• Midi-controlled animation in SFM- 300 balls being flung around to classical music!
    12 replies, posted
[media]http://www.youtube.com/watch?v=yRL6zKBLyX0[/media]
he better offer a download.
Animusic
[QUOTE=Aircraft;43242859]Animusic[/QUOTE] Exactly what I was thinking. Reminded me heavily of Pipe Dream. For those of you who don't know what I'm talking about: [media]http://www.youtube.com/watch?v=hyCIpKAIFyo[/media] Fun fact: The realtime version of that is still available and works! [url=http://amddevcentral.com/Resources/archive/legacydemos/pages/ATIRadeon9700Real-TimeDemos.aspx]Download.[/url]
I can only imagine how hectic when this is put to something more complicated like Mars or Jupiter. Molly on the Shore...
[QUOTE=Aircraft;43242859]Animusic[/QUOTE] First thing that came to mind, gonna watch some now.
With opening notes like that, I was half-expecting "Spooky Scary Skeletons"
i read mind-controlled animation in sfm
I really want to see some sort of fighting game mode where cover raises and falls like this to music.
I really love that music. And i'm glad I wasn't the only one reminded of Pipe Dream.
For those wondering - the music in the OP is Rachmaninoff's Prelude in C# minor.
There really wasn't any sense of cohesion to this. I mean, a note would play, and then some panels somewhere over there would go off, a note lower than that would play, and a few panels somewhere else unrelated to the first panels would go off. Plus, the panels only really work well for the slow notes, since when the speed picks up they start to look really bad. Made it look pretty sloppy IMO
The placement of the tiles and the camera work were pretty bad TBH. The outermost panels on each side didn't even move, meaning most of the balls just rested outside of the action and the tiles which did move didn't seem to be in any logical position. As for the camera work the shots of the underside of the panels were far too long, mostly showed inactive panels, and happened too much. The shot where the camera pulled back to see the panels leap up was poorly shot as the panel moved when they were behind the camera and the viewer was given a view of an already extended panel slowly resetting. The idea was good but the execution was pretty sloppy.
Sorry, you need to Log In to post a reply to this thread.