• Digital 3D Art v6
    4,999 replies, posted
[QUOTE=Kybalt;28189454][img_thumb]http://img703.imageshack.us/img703/5428/ss20110221123734.png[/img_thumb] [editline]21st February 2011[/editline] now that it's UV'd, i'm not sure how to go about making fabric textures.[/QUOTE] [url]http://www.cgtextures.com[/url]
or you can take a pic of your couch ...
[QUOTE=John the Gr8;28189532][url]http://www.cgtextures.com[/url][/QUOTE] Damn where's Saxor
[QUOTE=fox '09;28189928]or you can take a pic of your couch ...[/QUOTE] guys im serious, i don't have a scanner!
[QUOTE=Kybalt;28190017]guys im serious, i don't have a scanner![/QUOTE] just buy a mac, they have one, i think.
[QUOTE=fox '09;28190127]just buy a mac, they have one, i think.[/QUOTE] Even if they don't, mac makes your artistic skills 10x better, so it's a good investment.
Pfft, that's bs dude :P A type of computer doesn't make a person better..
[QUOTE=Domino;28190273]Pfft, that's bs dude :P A type of computer doesn't make a person better..[/QUOTE] Sarcasm.
I see.. Sarcasm doesn't work through text :P
[QUOTE=Domino;28190513]I see.. Sarcasm doesn't work through text :P[/QUOTE] Obvious one does.
yes it does
[QUOTE=Kybalt;28189454][img_thumb]http://img703.imageshack.us/img703/5428/ss20110221123734.png[/img_thumb] [editline]21st February 2011[/editline] now that it's UV'd, i'm not sure how to go about making fabric textures.[/QUOTE] If you're interested in a little challenge, you might try making your own textures, not from your own photographs, but in 3d. [url=http://forums.cgsociety.org/showthread.php?f=140&t=959090]Here's an example of what I'm talking about.[/url] (Forget the Zbrush/Houdini part, it's similar in all 3d packages) ;)
ah yeah, seen it, but i'm using leather. [img]http://img819.imageshack.us/img819/7065/ss20110221140222.png[/img] and wood everywhere else. this is bad i shouldn't be allowed to make 3d models.
Dat wood
Looks... Interessting... I would suggest trying to make your own, or use google....
[img]http://img684.imageshack.us/img684/1420/ss20110221141805.png[/img] if the couch could think it would want to die
You should add some seams on those pillows. And use a nice shader to give it a leather look. Oh, and I think you should make it all one material.
[img]http://gyazo.com/c7780d0e2611eca08ae2801442fdfcbc.png[/img] Last time I checked you couldn't stitch wood like that
[QUOTE=HarryG321;28193387][img_thumb]http://gyazo.com/c7780d0e2611eca08ae2801442fdfcbc.png[/img_thumb] Last time I checked you couldn't stitch wood like that[/QUOTE] Last time i checked was like at a sucoku puzzle I was doing and then there was like a mistake I made after finishing the puzzle and had all the boxed filled in. I noticed it as I was turning the page and you know when you make a mistake at a sudoku puzzle you probably got it like all wrong you know and you have to go back at that point and do it again. So what I did was ragequit. And later on I checked it only to find out that that was the only mistake I have made and I was incredibly happy about that.
The choice of color is horrid xD
[img]http://img546.imageshack.us/img546/4048/akuaku.jpg[/img] [editline]21st February 2011[/editline] [QUOTE=Kybalt;28191268][img_thumb][URL]http://img684.imageshack.us/img684/1420/ss20110221141805.png[/URL][/img_thumb] if the couch could think it would want to die[/QUOTE] Use noise & cell & smoke & dent to make a beautiful leather material.
[QUOTE=Saxor16;28196334][img_thumb]http://img546.imageshack.us/img546/4048/akuaku.jpg[/img_thumb] [editline]21st February 2011[/editline] [b]Use noise & cell & smoke & dent to make a beautiful leather material.[/b][/QUOTE] what if i don't want a procedural material
Why wouldn't you? It's easy and you can adjust every aspect of the texture. Also you could go here (website where people share their vray mats) [URL]http://www.vray-materials.de/all_materials.php?mat=1545[/URL] This one's even better, but i'd turn to glossiness and add a dash of translucency. [URL]http://www.vray-materials.de/all_materials.php?mat=1613[/URL] If you want a cotton material, use a tiny noise map for color and tile this for the bump [img]http://img576.imageshack.us/img576/2484/cotton4.png[/img] For a canvasy type of couch just go into photoshop, make two layers of noise, blur one vertically and one horizontally and blend, crop out the edges :)
Today I tried out retopologizing a Zbrush sculpt in Topogun. Here's a screen from Topogun; [img_thumb]http://herlandgraphic.com/blog/wp-content/uploads/2011/02/Muscles_Topogun1.jpg[/img_thumb] And Zbrush sculpt with new topology: [img_thumb]http://herlandgraphic.com/blog/wp-content/uploads/2011/02/Muscles_Zbrush1.jpg[/img_thumb] Please don't criticize the horrible anatomy of the muscles.
How did it look before?
In a high subdivision, exactly the same. Except before retopo the mesh was horribly organized. By the way, here's a normal map test in 3ds max: [img_thumb]http://herlandgraphic.com/blog/wp-content/uploads/2011/02/Muscles_3dsmax1.jpg[/img_thumb]
Stopped modelling for 6 months, just reinstalled blender, any ideas on what to make first?
Yeah, uninstall blender and install max or maya, or c4d, or modo.
[QUOTE=johan_sm;28199417]Yeah, uninstall blender and install max or maya, or c4d, or modo.[/QUOTE] This. If you're a student, Autodesk [url=http://students.autodesk.com]provides free licenses for a ton of their software[/url]. Get Max or Maya and stay the hell away from Blender's madness.
modeling a new building [img]http://img259.imageshack.us/img259/6687/ss20110222003130.png[/img] my only reference for it [img]http://img259.imageshack.us/img259/369/ss20110222003153.jpg[/img] [editline]22nd February 2011[/editline] how can i make terrain like that?
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