[QUOTE=PLing;23612841]The inner edges look too sharp. You'd cut your fingers in those.[/QUOTE]
Actually you wouldn't cut your finger. I've made multiple rings that don't bevel on the inside as you would suggest
I'm trying to model a BMX. So far I've spent about 4-5 hours on it and I've done one bolt, and a washer on the front wheel hub. I'll post a picture tomorrow when I've done the whole front hub and rendered it nicely. I'm trying to make it super detailed so if you took it apart there'd still be all the internal stuff modelled. No idea how I'm going to go about making the spokes.
[QUOTE=Toad;23622223]Can't be bothered with this anymore, may aswell dump it. It looks alright without my bad dof.[/QUOTE] Try using a Depth Pass next time you do Post-DOF.
[editline]06:09AM[/editline]
[QUOTE=Barnhouse;23627892]No idea how I'm going to go about making the spokes.[/QUOTE] I don't know if this is what you were looking for but here is a quick tutorial on how I would model the spokes. Try to ignore that crap placeholder models and my generic use of names. Also sorry if it's too vague, I'm tired. [IMG]http://i5.photobucket.com/albums/y192/BobMa/spoketut.png[/IMG]
[QUOTE=Barnhouse;23627892]I'm trying to model a BMX. So far I've spent about 4-5 hours on it and I've done one bolt, and a washer on the front wheel hub. I'll post a picture tomorrow when I've done the whole front hub and rendered it nicely. I'm trying to make it super detailed so if you took it apart there'd still be all the internal stuff modelled. No idea how I'm going to go about making the spokes.[/QUOTE]
Speaking of BMX bikes today I had to make a quick and dirty mock up of my BMX bike to use in renders of my bedroom so that I can get a feel for the look and feel of the room after my proposed renovation.
[IMG]http://i14.photobucket.com/albums/a345/ajackss/we_the_people.png?t=1280124489[/IMG]
Old early mockup of my bedroom the way it is now, minus the couch which I'm planning on buying soon, I just wanted to see how everything would fit. Also this will help me decide on colors a lot easier.
[IMG]http://img51.imageshack.us/img51/5711/tvvss.png[/IMG]
(Ikea Karlstad Loveseat w/Chaise and Lack side table)
[QUOTE=Socram;23633312]Try using a Depth Pass next time you do Post-DOF.
[editline]06:09AM[/editline]
I don't know if this is what you were looking for but here is a quick tutorial on how I would model the spokes. Try to ignore that crap placeholder models and my generic use of names. Also sorry if it's too vague, I'm tired. [IMG]http://i5.photobucket.com/albums/y192/BobMa/spoketut.png[/IMG][/QUOTE]
OR, just use array and set the total rotation to 360.
[QUOTE=nVidia;23634276]OR, just use array and set the total rotation to 360.[/QUOTE]
I don't know what program he is using, I figured I'd be as general as possible.
If he's using Maya, he can use "Duplicate Special" to set the number of copies and rotation/orientation of the duplicated objects.
Also, an update on the G72 Gauss Rifle:
[img_thumb]http://lh4.ggpht.com/__9-i1bAPj4c/TE06ewzzveI/AAAAAAAACmI/jEjAeBelLak/M72GaussRifle_Render2.png[/img_thumb]
Feel free to critique; I will be working on importing it now, but will still change what needs to be.
[QUOTE=Toad;23622223]Can't be bothered with this anymore, may aswell dump it.
It looks alright without my bad dof.
[img]http://anyhub.net/file/grassrocklowdetail.png[/img][/QUOTE]
There's a clear line between blurred and clean area. Looks like a sharp edge or something.
[QUOTE=Ajacks;23633822]Speaking of BMX bikes today I had to make a quick and dirty mock up of my BMX bike to use in renders of my bedroom so that I can get a feel for the look and feel of the room after my proposed renovation.
[IMG]http://i14.photobucket.com/albums/a345/ajackss/we_the_people.png?t=1280124489[/IMG]
Old early mockup of my bedroom the way it is now, minus the couch which I'm planning on buying soon, I just wanted to see how everything would fit. Also this will help me decide on colors a lot easier.
[IMG]http://img51.imageshack.us/img51/5711/tvvss.png[/IMG]
(Ikea Karlstad Loveseat w/Chaise and Lack side table)[/QUOTE]
Lack tables aren't that big, the top of yours looks like a rectangle it should be a perfect square.
I know this because I have 2 of them in my room.
-snip-
[QUOTE=Blind Weasel;23618781]A mailbox.
Simple stuff comes fast.
[img]http://www.upload.ee/image/705325/MailBox.png[/img]
What can I make better on it?[/QUOTE]
I don't like the clouds sorry, Too obvious that you used a skydome. Try to use another technique. You could try looking into making volumetric clouds. I would recommend just using a sky texture for the skydome then using volumetric clouds, Also A little path would be cool.
