[QUOTE=Wafflemonstr;52651700]I've never had a problem with the creation club, I've just looked at it as additional mods with a slightly higher quality standard(as far as compatibility and bugs go), but those prices are atrocious.
Considering that $14.99 gets you just 1500cc, and most of those are 300cc+, you'd get like three mods before you're out of credits...[/QUOTE]
Your lack of self respect and bad money mangerment is killing gaming.
I mean your the type of people that motivate Bethesda to pull this shit.
Also look at GTA Online for why microtransaction is a bad idea. You cant even pick up the game and play it for the first time anymore because everybody is either a multi-billionaire with supervillian weapons and toys or a hacker.
You would have to grind forever just to buy warehouses just so you can afford to grind for more things.
[QUOTE=Rellow;52653573]I can easily see a big dumb witch hunt starting with droves of idiots flaming anyone who made content for the CC.[/QUOTE]
Yeah except people like Elianora and Arthmoor whom routinely talk shit about their own fans on a regular basis, much less the CC employing two people banned for open racism.
The CC is just a mess.
[QUOTE=cdr248;52652422]He's just been with Beth for a while. The whole company seems to have a big problem with favoritism. People don't want to fire their friends even if they aren't the best for the job.[/QUOTE]
Pete Hines is hardly an unfortunate spokesman for a company that embodies his tastelessness.
[QUOTE=Sky King;52654363]Your lack of self respect and bad money mangerment is killing gaming.
[/QUOTE]
How is that a lack of self respect?
[QUOTE=Tuskin;52654707]How is that a lack of self respect?[/QUOTE]
People shooting their anger loads after reading everything before the comma and disregarding the rest I guess.
[QUOTE=Tuskin;52654707]How is that a lack of self respect?[/QUOTE]
If you happily let companies sell you garbage that should and couldve been free with the argument that "hey atleast its not too pricey!"
[QUOTE=Sky King;52654787]If you happily let companies sell you garbage that should and couldve been free with the argument that "hey atleast its not too pricey!"[/QUOTE]
I don't see how that is self hating.
Should people not be compensated for their hard work?
This isn't the first game to allowing charging for addons.
I don't agree with the pricing Bethesda has set out, but I'm not against people being compensated for their work.
I would never pay for anything on the CC at these prices.
[QUOTE=Pretty Obscure;52654709]People shooting their anger loads after reading everything before the comma and disregarding the rest I guess.[/QUOTE]
Except that's pretty much exactly what you do every time someone doesn't grovel before your waifu, ironic.
This is a well documented string of anticonsumer and poorly managed and implemented decisions, none of which need to exist. There's nothing stopping Beth from saying to the PC community "give a console brother some love, and we'll throw you some fair dollaridoos". Nothing.
This is a very clear step at consumer conditioning to accept and praise lifetime microtransactions to get 3x/4x revenue from a single SKU, and it smells to high heaven.
[QUOTE=27X;52654903]Except that's pretty much exactly what you do every time someone doesn't grovel before your waifu, ironic.
This is very clear string of anticonsumer and poorly manged and implemented decisions, none of which need to exist. There's nothing stopping Beth from saying to the PC community "give a console brother some love, and we'll throw you some fair dollaridoos". Nothing.
This is a very clear step at consumer conditioning to accept and praise lifetime microtransactions to get 3x/4x revenue from a single SKU, and it smells to high heaven.[/QUOTE]
What are you even talking about. :v:
[editline]boop[/editline]
Like, the original post just said that they didn't mind the concept of the creation club but that these prices are dumb, which the other dude somehow interpreted as being a pro stance for the whole thing apparently as he goes off about the poster's apparent personal responsibility for destroying the entire games industry (even though they're against the prices) and then somebody else basically says "why tho" and I basically say they must not have read the whole thing where he openly says that it's bad, and here you fly out of the gate with a vague personal jab at me for some reason, and rant about something virtually entirely unrelated to this string of posts.
[QUOTE=Sky King;52654363]Your lack of self respect and bad money mangerment is killing gaming.
I mean your the type of people that motivate Bethesda to pull this shit.
Also look at GTA Online for why microtransaction is a bad idea. You cant even pick up the game and play it for the first time anymore because everybody is either a multi-billionaire with supervillian weapons and toys or a hacker.
You would have to grind forever just to buy warehouses just so you can afford to grind for more things.[/QUOTE]
lmao maybe I like supporting mod makers? I have no qualms with paid mods because 90% of the time they are adding something very beneficial to the game, for free. In the case of HOI4, which I play a lot, the mod Kaiserreich for it is literally better than the base game, and is 100% free.
The only issue I have is the percentage of each sale bethesda takes.
The biggest problem with CC is the fact that it requires game updates every time new content is added, as the mods are literally preloaded on the fucking disk.
