I don't understand what you don't know? You can texture, you can model, so why are you asking how to do it? Let's see you could make a plane and move verts around to make it, you can draw a height map, you can use vertex painting, zbrush, and more.
[editline]22nd February 2011[/editline]
Somehow, that sidewalk doesn't seem very safe.
[QUOTE=Saxor16;28203695]I don't understand what you don't know? You can texture, you can model, so why are you asking how to do it? Let's see you could make a plane and move verts around to make it, [b]you can draw a height map,[/b] you can use vertex painting, [b]zbrush,[/b] and more.
[editline]22nd February 2011[/editline]
Somehow, that sidewalk doesn't seem very safe.[/QUOTE]
explain?
Do you know what a heightmap is?
Open paint, squiggle some grey and black lines, then take a 200x200 plane (segment, not size) and apply a displace modifier, then use the squiggle image as the bitmap.
If you need me to explain the zbrush then, then you clearly have never seen or heard of it, and I'm not going to bother trying to explain it.
testing out parallax mapping in UDK
[QUOTE=Kybalt;28203930]explain?[/QUOTE]
Why are you worried about the terrain yet?? Work on the building!! It's the main focus.
[QUOTE=DOG-GY;28204115]testing out parallax mapping in UDK[/QUOTE]
Wish 3dsmax had that, would be so useful.
[QUOTE=firestorm0;28204117]Why are you worried about the terrain yet?? Work on the building!! It's the main focus.[/QUOTE]
i'm not worried about the terrain, but i'm just curious how one would go about making terrain like that, for maybe another project or whatever.
and thanks saxor for the help.
[QUOTE=Saxor16;28204133]Wish 3dsmax had that, would be so useful.[/QUOTE]
it looks like shit if it doesn't occlude and it looks like the only way anyone has gotten that accomplished is with hlsl. Not learning that.
[img]http://i411.photobucket.com/albums/pp196/arleitiss/Models/1.jpg[/img]
Any idea, are that top part of bars black because I got no sky? or because glass is blocking light?
[QUOTE=arleitiss;28207147][img_thumb]http://i411.photobucket.com/albums/pp196/arleitiss/Models/1.jpg[/img_thumb]
Any idea, are that top part of bars black because I got no sky? or because glass is blocking light?[/QUOTE]
Try increasing the refraction trace value in the vray settings.
Doesn't hurt trying to add the table into a box with flipped normals :)
[QUOTE=Domino;28208563]Doesn't hurt trying to add the table into a box with flipped normals :)[/QUOTE]
Why would you do that?
[QUOTE=Kybalt;28204149]i'm not worried about the terrain, but i'm just curious how one would go about making terrain like that, for maybe another project or whatever.
and thanks saxor for the help.[/QUOTE]
You could use vue or just sculpt the terrain out of a plane in zbrush and make the materials/textures for it, maybe paint some vegetation models on top after that.
[QUOTE=arleitiss;28207147][img_thumb]http://i411.photobucket.com/albums/pp196/arleitiss/Models/1.jpg[/img_thumb]
Any idea, are that top part of bars black because I got no sky? or because glass is blocking light?[/QUOTE]
It's probably because you have no sky. The glass already affects shadows, which is visible by the shadow on the floor. The bottom bar also has a black top.
Add a VraySky, or HDRi spherical environment map.
[QUOTE=johan_sm;28209106]Why would you do that?[/QUOTE]
becuase the current scene the table is in might just have a floor and walls, so the black reflection in the chome might be the blackness outside of the scene, was my original thought anyways, or just change the environment background colour to a different colour.
Squint, you darn ninja
-snip-
[QUOTE=arleitiss;28207147][img_thumb]http://i411.photobucket.com/albums/pp196/arleitiss/Models/1.jpg[/img_thumb]
Any idea, are that top part of bars black because I got no sky? or because glass is blocking light?[/QUOTE]
:psyduck:
[b]Warning, big image, 1920x1200.[/b]
[media]http://i52.tinypic.com/2zs8l68.jpg[/media]
Working on this. All the props are placeholders. And it's mostly a clay render, aside the floor.
Having some fun with Maya's fluid and particle systems, will have something to show in the next thread.
Small update. Still a lot of placeholders. Also added space for a door, pillows, and a trash basket of weaved metal. Not very visible due to the small size.
[IMG]http://i52.tinypic.com/np5g9i.jpg[/IMG]
Looking pretty sweet, sweet.
Anyone know how to make a light like a lightbulb with vray lights? If I make a light the same size as a lightbulb i have to turn it up to like 500, but then anything close to it is pure white.
[editline]23rd February 2011[/editline]
Please tell me how to get rid of these lines! Nvm fixed it
[IMG]http://img716.imageshack.us/img716/8359/46202215.jpg[/IMG]
[QUOTE=arleitiss;28207147][img_thumb]http://i411.photobucket.com/albums/pp196/arleitiss/Models/1.jpg[/img_thumb]
Any idea, are that top part of bars black because I got no sky? or because glass is blocking light?[/QUOTE]
You have no sky, so it's reflecting the black void.
I'm having some problems with Maya's light fog; I really want it to render a full cone of fog like this:
[img]http://jordanrempel.com/studio1_assets/mayaFogTest.jpg[/img]
Instead, I'm getting this.
[img]http://i52.tinypic.com/1zahvm.jpg[/img]
It's only rendering half of the cone and it only does that after setting the fog intensity to 1000, which seems way too high just to get that result.
Oh damnit, only one more post.
[IMG]http://puu.sh/11Og[/IMG]
Vray-RT is damn useful for previewing materials etc. :buddy:
(Just a stupid test thing as always)
[editline]23rd February 2011[/editline]
Guess that's the end of the content for this thread :I
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