUOTE=Zeos;52278365]Oh hey, it's Outlast 2 if the main character wasn't braindead.[/QUOTE] With surprisingly less dead babies. [editline]26th May 2017[/editline] [QUOTE=markfu;52277321]Probably trying to get that sweet sweet ad revenue or something(?). There's some full cut trailer (basically all of them stitched together) that doesn't have censoring.[/QUOTE] You got a link?
[video=youtube;sxav5An1sAs]https://www.youtube.com/watch?v=sxav5An1sAs&feature=youtu.be[/video] Uncensored Skip to 2:05 for Nick Skip to 3:25 for Pastor Jerome Skip to 4:58 for Mary
It's fan spliced since its just each trailer played one after another. Character ones start at about 2:07. [media]https://www.youtube.com/watch?v=sxav5An1sAs[/media] [editline]26th May 2017[/editline] Oof, ninja'd.
[t]http://cdn.akamai.steamstatic.com/steam/apps/552520/ss_b720a79d235355ae1eda3ec4e3b4e4d7953b4061.jpg?t=1495815485[/t] [t]http://cdn.akamai.steamstatic.com/steam/apps/552520/ss_5b5701cb9cc39b661d6a2903a97e0bb75eb2a6c6.jpg?t=1495815485[/t][t]http://cdn.akamai.steamstatic.com/steam/apps/552520/ss_7de8b131d724e3a85c2af1e4207c033ce3ac2a41.jpg?t=1495815485[/t] The smell of fresh Ubisoft bullshots.
[QUOTE=Funktastic Dog;52277770]Youre talking like all of those games are written by the same people. They arent. Also, try and make your points more succint. That post was way too long.[/QUOTE] I'll try to be more focused this time: You have characters like Aiden: Gruff, kinda the lonely character. He talks like a robot just like how his dialogue sounds. Montreal didn't go to expand on his "anti-hero" actions, except near the end where we see his family being affected by it. Chance blown. The robot dialogue goes the same for the AC games. Characters like Jason and Ajay are meant to appeal to younger people but on the same side the games are aimed for adults for the content they have. You have this clash between Corny/dumb dialogue and the adult content they have. Ajay was even supposed to be a polite character but you never get that feeling while playing him. They both spout dumb lines out all the time. There is one game where it worked: Blood Dragon. It was a cheesy 80's science fiction flick of a game and the dialogue felt right. But the same approach of this kind of dialogue and general writing is applied to games like Far Cry 3 and 4 that also try to take themselves kind of serious. You have ridiculous things happening in those games but the atmosphere and the writing (like setting up intimidating villains) clash with it and it doesn't feel right. On top of it, it feels like older people writing what they think young adults would say, and additionally, it's not even good stuff. It feels average. It gets the job done, but when you think about it's not [I]that[/I] good. Compare it with games like Uncharted or The Last Of Us. The writing feels right. Sometimes the ridicilousness is referenced by characters like Nathan. They talk like actual human beings. Maybe it's a bit unfair to compare, because their games tend to be linear-driven. Jesus, I turned it into a long text again. TL;DR: Robot dialogue, not enough trying to expand on certain themes, clash between serious dialogue and atmosphere with ridiculous gameplay, Blood Dragon did the cheesy dialogue correctly, Naughty Dog games is an example of authentic dialogue. I also looked it up and indeed you are right, Wildlands wasn't made by Montreal that are responsible for the majority of the games I listed. I took the example of Wildlands out.
[QUOTE=Keychain;52278597][t]http://cdn.akamai.steamstatic.com/steam/apps/552520/ss_b720a79d235355ae1eda3ec4e3b4e4d7953b4061.jpg?t=1495815485[/t] [t]http://cdn.akamai.steamstatic.com/steam/apps/552520/ss_5b5701cb9cc39b661d6a2903a97e0bb75eb2a6c6.jpg?t=1495815485[/t][t]http://cdn.akamai.steamstatic.com/steam/apps/552520/ss_7de8b131d724e3a85c2af1e4207c033ce3ac2a41.jpg?t=1495815485[/t] The smell of fresh Ubisoft bullshots.[/QUOTE] They keep doing this and people will keep taking the piss outta them.
Can we get some actual gore this time? Shooting people doesn't feel right if they don't fall apart.
[QUOTE=Hogie bear;52278620]They keep doing this and people will keep taking the piss outta them.[/QUOTE] Or people will get over it and stop freaking out over every single time they release super early pre-release screenshots.
[QUOTE=honestfam;52277698]Same goes for 4 and Pagan Min, the story just loses itself among all the repetitive outpost clearing bullshit and you forget anything was ever happening, but the beginning and the last few minutes are okay and Min was a fairly interesting villain.[/QUOTE] i'm still mad we can't pick his side if we sit at the crab rangoon table
[QUOTE=simkas;52278733]Or people will get over it and stop freaking out over every single time they release super early pre-release screenshots.[/QUOTE] Oh dont even give me that. There's nothing 'pre-release' about these images. These are fabricated images played off as real gameplay and you know it. They did the same with siege and they're doing the same now.
the dogs in pictures 1 and 3 make me think they're gonna bring back some of that animal taming thing from FC:P (except instead of taming i guess you just find them abandoned or something?) could be interesting
[QUOTE=Hogie bear;52278768]Oh dont even give me that. There's nothing 'pre-release' about these images. These are fabricated images played off as real gameplay and you know it.[/QUOTE] Yeah, and? At no point are they saying that they are actual in-game screenshots. They're basically just artwork.
Saw this on the Steam page. [img]http://i.imgur.com/X4zSTBT.png[/img] 5 development teams?
[QUOTE=Tuskin;52278788]Saw this on the Steam page. [img]http://i.imgur.com/X4zSTBT.png[/img] 5 development teams?[/QUOTE] All Ubisoft games have pretty much every other Ubisoft team also contributing to the game in some way. That's why their end credits are always so insanely long, it's basically just lifting every single Ubisoft employee.
[QUOTE=Tuskin;52278788]Saw this on the Steam page. [img]http://i.imgur.com/X4zSTBT.png[/img] 5 development teams?[/QUOTE] often, assets and some parts of a triple-a game are often outsourced to or co-developed with other studios
[t]http://cdn.edgecast.steamstatic.com/steam/apps/552520/ss_54e115519104798a3a2dc55e6de3d4974e144b77.jpg?t=1495815485[/t] This screenshot seems pretty real.
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