• Digital 3D Art v6
    4,999 replies, posted
[media]http://img146.imageshack.us/img146/8973/38197715.jpg[/media] My first render, very simple I guess.
I like everything but those clouds, They look fake, You should Lower the bump/displacement on them.
[img]http://img593.imageshack.us/img593/2283/ss20110131031611.png[/img] redid the boxes. started texturing them. [editline]31st January 2011[/editline] and look at that its 4am again. [img]http://img257.imageshack.us/img257/9536/ss20110131035321.png[/img] [editline]31st January 2011[/editline] sleepy sleepy time
The box really lacks detail. Try adding some wear and tear as well.
[QUOTE=~ZOMG;27774198]The box really lacks detail. Try adding some wear and tear as well.[/QUOTE] But it was just produced.
[img]http://img97.imageshack.us/img97/4812/84500841.png[/img] I had an idea to start doing Pokedex entries in the style of the DIRT and GRID info loading screens. The background is blank because I want to incorporate the pokemon's type into the environment, but I'm not sure how yet (was thinking an industrial setting for electric and steel).
Anybody else having any motivation at all here? holy bored
Does vray have AF because I don't want to use DISP just for this [IMG]http://i53.tinypic.com/28cg0w4.png[/IMG]
What is AF? Not anisotropic filtering I guess?
Yes, as you can see in the picture it seriously needs it. See how the logo quickly goes from "well-defined embedded chrome-like plastic" to "blurry powder-like painted on letters"
How is that done? Bump or what? Is the resolution big enough?
If i'm talking about anisotropic filtering then of course it's a texture. And low resolution texture wouldn't cause a gradient in detail. The texture is huge anyway.. [IMG]http://img412.imageshack.us/img412/3033/turd.png[/IMG]
Ok nvm then, no need to be so angry.
[QUOTE=Saxor16;27775871]If i'm talking about anisotropic filtering then of course it's a texture. And low resolution texture wouldn't cause a gradient in detail. The texture is huge anyway.. [/QUOTE] whoa man calm down!
[QUOTE=Saxor16;27775871]If i'm talking about anisotropic filtering then of course it's a texture. And low resolution texture wouldn't cause a gradient in detail. The texture is huge anyway.. [img_thumb]http://img412.imageshack.us/img412/3033/turd.png[/img_thumb][/QUOTE] I'd say you fucked up the anti-aliasing. Increase the Min and Max rate. 1 min and 4 max works nicely.
I have mine at 3 and 6.. it doesn't look like AA issues to me, it seems like when at a high angle it just doesn't render the bump map sharply.
It's an AF issue, not AA.... Try to render it at 4800x3600 (4:3) or 5760x3150 (16:9)... Then just resize it in Photoshop, GIMP, or whatever you're using :)
[QUOTE=Domino;27777236]It's an AF issue, not AA.... Try to render it at 4800x3600 (4:3) or 5760x3150 (16:9)... Then just resize it in Photoshop, GIMP, or whatever you're using :)[/QUOTE] Very efficient...
Hell no that'll take a year just to render a 2 second animation.
Slow progress on my Chinook. [img]http://i51.tinypic.com/34njocy.png[/img] Cockpit turned out okay i guess. [img]http://i55.tinypic.com/6ymyk8.png[/img] Wireframe, [img]http://i56.tinypic.com/2bz85j.png[/img] Complete wireframe, [img]http://i53.tinypic.com/i1ffnr.png[/img] Sorry for the image spam. Please cc.
[QUOTE=Saxor16;27777319]Hell no that'll take a year just to render a 2 second animation.[/QUOTE] haha, true. But it will most likely solve your problem though XD Got the grades for the animation assignment today :) We got an B (A-F where A is highest) Scored 80 points out of 100, The grade was based on three categories, Animation, Creativity and Presentation. Animation and Creativity scored 35 points on both, out of 40 possible :3
[media]http://img403.imageshack.us/img403/9204/62889583.jpg[/media] Look better?
Is that to scale?
[QUOTE=Saxor16;27783343]Is that to scale?[/QUOTE] Doubt it, not many programs could handle that. Though it might be to proportions.
Atmosphere is too thick. It should be like a sheet of paper wrapped around a bowling ball. [editline]31st January 2011[/editline] A ring glow around its outer edge will make it look more realistic too. [editline]31st January 2011[/editline] And stars have color.
Any easy way to make these hundreds of holes look beveled, edgetex does not work.[img]http://img835.imageshack.us/img835/2376/ps3hm.jpg[/img]
LSystem I coded using Maya C++ API. It grows, will upload video later. [img]http://img534.imageshack.us/img534/2290/aaahyo.png[/img] A type of desert plantation or something, xD~ Everything is done procedurally.
Okay, two other renders. [media]http://img193.imageshack.us/img193/3900/cool2x.jpg[/media] I thought this was kinda cool. Way off scale land mass wise. [media]http://img18.imageshack.us/img18/4787/coolxm.jpg[/media]
[QUOTE=Dippeggs;27786503]Okay, two other renders. [media]http://img193.imageshack.us/img193/3900/cool2x.jpg[/media] I thought this was kinda cool. Way off scale land mass wise. [media]http://img18.imageshack.us/img18/4787/coolxm.jpg[/media][/QUOTE] I feel like you can see to many stars, but maybe its just me.
[QUOTE=Dalto11;27786728]I feel like you can see to many stars, but maybe its just me.[/QUOTE] I've been trying different images for the stars. but I'm having trouble finding good ones. Also, I like the amount of stars on there, even if there's too many. Wouldn't you be able to see more stars from space anyway?
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