• Maya Shattering Plugin
    78 replies, posted
[QUOTE=Maya2008;29660932]I'd suggest just look through some random demo videos on youtube. and I fixed undo :] I am also implementing the physics part with my friend. Next release will be beta with realtime, on-the fly shatter.[/QUOTE] awesome, cant wait. This is a really awesome tool to create random shapes
No maya 2012 support? It would be nice.
Any chance of some maya 2012 x64 love?
I'll need to dl and install 2012 x64 then xD
I registered for this board just so I could confess that I'm a moron who can't seem to get this plugin working. :< I copied the mll to what I thought was the correct folder (maya\2011-x64\prefs\scripts) and I managed to see the menu item, but when trying to run it, I'm told various procedures can't be found (crack/shatter). I'm sure I did something stupid (or didn't do something smart). Help?
Well done for taking credit for stuff that isn't even yours.
[QUOTE=KingstonCEO;32368937]Well done for taking credit for stuff that isn't even yours.[/QUOTE] Um...was that directed to me? If so, why? I didn't claim credit for anything -- I simply asked for help with something, and this thread seemed the most logical place to ask.
[QUOTE=Bgoulette;32369051]Um...was that directed to me? If so, why? I didn't claim credit for anything -- I simply asked for help with something, and this thread seemed the most logical place to ask.[/QUOTE] Did I quote you? No. Did I specify you in my post? No. You must be stupid, how on earth could you possibly think I was talking to you? Are you that self-obsessed? It was directed at the OP. This is directed at [B]you[/B].
I am having the same trouble, I am using Maya 2012, 64-bit and when I try to load the plugin through the plugin manager, I get the below error. // Error: The specified module could not be found. (Super_Smash_Pro) Could someone kindly help me understand where I am going wrong? [QUOTE=Bgoulette;32363913]I registered for this board just so I could confess that I'm a moron who can't seem to get this plugin working. :< I copied the mll to what I thought was the correct folder (maya\2011-x64\prefs\scripts) and I managed to see the menu item, but when trying to run it, I'm told various procedures can't be found (crack/shatter). I'm sure I did something stupid (or didn't do something smart). Help?[/QUOTE]
Just compiled for Maya 2012 x64 :] [url]http://dl.dropbox.com/u/1531165/Super_Smash_Pro_Beta_1_1.zip[/url]
Thanks a lot! I downloaded the new compiled version, but I am still getting the same error while trying to load the plugin via windows->plugin manager. :( Just to reiterate, 1) I put Super_Smash_Pro.mel file in "\Documents\maya\2012-x64\prefs" 2) I copied the two .mel files into "Documents\maya\2012-x64\scripts" 3) I placed "Super_Smash_Pro.mll" under "Program Files\Autodesk\Maya2012\bin\plug-ins" I have also removed all of the other plugins that I have as you have suggested to one of the users in sometime back. Is there something that I am missing? [QUOTE=Maya2008;35522833]Just compiled for Maya 2012 x64 :] [url]http://dl.dropbox.com/u/1531165/Super_Smash_Pro_Beta_1_1.zip[/url][/QUOTE]
Your shatter plugin is phenominal! I'm trying to use it on a project right now that uses Maya 2013 for OS X Lion 10.7.4. There does not appear to be a location fo put the .mll file that I can find. I have it in all of the plug-in folders that Maya uses to search, but it does not show it. If there is any way you would be able to compile out a version for this I would greatly appreciate it! I'll send you a link to our video when it's finished so you can see your plugin in use! :dance:
I'm afraid I don't have a Mac to compile :/ You got a windows machine?
Indeed I do. Man if you could do that it would be awesome!! [QUOTE=Maya2008;36422198]I'm afraid I don't have a Mac to compile :/ You got a windows machine?[/QUOTE]
Can someone who managed to install the plug-in correctly please take a few minutes to explain how they did so? In the RAR download there are 3 files, the 'ReadMe.txt' , 'Super_Smash_Pro.mel' , and 'Super_Smash_Pro.mll'. The instructions say: INSTALL ------------- 1. Place "Super_Smash_Pro.mel" in maya\2011-x64\prefs\scripts 1.5. Create "userSetup.mel" under the same folder if it doesn't exist 2. Add "source Super_Smash_Pro;" in "userSetup.mel" 3. Open/restart Maya 4. Go to plugin manager 5. Browse for Super_Smash_Pro.mll and load My questions are: Q1- instruction 1.5 - how do i create a .mel file? or is this a folder called 'userSetup.mel'? Q2- what should instruction 2. really say? i think there is a typo there, what does source refer to? Q3- why are some people talking about adding 2 .mel files in the thread, where does the second one come from? Apologies for my lack of understanding here, I am not good at this kind of thing, any help would be amazing as this plug-in looks fantastic! Cheers.
[QUOTE=Maya2008;29201439] are you using Maya2011 x64?[/QUOTE] Does it work on Maya 2010?
Implemented same algorithm on Havok. [media]http://www.youtube.com/watch?v=lPmszPzDnio[/media] It generates cracks upon initial impacts, then it shatters into pieces when hit again. It only processes maximum of two fractures per frame, then it queues the remaining fractures into later frames. It has almost no performance hit on the engine.
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