• Digital 3D Art v6
    4,999 replies, posted
no you cannot USE the dino gun!!!!! jk you can i dont really care
ok thank u I will make one proper now
Unscrupulous promotion for my Dad's construction company go! [img]http://i150.photobucket.com/albums/s117/Pythagoras64/bus_bench.jpg[/img]
[IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/sackboyWIP.png[/IMG] WIP so far.. THAT MOUTH!!!! It took me two hours getting the mouth somewhat ok.. But even like this, it looks like shit :<
[img]http://media.moddb.com/images/mods/1/11/10775/heye_moddb.png[/img] First actual (modelling) work for Opposing Force 2.
[QUOTE=Domino;27663121][img_thumb]http://i59.photobucket.com/albums/g316/dominoegnallange/sackboyWIP.png[/img_thumb] WIP so far.. THAT MOUTH!!!! It took me two hours getting the mouth somewhat ok.. But even like this, it looks like shit :<[/QUOTE] I'd say 15 minutes absolute max to get it the perfect curve if you're anal retentive.
[QUOTE=DOG-GY;27663995]I'd say 15 minutes absolute max to get it the perfect curve if you're anal retentive.[/QUOTE] you could go through my stream at livestream.com/3dnoobinworks and see for yourself. Took me four hours to get that far.
I mean two hours for just the mouth? It doesn't seem possible to work that slowly/inefficiently.
It wasn't that I was slow, or inefficient, it's my first character I've ever modelled, and whatever I tried to get the mouth nice and smooth, didn't work at all... therefor after two hours of trial and error, I managed to find a solution... I could have gotten som much further
It's because the corners of the mouth kept looking like this [img]http://frontline.gamerlimit.com/files/2010/04/1240785216881-590x354.jpg[/img] [editline]26th January 2011[/editline] Here's mine [img]http://img17.imageshack.us/img17/9748/sackboyf.jpg[/img]
Does anyone have critique for the model I posted on the last page?
[QUOTE=Overworld;27665075]Does anyone have critique for the model I posted on the last page?[/QUOTE] fingers look weird
[QUOTE=Kybalt;27665131]fingers look weird[/QUOTE] Shit, forgot to adjust them according to length. thanks
Moar WIP's [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/sackboyWIP2.png[/IMG] [IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/SackboyWIP2farge.jpg[/IMG] - just some colors
I think I'm done with my GTX570 3d model. Now with some "graphic" textures (Recreated EVGA graphic / drawings. As suggested by many people, not just facepunch members). Some renders (the materials aren't the best you have ever seen but I think that they look ok): [img]http://img687.imageshack.us/img687/802/gtx570render07.png[/img] [img]http://img718.imageshack.us/img718/4962/gtx570render08.png[/img] [media]http://img69.imageshack.us/img69/7886/gtx570render09.png[/media] (media tagged this one because don't want to sound forcing people to load so many renders of the same thing). It's not completly perfect as I expected (got many 3ds max crashes while doing this, so it took much more time to get it finished, or w/e), I couldn't follow the reference exactly the way it is but I really tried my best.
Make the metal a little bit lighter in color, and make the bump texture on the metal a bit less visible.
Just a top hat after not doing anything in 3dsmax for a while [img]http://www.upload.ee/image/1079127/3dtophat.png[/img]
[QUOTE=paul simon;27668865]Make the metal a little bit lighter in color, and make the bump texture on the metal a bit less visible.[/QUOTE] And maybe a very tiny noise map on the black plastic because it looks odd glossy. If he wants it glossy he should fix the IOR to look like plastic.
Here is a ship... It took a damn lot to do because it was so complicated(especially the hull). The water ad ground are just thrown there, never bothered to make them look good. [img]http://www.deviantart.com/download/142668114/Ship_by_GothicFighter.jpg[/img] One of my oldest models, an electric guitar. Default scanline renderer as you can see: [img]http://www.deviantart.com/download/127176177/Electric_Guitar_Pack_by_GothicFighter.jpg[/img] Here I've found out about Skylight and Light Tracer: [img]http://www.deviantart.com/download/127175500/House_by_GothicFighter.jpg[/img] And my newest model is this extremely low-poly airplane. Decided I should follow 3ds max's tutorials. Simple texture applied(don't know how to UVW map yet) [img]http://fc05.deviantart.net/fs71/f/2011/026/4/a/airplane___front_by_gothicfighter-d382xwg.jpg[/img] [img]http://fc00.deviantart.net/fs71/f/2011/026/c/a/airplane___back_by_gothicfighter-d382y13.jpg[/img]
Plane could be more low poly :V
[QUOTE=Saxor16;27670092]Plane could be more low poly :V[/QUOTE] It's got ~1000Polys. Here's a viewport ss: [img]http://img267.imageshack.us/img267/8030/1029201085303am11820106.png[/img]
You could make that with 300 and it would look the same :/
[QUOTE=Saxor16;27670143]You could make that with 300 and it would look the same :/[/QUOTE] Care to share how/tips? I'm still a beginner :sigh:
[QUOTE=ferdam;27665900]I think I'm done with my GTX570 3d model. Now with some "graphic" textures (Recreated EVGA graphic / drawings. As suggested by many people, not just facepunch members). Some renders (the materials aren't the best you have ever seen but I think that they look ok): [img_thumb]http://img687.imageshack.us/img687/802/gtx570render07.png[/img_thumb] [img_thumb]http://img718.imageshack.us/img718/4962/gtx570render08.png[/img_thumb] [media]http://img69.imageshack.us/img69/7886/gtx570render09.png[/media] (media tagged this one because don't want to sound forcing people to load so many renders of the same thing). It's not completly perfect as I expected (got many 3ds max crashes while doing this, so it took much more time to get it finished, or w/e), I couldn't follow the reference exactly the way it is but I really tried my best.[/QUOTE] Make a AMD Radeon HD 6970 now. :buddy:
[QUOTE=WhatTheEf;27670393]Care to share how/tips? I'm still a beginner :sigh:[/QUOTE] Can I see a wireframe?
[QUOTE=Saxor16;27670930]Can I see a wireframe?[/QUOTE] I've posted it above. Post #4215
[QUOTE=Saxor16;27670930]Can I see a wireframe?[/QUOTE] The window/wing/propeller details can be done with bump maps and textures if you want it to be super low poly. All those bevels and indents are unneeded for low poly uses.
[QUOTE=WhatTheEf;27670050]And my newest model is this extremely low-poly airplane. Decided I should follow 3ds max's tutorials. Simple texture applied(don't know how to UVW map yet)][/QUOTE] That propeller is wrong though, check an image of a real one; [url]http://loramonahan.com/web_images/9_red_airplane_prop.jpg[/url]
[QUOTE=PLing;27672230]That propeller is wrong though, check an image of a real one; [url]http://loramonahan.com/web_images/9_red_airplane_prop.jpg[/url][/QUOTE] Thanks. @Saxor16 Thanks for the tips.
You got it [img]http://img138.imageshack.us/img138/9228/63683057.jpg[/img]
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