• Digital 3D Art v6
    4,999 replies, posted
[url=http://postimage.org/image/1pgllf8sk/][img]http://s3.postimage.org/1pgllf8sk/render1.jpg[/img][/url][url=http://postimage.org/image/1pgn8ylac/][img]http://s3.postimage.org/1pgn8ylac/render2.jpg[/img][/url] some renders in modo of my recent game characters.. collisions everywhere.
first proper render: [URL="http://i71.servimg.com/u/f71/15/31/18/49/absrta10.jpg"][img]http://i71.servimg.com/u/f71/15/31/18/49/absrta10.jpg[/img][/URL]
ok, I think I'm about done with rendering my jello, haha [media]http://www.youtube.com/watch?v=muxb-CBiMvw[/media] time to add more features into my simulator, such as interactive force fields.
Testing something simple. [URL="http://mitsuma.deviantart.com/art/LuxRender-ClayRender-01-197143000"][IMG]http://fc09.deviantart.net/fs71/f/2011/043/3/4/luxrender_clayrender_01_by_mitsuma-d39dgig.png[/IMG][/URL] [URL="http://mitsuma.deviantart.com/art/LuxRender-ClayRender-02-197143528"][IMG]http://fc06.deviantart.net/fs71/f/2011/043/2/f/luxrender_clayrender_02_by_mitsuma-d39dgx4.png[/IMG][/URL] (click the images for more information)
[QUOTE=alien_guy;28009347]first proper render: [URL="http://i71.servimg.com/u/f71/15/31/18/49/absrta10.jpg"][img_thumb]http://i71.servimg.com/u/f71/15/31/18/49/absrta10.jpg[/img_thumb][/URL][/QUOTE] I think I would look nice with a light inside it..
Playing around with the Octane demo. [media]http://fc09.deviantart.net/fs70/f/2011/043/e/8/octane__test__by_mitsuma-d39dyxt.png[/media] [url]http://mitsuma.deviantart.com/art/Octane-Test-197166881[/url] Took about 1min/image.
[img]http://img600.imageshack.us/img600/5835/ss20110212165356.png[/img] [img]http://img263.imageshack.us/img263/1143/ss20110212165723.png[/img] i fail at glass [editline]12th February 2011[/editline] 30 polys
Amazing
sarcasm?
[QUOTE=Mitsuma;28013097]Playing around with the Octane demo. [media]http://fc09.deviantart.net/fs70/f/2011/043/e/8/octane__test__by_mitsuma-d39dyxt.png[/media] [url]http://mitsuma.deviantart.com/art/Octane-Test-197166881[/url] Took about 1min/image.[/QUOTE] Wait, you didn't model the car?
[QUOTE=Maya2008;28015398]Wait, you didn't model the car?[/QUOTE] no he didnt.
[URL=http://img138.imageshack.us/i/15610172.png/][IMG]http://img138.imageshack.us/img138/7097/15610172.png[/IMG][/URL] I'm Modeling a Helghast from the killzone series, The human head still needs a lot of work too. I plan on making the whole body if i still have the time and patience :p
modeling a church for the 3d total weekly competition. [img]http://img233.imageshack.us/img233/6953/ss20110212193918.png[/img] [img]http://img510.imageshack.us/img510/3659/ss20110212193659.jpg[/img] im at 247/1024 tris
Lol, when I scrolled down I thought "holy shit the render is realistic" then I was like "Oh it's a reference"
[QUOTE=Saxor16;27979977](it uses 4 2048^2 textures)[/QUOTE] oh my fuck
I meant 2048x2048 textures.
I got that
[QUOTE=Saxor16;28018744]I meant 2048x2048 textures.[/QUOTE] broski thats still absurdly huge
Not really, for current games it's pretty normal for things like faces and other things which need hi res textures.
[img]http://img375.imageshack.us/img375/315/ss20110212235156.png[/img] 530 tris. still have to detail the other side of the church, then do some surrounding land, graves and shit.
i cant wait to see how the land will look like with the graves stones :)
[img]http://img517.imageshack.us/img517/8798/ss20110213031211.png[/img] the church now has two sides that are detailedish [editline]13th February 2011[/editline] 789 tris, windows are expensive as fuck [editline]13th February 2011[/editline] this time without holes on the windowsills that i somehow fucking missed [img]http://img341.imageshack.us/img341/8864/ss20110213031949.png[/img] [editline]13th February 2011[/editline] texturing it will be the worst part, limited to one 1024x1024 material [editline]13th February 2011[/editline] [img]http://img339.imageshack.us/img339/7087/ss20110213034337.png[/img] [img]http://img339.imageshack.us/img339/6348/ss20110213034429.png[/img] almost done i guess
[QUOTE=Kybalt;28023093][img_thumb]http://img517.imageshack.us/img517/8798/ss20110213031211.png[/img_thumb] the church now has two sides that are detailedish [editline]13th February 2011[/editline] 789 tris, windows are expensive as fuck [editline]13th February 2011[/editline] this time without holes on the windowsills that i somehow fucking missed [img_thumb]http://img341.imageshack.us/img341/8864/ss20110213031949.png[/img_thumb] [editline]13th February 2011[/editline] texturing it will be the worst part, limited to one 1024x1024 material [editline]13th February 2011[/editline] [img_thumb]http://img339.imageshack.us/img339/7087/ss20110213034337.png[/img_thumb] [img_thumb]http://img339.imageshack.us/img339/6348/ss20110213034429.png[/img_thumb] almost done i guess[/QUOTE] will you texture?
[img]http://filesmelt.com/dl/squid_forums2.png[/img] yay zbrush
[QUOTE=MenteR;28028551][img_thumb]http://filesmelt.com/dl/squid_forums2.png[/img_thumb] yay zbrush[/QUOTE] No offense, but that looks pretty bad. The texture needs less blur
[QUOTE=John the Gr8;28025188]will you texture?[/QUOTE] yeah
[QUOTE=Kybalt;28028722]yeah[/QUOTE] I want to see the result, it shouldn't be easy...
[QUOTE=Saxor16;28020312]Not really, for current games it's pretty normal for things like faces and other things which need hi res textures.[/QUOTE] the thing is they don't use [B]4[/B]
[QUOTE=John the Gr8;28028792]I want to see the result, it shouldn't be easy...[/QUOTE] cant wait to unwrap it... :suicide:
[QUOTE=BipolarPanda;28028691]No offense, but that looks pretty bad. The texture needs less blur[/QUOTE] are you kidding? Maybe the red circle-things could use less blur, but the texture is excellent for what it is. I dont think a sharp texture would be ideal for this
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