[QUOTE=wingless;23635922]I don't like the clouds sorry, Too obvious that you used a skydome. Try to use another technique. You could try looking into making volumetric clouds. I would recommend just using a sky texture for the skydome then using volumetric clouds, Also A little path would be cool.[/QUOTE]
I'll see what I can do.
Rendering a simple grass and cloud test :-D, I wish my clouds worked with mental ray, I would render with v-Ray but I don't have the full version and don't want a watermark.
[editline]08:21PM[/editline]
[QUOTE=Blind Weasel;23635945]I'll see what I can do.[/QUOTE]
Also for volumetric clouds I use dustdevil, quite a nice plugin, Great for smoke, clouds anything really.
[QUOTE=x-quake;23635057]If he's using Maya, he can use "Duplicate Special" to set the number of copies and rotation/orientation of the duplicated objects.
Also, an update on the G72 Gauss Rifle:
[img_thumb]http://lh4.ggpht.com/__9-i1bAPj4c/TE06ewzzveI/AAAAAAAACmI/jEjAeBelLak/M72GaussRifle_Render2.png[/img_thumb]
Feel free to critique; I will be working on importing it now, but will still change what needs to be.[/QUOTE]
It needs a lot of work.
The handle is the wrong shape, the edges are too "sharp", the magazine is really blocky, the stock looks like it's been cut out by an 8 year old from a piece of scrap wood and the pipe things on top could use a few more polys.
I [I]really[/I] like the textures, and the general layout is great, but it seems to stubby and a little blocky. What's the poly count?
[QUOTE=Socram;23633312]Try using a Depth Pass next time you do Post-DOF.
[editline]06:09AM[/editline]
I don't know if this is what you were looking for but here is a quick tutorial on how I would model the spokes. Try to ignore that crap placeholder models and my generic use of names. Also sorry if it's too vague, I'm tired.
[IMG_thumb]http://i5.photobucket.com/albums/y192/BobMa/spoketut.png[/IMG_thumb][/QUOTE]
Thanks, but in the interest of making it realistic I'm going to be using a much more complex spoke lacing pattern, and I'll need to put in miniscule bends in the spokes and stuff. But this has certainly helped me visualise how I'm going to go about it, thanks.
it didn't work out how I wanted it to, I rendered an animation but the grass fucked up and didn't render, so Have a still. It's mainly just a volumetric cloud test.
[img]http://www.zacozols.com/files/grass.png[/img]
[editline]09:31PM[/editline]
Ah shit it took the background as transparency fffffff
Is this sky any better?
[img]http://www.upload.ee/image/706453/Mailboxz.png[/img]
I didn't render any grass because it turned black or something.
The whole pic turned out pretty bad actually. I'm kinda tired atm. I'll try to make it better later!
Everything seems too neat. Make the mailbox wonky, make the wooden support bent slightly, add some proper textures, make the horizon uneven and wonky, get a decent, high res. background.
also just get a better render setup. That will make all the difference.
I know nothing of rendering.
Is it possible to render stuff in XSI 7.5? Or in an external program or something?
I really have no idea.
[QUOTE=~ZOMG;23638415]Everything seems too neat. Make the mailbox wonky, make the wooden support bent slightly, add some proper textures, make the horizon uneven and wonky, get a decent, high res. background.[/QUOTE]
It's not supposed to look damaged. However I still might get a new background and textures.
Oh for fucks sake. Vray keeps freezing, it'll render for half a second or so and then just stop. No idea what's happening, I don't think it's my fault.
I'm not sure if it's meant to take so long to render, I'm following a tutorial and this guy renders it in maybe 40 seconds or so, I've toned down the settings a large amount from the tutorial, left mine for an hour and a half and it's only just got to the actual rendering image bit, and that's going slow as hell. I've got a pretty darn good computer if I may say so. What the hell?
[QUOTE=NeoShinsei;23635671]Lack tables aren't that big, the top of yours looks like a rectangle it should be a perfect square.
I know this because I have 2 of them in my room.[/QUOTE]
That's a result of the focal range of the lens settings I set for the Vray Camera, it's more of a wide aspect ration lens. Everything in that scene is modeled to scale.
Hooray, finally got vray working, will post results soon.
[QUOTE=AshtonArdoin;23643129][IMG]http://img835.imageshack.us/img835/3892/knifegogo.png[/IMG][/QUOTE]
I really want to see a wire of that, can you post it? :smug:
Finished the project. Hopefully no cars for a while any more.
[img]http://img713.imageshack.us/img713/4121/x3cc1rendermid.jpg[/img]
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