That means every time new microtransact- I mean paid mo- I mean creation club content is added it will break free mods.
Add on to the fact that creation club restricts mod size quite heavily and you'll never see proper mods that deserve to earn (like full conversions, whole continents of content, or exceptionally well done quests with space-eaters like voice acting or etc.) actually show up on CC.
People are living with this now, but I guarantee you when modders realize they have to come back to the game every few months to update their FO4 mods because yet another CC update broke it, the community as a whole is going to tear Bethesda a new one.
Or more likely, the community is going to set a game version standard and just have everyone never update again.
The whole reason Bethesda games have their modding communities last so long is because the game version eventually freezes and shit like SKSE or FOSE doesnt need to constantly update anymore, you take that away and those communities are going to start forcing game versions like the old days (fracturing the community heavily) or give up entirely.
Can you imagine in the future where, if you want to play a really popular but pretty old version of a FO4 quest, you'd have to downgrade your game version? Especially if other mods you like require a DIFFERENT game version?
[QUOTE=ntzu;52656197]
Can you imagine in the future where, if you want to play a really popular but pretty old version of a FO4 quest, you'd have to downgrade your game version? Especially if other mods you like require a DIFFERENT game version?[/QUOTE]
Best thing about this is that you can't even stop updates as far as I can tell on steam
and also you 100% cannot downgrade versions with steam
[QUOTE=Wafflemonstr;52656166]lmao maybe I like supporting mod makers? I have no qualms with paid mods because 90% of the time they are adding something very beneficial to the game, for free. In the case of HOI4, which I play a lot, the mod Kaiserreich for it is literally better than the base game, and is 100% free.
The only issue I have is the percentage of each sale bethesda takes.[/QUOTE]
Then put your money where your mouth is and donate to modders instead of asking everyone to put up cash for [i]paid mods[/i]
Even if this paid mod shit was okay, drawing a line and demonizing them for taking a cut for their hosting and testing and dealing with Sony would be silly
Especially since the revenue is calculated in paypoints so Bethesda and valve/Microsoft/Sony already got their cut long before you would've "paid the modder" with Disney dollars
[editline]7th September 2017[/editline]
With how ridiculously large the point amounts are I would not find it surprising in the slightest to hear that modders get all of what they asked for and Bethesda bolstered the cost to match a "cut" they would've taken
Bethesda is the one game company people can't stand to play their original, vanilla games. For the most part, people simply [I]can't.[/I] I run Skyrim just fine, but the vampire DLC kept crashing on me. Without the script extender mod, I literally wouldn't have been able to finish content that I paid for.
This is my problem with it, that I suspect Bethesda's going to charge gamers another fee just to play the game they already bought. Is that a valid concern? I have no idea, but I know that I have it.
[QUOTE=usaokay;52657146]From what I can understand about everything:
- Bethesda gets pitched ideas on what thing to put into their games.
- Ideas can't be based off of a community-originated creation, so it has to be entirely new. Problem here is that with money in the mix, free mods is at risk of dying out as modders will now get the stench of money in their sights.
- They employ their own people, contractors, or the best community creators to make the content.
- One-time payment to the guy who pitched it rather than receiving profit over time.
- The first wave of CC content is really comparable to the free mods right now, thus everyone is calling the CC stuff, "Paid mods."
- Compared to free mods as competitors, the "paid mods" are really lacking in quality and content.
- Price is also debatable. Not sure if people want to pay $4-5 for armor or gameplay enhancements (like the weapons or backpack) along with some really small quest and certain uncustomizable items.
I kinda want to see where they go with this now with all of the criticisms and whatnot. Will future "paid mods" get better? Who knows???
In fairness, compared to the shit content that was Steam's failed attempt of paid Skyrim mods ([url=http://imgur.com/gallery/qFlFa]example 1[/url] [url=http://imgur.com/gallery/bqcla]example 2[/url]), Fallout 4's CC content contain better quality stuff, but only by comparison. Compared to F4's free mod counterparts? Not so much.
Not in defense of CC and paid mod. Hopefully Bethesda will get better even though they're learning at approximately the rate of a game journalist playing Cuphead[url=https://www.youtube.com/watch?v=iOtf2vVScOc].[/url][/QUOTE]
I don't think free modding is at any risk of dying out, because Bethesda has to approve and fund mod ideas.
The amount of modders with ideas for mods will far exceed Bethesda's capacity to approve, fund, and vet them all. All of the modders that are turned down by Bethesda will have to either make the mod themselves, or not make it at all - the exact same scenario as before Creation Club was ever even thought of.
I think Creation Club has actual merit, [b]if[/b] it is actually implemented the way Bethesda proposed it: bring modders on board, fund and support them with Bethesda personnel, and use their expertise and ideas to generate unique content.
This is a blundering first step, releasing minimal-effort reskins and a few minor replacements. If they wanted to make a good first impression, they really should have launched with a new quest.
