[QUOTE=doggyalt;26514388]I've spent hours cleaning up boolean meshes. They tend to have overlapping vertices and the like. He's obviously making it for source so it needs to be a clean mesh. It would be much easier to just use the bridge modifier.[/QUOTE]
You're booleaning it wrong then
no
What happened to your not alt?
[QUOTE=johan_sm;26516164]What happened to your not alt?[/QUOTE]
Gestapo <3 couragedog in a creepy way and baned everyone
Wait wait what? How did I miss that?
[QUOTE=johan_sm;26516944]Wait wait what? How did I miss that?[/QUOTE]
was in the confession thread, and everyone, including doggy, were being creepy and derailing the thread.
so they all got banned.
[QUOTE=Semaru;26509898]Yesterday I started to model Flamethrower
WIP Render:
[img_thumb]http://img225.imageshack.us/img225/7387/wipc.png[/img_thumb]
Also,
anyone knows how to carve a hole like this:
[img_thumb]http://img684.imageshack.us/img684/4292/carve1.png[/img_thumb]
without getting effect like this:
[img_thumb]http://img834.imageshack.us/img834/2528/carve2.png[/img_thumb]
(i mean missing faces if someone haven't noticed)[/QUOTE]
That's a damn long pilot light :v:
[QUOTE=broo20;26517622]was in the confession thread, and everyone, including doggy, were being creepy and derailing the thread.
so they all got banned.[/QUOTE]
I didn't do shit. One guy said "FPers would fuck anything that moves" and got a month ban.
Couragedog got nothing and she made it even worse.
Ultra-Patchy sidewalk activated! Just testing materials and objects for the sidewalk.
[img]http://i14.photobucket.com/albums/a345/ajackss/sidewalkz.jpg?t=1291607222[/img]
[QUOTE=Semaru;26509898]Yesterday I started to model Flamethrower
WIP Render:
[img_thumb]http://img225.imageshack.us/img225/7387/wipc.png[/img_thumb]
Also,
anyone knows how to carve a hole like this:
[img_thumb]http://img684.imageshack.us/img684/4292/carve1.png[/img_thumb]
without getting effect like this:
[img_thumb]http://img834.imageshack.us/img834/2528/carve2.png[/img_thumb]
(i mean missing faces if someone haven't noticed)[/QUOTE]
Why do you even need to do boolean on that?
Just add two edge loops, delete faces, and fill-hole oO
Super Meat Boy Character.
[media]http://img258.imageshack.us/img258/3835/meatboy02.png[/media]
It's not exactly as I expected it to be, but it isn't that bad anyway.
Edit:
Just reworked on it, looks way better IMO..
[img]http://img844.imageshack.us/img844/4741/meatboy04.png[/img]
[QUOTE=doggyalt;26510087]Do not use boolean. It's much more trouble than it's worth.[/QUOTE]
I use it very rarely. For game models i tend not to use it.
[QUOTE=nVidia;26522852]I use it very rarely. For game models i tend not to use it.[/QUOTE]
THANK YOU
i felt so singled out :(
[QUOTE=Rago;26505515]Hey guys, I'm looking for a photo with a HDRi so that I can composite, but I can't find any![/QUOTE]
[url]http://cg.tutsplus.com/freebies/textures/freebie-8-awesome-ocean-hdris/[/url]
I found this just a bit ago, Rago. :buddy:
I made some changes to my Meat Boy model : Fixed arms, they were too big, lol.
I think it looks a lot better now.
[URL=http://img545.imageshack.us/img545/576/meatboy05.png][IMG]http://img821.imageshack.us/img821/2149/meatboy05mini.png[/IMG][/URL]
(Click on the image to view full version).
skin model and T-cell that will be used in a short video clip:
[img]http://img195.imageshack.us/img195/6707/15112179.png[/img]
the blood vessels model will be changed.
maybe im retarded but i cant figure out how to import the materials from
[url]http://www.vray-materials.de[/url]
into the material editor in 3dsmax 2011.
[editline]8th December 2010[/editline]
if someone would be kind enough to explain it for the challenged i would appreciate it.
[QUOTE=Kybalt;26560472]maybe im retarded but i cant figure out how to import the materials from
[URL]http://www.vray-materials.de[/URL]
into the material editor in 3dsmax 2011.
[editline]8th December 2010[/editline]
if someone would be kind enough to explain it for the challenged i would appreciate it.[/QUOTE]
Those scenes are usually saved as a zip in Max, which creates a MAXFILES text file telling Max where to find all associated bitmaps. Simply open the included max file, move the bitmaps to a preferred folder, use Asset Tracking in Max to point to the new directory, and save the material in a material library.
EDIT:
[url=http://www.chaosgroup.com/en/2/pressroom.html]Vray 2.0 finally released![/url]
Testing some render settings in Cinema 4D.
[media]http://www.youtube.com/watch?v=tABvN4SVJ9I[/media]
how do i use material libraries also the files downloaded are .mats
[QUOTE=Kybalt;26561727]how do i use material libraries also the files downloaded are .mats[/QUOTE]
I think I found something useful here :
[url]http://www.vray-materials.de/forum/showthread.php?tid=1408[/url]
[QUOTE=ferdam;26563965]I think I found something useful here :
[url]http://www.vray-materials.de/forum/showthread.php?tid=1408[/url][/QUOTE]
checked it, but these steps i cannot figure out for the life of me.
[img]http://img254.imageshack.us/img254/4409/ss20101208145719.png[/img]
and believe me i feel :downs:
[editline]8th December 2010[/editline]
help please
[editline]8th December 2010[/editline]
help please
Do you know how to open them in earlier versions of max?
Here's how I open them in Max 2010:
[img]http://up.dafk.net/files/32e34/mat.png[/img]
I know you said 2011 but it shouldn't be much different.
If that doesn't work go from step 1 to 4.
heres what i see after clicking step 3...
[img]http://img593.imageshack.us/img593/4381/ss20101208160128.png[/img]
[QUOTE=Kybalt;26569903]heres what i see after clicking step 3...
[img_thumb]http://img593.imageshack.us/img593/4381/ss20101208160128.png[/img_thumb][/QUOTE]
Just click and hold the material editor button, then you can choose to use the old editor.
I want renderman!
[QUOTE=Maya2008;26571395]I want renderman![/QUOTE]
No, unless you explain what your avatar is about.
[QUOTE=nVidia;26571764]No, unless you explain what your avatar is about.[/QUOTE]
It's that chick from Bleach anime, forgot her name.
[editline]8th December 2010[/editline]
[QUOTE=Maya2008;26571395]I want renderman![/QUOTE]
Also yes, I want too.
[editline]8th December 2010[/editline]
[QUOTE=Maya2008;26571395]I want renderman![/QUOTE]
Also yes, I want too.
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