Quick question:
I want to move on to something more advanced than Google Sketchup. I find the way you model in Sketchup very intuitive most of the time and would like to model in a similar method in a more advanced program. Is this:
a) Possible in any current modelling programs?
b) A retarded idea and I should just learn to model the standard way?
b) i) If I should learn to model the standard way, 3DSMax/Maya is the way to go, right?
[QUOTE=Sheogorath;23442695]Actually, if you're making a weapon from scratch you can use different 1st and 3rd person models.[/QUOTE]
Read my post again.
Oops, I misread it.
[QUOTE=x-quake;23439732]Also, I realized we might be talking about different bevels.[/QUOTE]
Oops. Sorry for the misunderstanding. I'm mainly talking about the tiny tiny ones. I just felt they didn't add enough tot he silhouette to be worthwhile.
It's looking great! Can't wait to see it textured.
I'm a complete beginner to 3D art, which I really want to get into. Can someone recommend me programs and/or tutorials? I'd really appreciate the help. PM me. Thanks!
Use blender. It's a great program and it's free.
[img]http://filesmelt.com/dl/Shack.png[/img]
Making a shack. WIP
sorry guys, got distracted. [url=livestream.com/daisdedicated]I'm back at it now.[/url]
also, is anyone going to Siggraph next week? :dance:
The music on the stream annoys me.
btw daijitsu you need to get a mic :v:
[QUOTE=DOG-GY;23454186]btw daijitsu you need to get a mic :v:[/QUOTE]
I totally do, but I can't talk right now. v:v:v
was playing some tf2 [img]http://fc06.deviantart.net/fs71/f/2010/199/e/4/Bat_by_krowten.png[/img]
You should add more than one light so you won't get the complete darkness shadow.
Or preferably global illumination.
Well, I'm texturing this:
[img]https://dl.dropbox.com/u/3657658/bowie22.jpg[/img]
But I need some help on how to save the UV Coordinates, not the .uvw file, the actual image for texturing, texporter doesn't work with 2010.
There's a render to template option under the tools dropdown on the Uvw unwrap window.
Texporter is effectively useless now. But get TexTools it's a godsend.
[editline]11:46AM[/editline]
[url]http://www.renderhjs.net/textools/[/url]
[QUOTE=Zyx;23455891]You should add more than one light so you won't get the complete darkness shadow.
Or preferably global illumination.[/QUOTE]
its not done yet :P and i know how to make a good render
Oh yay, I made some rocks.
[IMG]http://i32.tinypic.com/30a5fnq.jpg[/IMG]
[QUOTE=Zyx;23471628]Oh yay, I made some rocks.
[IMG]http://i32.tinypic.com/30a5fnq.jpg[/IMG][/QUOTE]
Work on that displacement map.
[editline]01:05AM[/editline]
[HD]http://www.youtube.com/watch?v=EcY70ih_u3Y[/HD]
:smug:
damn. thats trippin balls
That video is full of coolbeans. @_@
hot damn NVidia
[editline]1:11[/editline]
[del][url=livestream.com/daisdedicated]also streaming that project again[/url][/shamelessadvertising][/del]
now I'm playing games and drawing stuff. yay random livestream :buddy:
So I don't know if this is the place to ask this, but I'm trying to get into modelling and would like to know where you guys find reference images?
I personally just google images. But I've had some neat experience with [url]http://www.the-blueprints.com/[/url] :smile:
[QUOTE=nVidia;23477539]Work on that displacement map.[/QUOTE]
Yeah, I just took a bump map from another scene and used it as displacement.
And I have never really understood, what makes a good displacement map?
Should black be no change, and pure white is 100% displaced, or should I keep with gray'ish colors?
IF you have a good displacement map I can have a look at, I'd be happy.
[QUOTE=brainmaster;23488865]I personally just google images. But I've had some neat experience with [url]http://www.the-blueprints.com/[/url] :smile:[/QUOTE]
Oh god I love you! That site is perfect!
[QUOTE=Zyx;23490399]Yeah, I just took a bump map from another scene and used it as displacement.
And I have never really understood, what makes a good displacement map?
Should black be no change, and pure white is 100% displaced, or should I keep with gray'ish colors?
IF you have a good displacement map I can have a look at, I'd be happy.[/QUOTE]
Displacement map should be B&W image and also pretty blurry, run it trough photoshop gaussian blur filter, that should do it.
A nice example. [img]http://facultypages.scad.edu/~mkesson/vsfx319/wip/best_spring2006/vsfx319.1/jonathan_moore/nature_mort/displacement_map.jpg[/img]
[QUOTE=nVidia;23490944]Displacement map should be B&W image and also pretty blurry, run it trough photoshop gaussian blur filter, that should do it.
A nice example. [img]http://facultypages.scad.edu/~mkesson/vsfx319/wip/best_spring2006/vsfx319.1/jonathan_moore/nature_mort/displacement_map.jpg[/img][/QUOTE]
Is the new textures for the rocks better now?
[IMG]http://i29.tinypic.com/2e5ietw.jpg[/IMG]
[QUOTE=nVidia;23477539]Work on that displacement map.
[editline]01:05AM[/editline]
[HD]http://www.youtube.com/watch?v=EcY70ih_u3Y[/HD]
:smug:[/QUOTE]
check this out [url]http://vimeo.com/13457383[/url]
O__o
[QUOTE=daijitsu;23493911]check this out [url]http://vimeo.com/13457383[/url][/QUOTE]
That's just crazy.
And update. Any better?
[IMG]http://i30.tinypic.com/25qcc8z.jpg[/IMG]
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