• Digital 3D Art v6
    4,999 replies, posted
Nice. Our game has a tudor theme to it, so it's quite interesting to see how you did the windows compared to our concept art.
I'm having a small problem (or annoyance) in max at the minute. Basically what has happened is my selection method has changed somewhere along the lines. Not sure if I hit a hotkey or what. But before it used to select an object even if you didn't have the whole object in the selection box, but now everything must be in the box for it to select. I'm used to the other way so it's really confusing when selecting things. Does anyone know what I've done and how to change it back to how it was before?
It is a feature, which you will learn to love later on. [img]http://g.imagehost.org/0350/Unbenannt.jpg[/img]
Thanks. Don't get me wrong, I've had this for a few days now and it does prove useful. But I don't like it as default.
With a little inspiration from paul simon, I have made this (Still W.I.P.) [img]http://dl.dropbox.com/u/2670708/generated/babies0001.gif[/img] Any ideas as how to make it better? I am thinking about removing the text.
gif / apng it with alpha.
It is gif'd. Try opening it in another tab. [editline]5th January 2011[/editline] w/o name: [img]http://dl.dropbox.com/u/2670708/generated/babies0000.gif[/img]
Yeah, it's a gif, but change the white background as seen here: [img]http://cl.ly/0r0E2g1Y1h380a3N2w0X/Screen_shot_2011-01-05_at_6.32.05_PM.png[/img] into transparent alpha.
Can't get virtualdub to do it :emo:
-snip, just seen you got it working in your avatar-
[QUOTE=nVidia;27213197][img_thumb]http://www.e-onsoftware.com/showcase/Pictures/Nature/1217402957.jpg[/img_thumb] Vue looks slightly better, you should definitely try it for exterior renders. :3: (not mine)[/QUOTE] this is entirely cg? [editline]5th January 2011[/editline] how do i unwrap this [img]http://img821.imageshack.us/img821/6229/ss20110105153511.png[/img]
[QUOTE=nVidia;27213373]It has no textures whatsoever just the standard shader.[/QUOTE] fix it
[QUOTE=Kybalt;27219814]this is entirely cg? [/QUOTE] Yeah, why wouldn't it be?
[QUOTE=johan_sm;27221177]Yeah, why wouldn't it be?[/QUOTE] it looks so real
[QUOTE=Kybalt;27221527]it looks so real[/QUOTE] That's the power of magical nVidia
Click for a 800x800 version. [img_thumb]http://dl.dropbox.com/u/2670708/generated/babies/0001second.gif[/img_thumb]
[QUOTE=BipolarPanda;27221558]That's the power of magical vue[/QUOTE] Fixed
What i really like about in vue is that it can render hundreds of millions of polygons.
[QUOTE=Kybalt;27221527]it looks so real[/QUOTE] stop rating me funny i am serious
[img]http://i14.photobucket.com/albums/a345/ajackss/house_render_01.jpg?t=1294272875[/img]
[QUOTE=Ajacks;27224639][img_thumb]http://i14.photobucket.com/albums/a345/ajackss/house_render_01.jpg?t=1294272875[/img_thumb][/QUOTE] What do you plan on using these for?
[QUOTE=BipolarPanda;27224659]What do you plan on using these for?[/QUOTE] I sell them.
[QUOTE=Ajacks;27225048]I sell them.[/QUOTE] Have you ever sold them do game devs, or just people using for commercial things?
Just been trying out some textures for my shops. [IMG]http://i150.photobucket.com/albums/s117/Pythagoras64/bumpmaptest_01-2.jpg[/IMG] Also Ajacks, that looks great man!
[img]http://img406.imageshack.us/img406/4599/ss20110105200958.png[/img] how can i fix this not manually, because this would be impractical to fix manually always.
What is broken?
texel disparity. textools doesn't work in 2011 and he didn't want my fixed uvs because it doesn't solve his lack of a way to normalize texels
So max can't normalize them by default? Well that sucks
i cannot possibly be the only person with this problem.
[QUOTE=johan_sm;27226346]So max can't normalize them by default? Well that sucks[/QUOTE] it's never had a built in normalize function and likely never will :(
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