Doesn't even need to be that big or complicated - a few NPCs to talk to, a few new interior areas to explore (there are [b]tons[/b] of buildings in Fallout 4 you can't enter, so any one of them could be repurposed), a few stages to the quest (even if it's just "go fetch this from location A; oh no, raiders stole it, go to location B to get it; great, now bring it to location C"), and a maybe a novelty weapon using a new model to show off the ability to add custom assets (like the Broadsider, for example).
That would have been a [b]much[/b] stronger demonstration of what the Creation Club could offer. Even if it isn't much by any stretch of the imagination, it at least signals "Hey, Creation Club content can and will add new playable material", which to me was always the core idea behind it - mini-DLCs that aren't fully created in-house by Bethesda.
[QUOTE=UnidentifiedFlyingTard;52650331]Pete Hines is a fucking moron, not sure why anyone is surprised he would defend this to the death.[/QUOTE]
or it's his job to protect this ( he's the pr guy tight,.?)
I don't know what's going to die first. Either Bethesda's future games in the Fallout and Elder Scrolls series will be boycotted, because I'm 101% sure they won't allow free mods in these games now that CC is up. Or the community will vanish and Bethesda will be known as Take-Two, until they realize "banning" mods was a terrible decision.
[QUOTE=thepain;52658485]or it's his job to protect this ( he's the pr guy tight,.?)[/QUOTE]
Pr guy doesnt mean to just defend. Typically they're [I]supposed[/I] to be the middleman between company and consumer, relaying consumer feedback to their company.
Pete is just a dingus
[QUOTE=ClarkWasHere;52659524]Pr guy doesnt mean to just defend. Typically they're [I]supposed[/I] to be the middleman between company and consumer, relaying consumer feedback to their company.
Pete is just a dingus[/QUOTE]
He told PsySyndicate that they were releasing a game this year then posted on Twitter saying people should ignore what he said.
Some of you guys are forgeting that some Bethesda games are almost unplayable without mods that fixes shit Bethesda never brothers to do.
The modding community have been doing absolutely great before Valve tried bringing money into it for no reason just so they can profit off other peoples work. Theres no valid reason to even support this shit.
[QUOTE=Sky King;52659642]Some of you guys are forgeting that some Bethesda games are almost unplayable without mods that fixes shit Bethesda never brothers to do.
The modding community have been doing absolutely great before Valve tried bringing money into it for no reason just so they can profit off other peoples work. Theres no valid reason to even support this shit.[/QUOTE]
The funny thing is that if Creation Club really is .esl only, then the file format for its mods are so limited in size that you can't even hope to fit an actual standardized bug fix mod onto it. Though I suppose that's for the better, since if they actually put a bug fix mod to be purchased by microtransactions, you'd see the rage of a heat equivalent to the sun.
yeah pete hines has been doing a [I]really bad job[/I] at the whole "make people not angry at bethesda" thing
unless he has this master plan to make everyone angry at him, instead :v:
[QUOTE=Simplemac3;52660102]yeah pete hines has been doing a [I]really bad job[/I] at the whole "make people not angry at bethesda" thing
unless he has this master plan to make everyone angry at him, instead[/QUOTE]
"Maybe if I light my own fire it will make that other fire look smaller!"
[QUOTE=cdr248;52652422]He's just been with Beth for a while. The whole company seems to have a big problem with favoritism. People don't want to fire their friends even if they aren't the best for the job.[/QUOTE]
Been thinking about this ever since Skyrim.
There's no other reason for that game having such shit animations, other than not hiring someone competent and sticking to the guy they've had since Morrowind.
And then even in Fallout 4 they got someone competent with animation, but couldn't even be arsed to do proper research.
[QUOTE=Sunday_Roast;52660386]Been thinking about this ever since Skyrim.
There's no other reason for that game having such shit animations, other than not hiring someone competent and sticking to the guy they've had since Morrowind.
And then even in Fallout 4 they got someone competent with animation, but couldn't even be arsed to do proper research.[/QUOTE]
If I remember correctly the lead animator of Skyrim was some guy that failed his animation classes 3 times but was best friends with Tod Howard
If Bethesda is supposedly releasing free mods as paid mods, I wonder why they can't endorse Skyrim's Unofficial Patches and put them in the official game, for no additional cost.
I mean, why can't they make USLEEP and the other patches "official"? I bet their contract specifies their game should have tons of bugs.
[QUOTE=SpartanXC9;52660609]If I remember correctly the lead animator of Skyrim was some guy that failed his animation classes 3 times but was best friends with Tod Howard[/QUOTE]
Surely it's possible for just about anyone to Motion capture for relatively cheap. I've seen people do some pretty nice stuff with just a Kinect in their home, Rooster Teeth does motion capture... So surely Bethesda could do it, too
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