[QUOTE=jjsullivan;26945627]Trying to get into more professional-like stuff, rough modeled a CZ 805s:
[img_thumb]http://dl.dropbox.com/u/10228890/cz.png[/img_thumb]
Wireframe(Projected, also, quads ahoy!):
[img_thumb]http://dl.dropbox.com/u/10228890/czwire.png[/img_thumb]
Also I only had a side reference, tried the best I could to approximate depth.[/QUOTE]
Unless you're texturing god, I'd advice you to first make hi-res version
[QUOTE=johan_sm;26946346]Unless you're texturing god, I'd advice you to first make hi-res version[/QUOTE]
Yeah, the gun is really flat from what I can see in my reference:
[img]http://world.guns.ru/userfiles/images/assault/as105/cz_805s_3.jpg[/img]
I guess I could add a bit more detail around the magazine well and the pistol grip. And there's that little thing on the right end that looks a bit like a sling attachment point.
the bullets appear to be facing the wrong way in that gun
[QUOTE=jjsullivan;26953731]Yeah, the gun is really flat from what I can see in my reference:
[img_thumb]http://world.guns.ru/userfiles/images/assault/as105/cz_805s_3.jpg[/img_thumb]
I guess I could add a bit more detail around the magazine well and the pistol grip. And there's that little thing on the right end that looks a bit like a sling attachment point.[/QUOTE]
Pretty nice but the butt end of the rifle looks bent downwards and sideways slightly. Is that intentional?
[QUOTE=Dark-Energy;26954572]Pretty nice but the butt end of the rifle looks bent downwards and sideways slightly. Is that intentional?[/QUOTE]
Yeah, I didn't like it that much so I left it out for the meanwhile.
Plus, I noticed the angle in which the picture is taken is about 5 degrees off the absolute top of it. But we can't be perfect now can we?
[QUOTE=Kybalt;26954473]the bullets appear to be facing the wrong way in that gun[/QUOTE]
I found that a bit weird too, never seen a gun that loads primers backward :\
[QUOTE=Dark-Energy;26954572]Pretty nice but the butt end of the rifle looks bent downwards and sideways slightly. Is that intentional?[/QUOTE]
The bend is intentional, quite a lot of nonstandard stocks do that.
[img_thumb]http://dl.dropbox.com/u/10228890/cz2.png[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/10228890/cz2wire.PNG[/img_thumb]
Sorry, my damn renders make the model invisible now ffs
Oh god the smoothing, it burns
[QUOTE=johan_sm;26958103]Oh god the smoothing, it burns[/QUOTE]
I know, if blenders render wasn't freaking out right now it wouldn't be like that.
[QUOTE=jjsullivan;26958853]I know, if blenders render wasn't freaking out right now it wouldn't be like that.[/QUOTE]
You sure? That sort of thing isn't usually the renderer's fault.
Grass
[media]http://www.abload.de/img/gerasssss9p9r.png[/media]
higher res:
[media]http://www.abload.de/img/gr_gr1xony.png[/media]
less dof:
[media]http://www.abload.de/img/gr_gr23q06.png[/media]
[QUOTE=Mitsuma;26962663]Grass
[media]http://www.abload.de/img/gerasssss9p9r.png[/media][/QUOTE]
It's like the windows xp's default background, except better.
Looks like a fake lawn
[QUOTE=johan_sm;26963584]Looks like a fake lawn[/QUOTE]
It doesn't really look fake, it just looks unnaturally well trimmed for a natural rolling hill.
[QUOTE=Pythagoras;26964103]It doesn't really look fake, it just looks unnaturally well trimmed for a natural rolling hill.[/QUOTE]
It looks like all blades are the same and trimmed, thus very fake lawn like
[QUOTE=Kybalt;26954473]the bullets appear to be facing the wrong way in that gun[/QUOTE]
I don't believe the gun is loaded in that picture... It looks like that's just the spring in the magazine...
Nice grass, model it yourself/hair and fur/autograss/other?
I think I saw someone working with voxels in this thread at around page 67 or so, I thought I'd give it a shot.
[img]http://waddles.teamawol.info/files/30_testvoxpot.jpg[/img]
I was trying to make a really basic animation of that transitioning into this.
[img]http://waddles.teamawol.info/files/31_testvoxpot2.jpg[/img]
But for some reason the particles wouldn't update properly, or, I don't know. Every time I tried, this is sort of what I got.
[img]http://waddles.teamawol.info/files/32_testvoxpot3.jpg[/img]
[b]Edit:[/b]
Hmm, I've managed to fix the random particles at the top but for some reason it won't create any new voxels, so it just cuts the teapot in half.
Are voxels a plugin or something? Can you teach me how to use them? I really need to know for a school project, I think it would be awesome to do some voxel animation.
[img]http://dl.dropbox.com/u/10228890/cz3.png[/img][img]http://dl.dropbox.com/u/10228890/cz3wire.png[/img]
Ah, much better. I don't know what happened, but I just exported to obj, imported, and suddenly it renders!
And as far as new details go(since it's far easier to see now), I added the gas block n' some more detail to the barrel(Alot better now too since it's detached from the body), added some more edges to it, added some loose nuts and bolts, fixed that charging bolt, and sights!
Also to the voxel guy I'm wondering, do you use a plugin in which utilizes voxel math or did you just fit an array of cubes to a model? Either way still looks very cool.
looks better but that model is p messy.
get rid of symmetry stuff if you don't need it. no point
[QUOTE=doggyalt;26968837]looks better but that model is p messy.
get rid of symmetry stuff if you don't need it. no point[/QUOTE]
Yeah, I've been working with the mirror modifier from the start. I'm getting to the point where I don't need it anymore though.
As for the messiness, I find it a tedious task to mark edges, guess I should do that more often.
It seems there are several ways to turn make a voxel model in 3ds.
One way I saw which works in vanilla 3ds was to make planes 100x100x100 with 50 segments or so each, attatch them all to the same model.
Then place your model into the 'grid', VolumeSelect the grid with the mesh (modifier), add a DeleteMesh modifier and then Shell, and it should do all the voxels fairly well, issue I found with this is it is very slow and also does the voxels inside the model aswell, as boxes I mean, not to mention it can 'leak' sometimes, not memory leak but just not correctly select the model.
However, I used the Krakatoa plugin which is extremely good for particles etc, this is just one of the things it can do.
Make a PRT Volume of your model, spacing will be the voxel size but make sure jitter is off, tick the shell seed, set the thickness to the voxel size and you should have all the edge particles, it very rarely leaks and seems to work quite well.
I can't seem to get the animation to work on mine though.
[IMG]http://img838.imageshack.us/img838/5145/glassdispersion.jpg[/IMG]
Just wanted to make some pretty caustics with dispersion. :3:
Vray 2.0 I assume?
[QUOTE=berryman13;26988754]Vray 2.0 I assume?[/QUOTE]
Yes
Just been working on some stores/apartments
[IMG]http://i150.photobucket.com/albums/s117/Pythagoras64/stores_01_render_01-2.jpg[/IMG]
The awnings look a bit shit right now, gonna use a texture with an alpha channel to get the sort of serrated border along the edges. They should look much better then.
A man after my own heart.
100% reflective windows look kinda lame
[QUOTE=johan_sm;27001330]100% reflective windows look kinda lame[/QUOTE]
I don't think that it matters on an untextured work in progress building but I agree if it was final presentation.
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