• Digital 3D Art v6
    4,999 replies, posted
Hey Ajacks, have you ever thought about doing a work time lapse for one of your projects? It would be really cool to watch, IMO, based on the way those arab buildings have come along.
[QUOTE=Ajacks;27336302]Many many textures using Multi/Sub materials, I despise the UI of the material editor to be honest, it's constantly losing textures and consolidation and removal of unused textures can be a bitch.[/QUOTE] max 2011 slate material editor is awesome.
[QUOTE=nVidia;27344792]max 2011 slate material editor is awesome.[/QUOTE] Slate editor scores for not having a 24-slot limit, but Compact editor is way better in all other aspects. EDIT: Made a wobling fish, without eyes: [img]http://img821.imageshack.us/img821/4084/fiskanim.gif[/img]
[QUOTE=Jeggis;27345736]Slate editor scores for not having a 24-slot limit, but Compact editor is way better in all other aspects. EDIT: Made a wobling fish, without eyes: [img_thumb]http://img821.imageshack.us/img821/4084/fiskanim.gif[/img_thumb][/QUOTE] After i got used to the slate editor, i can't understand how i got along with the old one, you can also drag/drop images to the slate editor which is awesome.
[QUOTE=nVidia;27345942]After i got used to the slate editor, i can't understand how i got along with the old one, you can also drag/drop images to the slate editor which is awesome.[/QUOTE] I just can't get myself to use the Slate editor. But now that I've started multi-screening, I should perhaps look more into it. ;)
[QUOTE=Jeggis;27346055]I just can't get myself to use the Slate editor. But now that I've started multi-screening, I should perhaps look more into it. ;)[/QUOTE] Most definitely if you have multiple monitors.
If one were to start with 3D modelling, where would you start? Blender?
Anywhere but blender in my opinion. That being said, what program you choose is up to personal preference, try them all out and see what you like best. But it's best to just jump into one of the more mainstream ones like Max or Maya, they're no harder to learn than blender.
[QUOTE=booster;27347045]If one were to start with 3D modelling, where would you start? Blender?[/QUOTE] You should stick with the one you start. Changing programs can be a pain sometimes. Go with either max or maya. Blender is poopy
Alright, thanks!
Avoid blender, If you do choose to start using it and you want to change it will be a pain in the ass because blenders interface is so unique, But in a bad way, It's a pain in the ass to use. But I suppose it will teach you the patience, But other than that if you choose to go in a career with 3D work experience with blender will be useless because there are no studios that will ever dream of using it.
Unfortunatelly my college uses Blender for the 3D Modelling classes, we're only starting next semester but some students (including myself) are trying to convince the teachers to contact Autodesk about those student versions of Maya or 3ds Max.
[QUOTE=DeanWinchester;27347743]Unfortunatelly my college uses Blender for the 3D Modelling classes, we're only starting next semester but some students (including myself) are trying to convince the teachers to contact Autodesk about those student versions of Maya or 3ds Max.[/QUOTE] [b]HHHHNNNGGGggg[/b]
[QUOTE=wingless;27347779][b]HHHHNNNGGGggg[/b][/QUOTE] No worries though, it says on the description that we're free to use whatever software we want at home, we just have to present our models in a format that can be opened by Blender, shouldn't be too hard.
Blender 2.56a isn't bad. Blender 2.4x is but not 2.5x. You should try Blender 2.5x + LuxRender. [media]http://www.abload.de/img/notsosimplerxsb.jpg [url]http://www.abload.de/img/luxtest073xvy.jpg[/url][/media] [url]http://www.luxrender.net/forum/gallery2.php[/url]
[QUOTE=DeanWinchester;27347845]No worries though, it says on the description that we're free to use whatever software we want at home, we just have to present our models in a format that can be opened by Blender, shouldn't be too hard.[/QUOTE] Be prepared for a lot of tedious classes learning software which you don't really need to know, considering you know how to work another which does the same job.
If you're pursuing a career in 3D Animation / Modelling I wouldn't use Blender, other programs are much more standard. Having said that I prefer using Blender, I find it much quicker. It just has a very steep learning curve since you basically can't use it at all unless you know most of the keyboard shortcuts.
someone should be useful and give crit that could actually help instead of rate my post
[QUOTE=DOG-GY;27337356][img_thumb]http://oi51.tinypic.com/muj513.jpg[/img_thumb] needs a lot of work[/QUOTE] You asked for criticism so here it is. Unless you are using that model for WoW, then you need to fix the all around blocky look to it. The texture doesn't look right around the neck, and the neck looks retarted altogether, smooth out the ridges. Last thing, just above his feet looks like a skirt
thanks! really helpful and i have better direction
[QUOTE=DeanWinchester;27347743]Unfortunatelly my college uses Blender for the 3D Modelling classes, we're only starting next semester but some students (including myself) are trying to convince the teachers to contact Autodesk about those student versions of Maya or 3ds Max.[/QUOTE] Contact Autodesk for what? Just sign up on their site using your student email address... [url]http://students.autodesk.com[/url]
I was bored. [media]http://fc01.deviantart.net/fs70/f/2011/011/7/5/minecraft_001_blender_by_mitsuma-d36yd4n.png[/media] Blender 2.56a + LuxRender 0.8(dev)
[QUOTE=DeanWinchester;27347743]Unfortunatelly my college uses Blender for the 3D Modelling classes, we're only starting next semester but some students (including myself) are trying to convince the teachers to contact Autodesk about those student versions of Maya or 3ds Max.[/QUOTE] Using blender for 3d at school is like learning design at school in gimp. Also yes, blender can produce good art, almost any application can as long as the user knows what he's doing, but often it's not worth the time.
maybe it's just me, but I hate post process grain on 3d.
[QUOTE=DOG-GY;27356834]maybe it's just me, but I hate post process grain on 3d.[/QUOTE] If you're talking about that minecraft render, it's not post-process. Lux is, as far as I know, unbiased and slow, thus it creates grain on parts where it hasn't calculated yet. It requires a lot of time for render to clean up.
or that. not my taste tho
[QUOTE=DOG-GY;27356946]or that. not my taste tho[/QUOTE] What isn't your taste? Unfinished renders?
[QUOTE=johan_sm;27356910]If you're talking about that minecraft render, it's not post-process. Lux is, as far as I know, unbiased and slow, thus it creates grain on parts where it hasn't calculated yet. It requires a lot of time for render to clean up.[/QUOTE] Lux isn't slow. CPU+GPU hybrid rendering. The image has 346 S/p which isn't much. >1000S/p = a nice and clear image. [QUOTE]LuxRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.[/QUOTE]
All physical renderers are slow.
[QUOTE=johan_sm;27357028]What isn't your taste? Unfinished renders?[/QUOTE] grain. doesn't matter if it came from an unfinished render or not it's obnoxious imo
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