no you cannot USE the dino gun!!!!!
jk you can i dont really care
ok thank u I will make one proper now
Unscrupulous promotion for my Dad's construction company go!
[img]http://i150.photobucket.com/albums/s117/Pythagoras64/bus_bench.jpg[/img]
[IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/sackboyWIP.png[/IMG]
WIP so far..
THAT MOUTH!!!!
It took me two hours getting the mouth somewhat ok.. But even like this, it looks like shit :<
[img]http://media.moddb.com/images/mods/1/11/10775/heye_moddb.png[/img]
First actual (modelling) work for Opposing Force 2.
[QUOTE=Domino;27663121][img_thumb]http://i59.photobucket.com/albums/g316/dominoegnallange/sackboyWIP.png[/img_thumb]
WIP so far..
THAT MOUTH!!!!
It took me two hours getting the mouth somewhat ok.. But even like this, it looks like shit :<[/QUOTE]
I'd say 15 minutes absolute max to get it the perfect curve if you're anal retentive.
[QUOTE=DOG-GY;27663995]I'd say 15 minutes absolute max to get it the perfect curve if you're anal retentive.[/QUOTE]
you could go through my stream at livestream.com/3dnoobinworks and see for yourself.
Took me four hours to get that far.
I mean two hours for just the mouth? It doesn't seem possible to work that slowly/inefficiently.
It wasn't that I was slow, or inefficient, it's my first character I've ever modelled, and whatever I tried to get the mouth nice and smooth, didn't work at all...
therefor after two hours of trial and error, I managed to find a solution... I could have gotten som much further
It's because the corners of the mouth kept looking like this
[img]http://frontline.gamerlimit.com/files/2010/04/1240785216881-590x354.jpg[/img]
[editline]26th January 2011[/editline]
Here's mine
[img]http://img17.imageshack.us/img17/9748/sackboyf.jpg[/img]
Does anyone have critique for the model I posted on the last page?
[QUOTE=Overworld;27665075]Does anyone have critique for the model I posted on the last page?[/QUOTE]
fingers look weird
[QUOTE=Kybalt;27665131]fingers look weird[/QUOTE]
Shit, forgot to adjust them according to length. thanks
Moar WIP's
[IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/sackboyWIP2.png[/IMG]
[IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/SackboyWIP2farge.jpg[/IMG]
- just some colors
I think I'm done with my GTX570 3d model.
Now with some "graphic" textures (Recreated EVGA graphic / drawings. As suggested by many people, not just facepunch members).
Some renders (the materials aren't the best you have ever seen but I think that they look ok):
[img]http://img687.imageshack.us/img687/802/gtx570render07.png[/img]
[img]http://img718.imageshack.us/img718/4962/gtx570render08.png[/img]
[media]http://img69.imageshack.us/img69/7886/gtx570render09.png[/media] (media tagged this one because don't want to sound forcing people to load so many renders of the same thing).
It's not completly perfect as I expected (got many 3ds max crashes while doing this, so it took much more time to get it finished, or w/e), I couldn't follow the reference exactly the way it is but I really tried my best.
Make the metal a little bit lighter in color, and make the bump texture on the metal a bit less visible.
Just a top hat after not doing anything in 3dsmax for a while
[img]http://www.upload.ee/image/1079127/3dtophat.png[/img]
[QUOTE=paul simon;27668865]Make the metal a little bit lighter in color, and make the bump texture on the metal a bit less visible.[/QUOTE]
And maybe a very tiny noise map on the black plastic because it looks odd glossy.
If he wants it glossy he should fix the IOR to look like plastic.
Here is a ship... It took a damn lot to do because it was so complicated(especially the hull). The water ad ground are just thrown there, never bothered to make them look good.
[img]http://www.deviantart.com/download/142668114/Ship_by_GothicFighter.jpg[/img]
One of my oldest models, an electric guitar. Default scanline renderer as you can see:
[img]http://www.deviantart.com/download/127176177/Electric_Guitar_Pack_by_GothicFighter.jpg[/img]
Here I've found out about Skylight and Light Tracer:
[img]http://www.deviantart.com/download/127175500/House_by_GothicFighter.jpg[/img]
And my newest model is this extremely low-poly airplane. Decided I should follow 3ds max's tutorials. Simple texture applied(don't know how to UVW map yet)
[img]http://fc05.deviantart.net/fs71/f/2011/026/4/a/airplane___front_by_gothicfighter-d382xwg.jpg[/img]
[img]http://fc00.deviantart.net/fs71/f/2011/026/c/a/airplane___back_by_gothicfighter-d382y13.jpg[/img]
Plane could be more low poly :V
[QUOTE=Saxor16;27670092]Plane could be more low poly :V[/QUOTE]
It's got ~1000Polys.
Here's a viewport ss:
[img]http://img267.imageshack.us/img267/8030/1029201085303am11820106.png[/img]
You could make that with 300 and it would look the same :/
[QUOTE=Saxor16;27670143]You could make that with 300 and it would look the same :/[/QUOTE]
Care to share how/tips?
I'm still a beginner :sigh:
[QUOTE=ferdam;27665900]I think I'm done with my GTX570 3d model.
Now with some "graphic" textures (Recreated EVGA graphic / drawings. As suggested by many people, not just facepunch members).
Some renders (the materials aren't the best you have ever seen but I think that they look ok):
[img_thumb]http://img687.imageshack.us/img687/802/gtx570render07.png[/img_thumb]
[img_thumb]http://img718.imageshack.us/img718/4962/gtx570render08.png[/img_thumb]
[media]http://img69.imageshack.us/img69/7886/gtx570render09.png[/media] (media tagged this one because don't want to sound forcing people to load so many renders of the same thing).
It's not completly perfect as I expected (got many 3ds max crashes while doing this, so it took much more time to get it finished, or w/e), I couldn't follow the reference exactly the way it is but I really tried my best.[/QUOTE]
Make a AMD Radeon HD 6970 now. :buddy:
[QUOTE=WhatTheEf;27670393]Care to share how/tips?
I'm still a beginner :sigh:[/QUOTE]
Can I see a wireframe?
[QUOTE=Saxor16;27670930]Can I see a wireframe?[/QUOTE]
I've posted it above.
Post #4215
[QUOTE=Saxor16;27670930]Can I see a wireframe?[/QUOTE]
The window/wing/propeller details can be done with bump maps and textures if you want it to be super low poly.
All those bevels and indents are unneeded for low poly uses.
[QUOTE=WhatTheEf;27670050]And my newest model is this extremely low-poly airplane. Decided I should follow 3ds max's tutorials. Simple texture applied(don't know how to UVW map yet)][/QUOTE]
That propeller is wrong though, check an image of a real one; [url]http://loramonahan.com/web_images/9_red_airplane_prop.jpg[/url]
[QUOTE=PLing;27672230]That propeller is wrong though, check an image of a real one; [url]http://loramonahan.com/web_images/9_red_airplane_prop.jpg[/url][/QUOTE]
Thanks.
@Saxor16 Thanks for the tips.
You got it
[img]http://img138.imageshack.us/img138/9228/63683057.jpg[/img]
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