• Digital 3D Art v6
    4,999 replies, posted
That's no wine glass it's a goblet. [img]http://img841.imageshack.us/img841/8216/dresserw.jpg[/img] [img]http://img692.imageshack.us/img692/4769/futon.jpg[/img] [img]http://img546.imageshack.us/img546/2447/isarifle1.jpg[/img] [img]http://img97.imageshack.us/img97/9877/isarifle2.jpg[/img]
that bed/sofa looks sexy
[QUOTE=Barnhouse;27692717]that bed/sofa looks sexy[/QUOTE] Futon.
[QUOTE=Saxor16;27692700] [img_thumb]http://img692.imageshack.us/img692/4769/futon.jpg[/img_thumb] [/QUOTE] Looks nice. I have that futon! But its missing a section and the legs that fold out when it goes into bed mode. [editline]28th January 2011[/editline] [img]http://img510.imageshack.us/img510/9117/22573721.jpg[/img] Playing around a little bit more with my donkey.. street scene.
that's why i reworked the houndeye texture. and all other creatures on zbrush i've posted here are not of2 creatures really. i'll tell flon22 to get on adding more details to his texture.
[QUOTE=cyanidem;27701910]Looks nice. I have that futon! But its missing a section and the legs that fold out when it goes into bed mode. [editline]28th January 2011[/editline] [img_thumb]http://img510.imageshack.us/img510/9117/22573721.jpg[/img_thumb] Playing around a little bit more with my donkey.. street scene.[/QUOTE] heh I have that futon too, but the mattress got soaked last time our basement flooded, so we threw it out. I liked the first render better.
[QUOTE=cyanidem;27701910]Looks nice. I have that futon! But its missing a section and the legs that fold out when it goes into bed mode. [editline]28th January 2011[/editline] [img_thumb]http://img510.imageshack.us/img510/9117/22573721.jpg[/img_thumb] Playing around a little bit more with my donkey.. street scene.[/QUOTE] The corners are really sharp on that building. Try to make them more rounded and natural.
[QUOTE=cyanidem;27701910]Looks nice. I have that futon! But its missing a section and the legs that fold out when it goes into bed mode. [editline]28th January 2011[/editline] [img_thumb]http://img510.imageshack.us/img510/9117/22573721.jpg[/img_thumb] Playing around a little bit more with my donkey.. street scene.[/QUOTE] I'd change the wall base to be something else than the same cracked paint material.
[QUOTE=Maya2008;27688389]If you are using Mudbox, then just use mudbox displacement/bump map exporter. and post your UV.[/QUOTE] I solved it by using Autodesk LUT as Gamma correction in Max. I've also done a new UV-map, to further reduce seams in the face area.
[QUOTE=I_Forgot;27705762]The corners are really sharp on that building. Try to make them more rounded and natural.[/QUOTE] Yeah, I still need to round stuff off. [QUOTE=PLing;27706385]I'd change the wall base to be something else than the same cracked paint material.[/QUOTE] Good idea, will do! Also, yeah, I prefered the first render, but I lost the lighting settings. Thx for crit guys. I'm pretty bad at this 3d stuff and need all the help I can get.
I hate most 3d trees. The leaves are flat. Haven't seen a single leaf in real life that would be shaped flat.
Is there a way to make an hdri picture not show in the render background?
[QUOTE=Andreewww;27708670]Is there a way to make an hdri picture not show in the render background?[/QUOTE]Load them only for light, not background.
[QUOTE=Andreewww;27708670]Is there a way to make an hdri picture not show in the render background?[/QUOTE] If you are using Maya, turn off primary visibility in the render stats.
[QUOTE=johan_sm;27708763]Load them only for light, not background.[/QUOTE] :doh: thanks.
[QUOTE=Kybalt;27675516][img_thumb]http://img337.imageshack.us/img337/9926/ss20110126162848.png[/img_thumb] suddenly a wild turret appears[/QUOTE] reminds me of that 3dmark05 arctic scene
A quick trip down memory lane :D [img]http://gyazo.com/03341591ac2dc9781d9e0eff2e009c45.png[/img]
Isn't this one from Grand Theft Auto - Vice City?
Yup :D
nuttertools
[QUOTE=cyanidem;27701910]Looks nice. I have that futon! But its missing a section and the legs that fold out when it goes into bed mode. [/QUOTE] The model is accurate to 1/5th inch of the one I have. Yours is probably a slightly different one.
[QUOTE=Pac_187;27678148]Slowly progressing on the MP7. I put in more roundness and detail. [img_thumb]http://pac.gmod.de/Bilder/Models/HK%20MP7A1/MP7A1_WIP_3.jpg[/img_thumb][/QUOTE] Could you post a wireframe of that? I'd greatly appreciate it :)
So as a sort of low poly challenge to myself I made Bulbasaur's evolution line with each model at 1000 tris or less. I just got around to texturing Balbasaur though. [img_thumb]http://i834.photobucket.com/albums/zz262/psychopedestrian/bulbasaur.png[/img_thumb] I'm working on the chars next, but could anyone point me to a poor sap patient enough to give a Maya user rigging tips? I have no idea what I'd do with these models but I want it to involve Source somehow.
[img_thumb]http://i834.photobucket.com/albums/zz262/psychopedestrian/bulbasaur.png[/img_thumb] you know the bud on a bulbasaur is alot biger and covers the back.
[QUOTE=MelonGuy;27724128]Could you post a wireframe of that? I'd greatly appreciate it :)[/QUOTE] Same
Have you guys experimented with the shader that supposably makes hard corners smooth? Just like chamfer with smoothing, but without chamfer? I don't remember what it's called...
[QUOTE=Domino;27729339]Have you guys experimented with the shader that supposably makes hard corners smooth? Just like chamfer with smoothing, but without chamfer? I don't remember what it's called...[/QUOTE] Crease edges?
[QUOTE=Domino;27729339]Have you guys experimented with the shader that supposably makes hard corners smooth? Just like chamfer with smoothing, but without chamfer? I don't remember what it's called...[/QUOTE] Round corners, mental ray arch & design material has this. Looks great when used on highly reflective nor refractive objects.
[QUOTE=nVidia;27729581]Round corners, mental ray arch & design material has this. Looks great when used on highly reflective nor refractive objects.[/QUOTE] Sweet, do you have an example of it in use? :)
[QUOTE=Domino;27729339]Have you guys experimented with the shader that supposably makes hard corners smooth? Just like chamfer with smoothing, but without chamfer? I don't remember what it's called...[/QUOTE] Anti-aliasing? Multi-sampling? Sub-division? [editline]29th January 2011[/editline] NVM, nVidia got it.
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