Holy shit, nice car Hayate. I wish I could model as good (and as fast) as you.
anyway here's the BMX hub:
[IMG]http://i26.tinypic.com/2zeh7cn.jpg[/IMG]
[IMG]http://i29.tinypic.com/9blp2x.jpg[/IMG]
not sure why in the second image the washer on the left is sort of transparent, and why the bolt threads look rounded/soft.
Can't see any pictures, Hayate.
I am about to stop trying to import the rifle. There is little to no support for Maya with the FO3 engine. The only way I can get things into .nif format is to export each piece as separate .obj files. There is no way to export animations with Maya, and, even then, you have to cut/paste pieces of the file in NifScope for anything to work.
This is why I like UDK -- it is user-friendly.
I got the rifle in-game, but there is not a way for me to change the character's holding positions and reload animations to fit my specific model accordingly. As much as I would love to have the weapon in-game, it does not seem like it is going to happen.
I might get it as close as I can with default animations and release it on Nexus, but it will look substantially less-than-decent.
I might start trying to learn maya, recent attempts at modelling have shown me that sometimes even basic stuff can be really painstaking in 3dsmax, I remember when I did work experience they only had XSI and I easily picked that up in a week, and was able to model a pretty good guitar (I'll post the video if I find it) and Maya is something I've always wanted to try.
That said I probably won't bother because I find 3dsmax quite easy to navigate, and it's really not so bad once you know how to use it.
meh.
Anyone give an opinion/know what the best modelling program is to A) Create guns and B) Export them into Fallout 3?
[editline]11:46PM[/editline]
And in general what do most people use to model?
I really need some tips and crit on a couple of things.
This was my first go trying out lighting and rendering in 3DS Max.
[img]http://fc05.deviantart.net/fs71/f/2010/203/4/b/Detective__s_office_corridor__by_selby3962.png[/img]
Second one here is my first go making clothes (and as evident, isn't textured yet):
[img]http://i238.photobucket.com/albums/ff100/matty3962/Models%20and%20Renders/trenchcoat_render1.png[/img]
[img]http://i238.photobucket.com/albums/ff100/matty3962/Models%20and%20Renders/trenchcoat_render2.png[/img]
Please, feel free to rip the shit out of them with any constructive crit you might have.
Decided to finish importing the rifle and uploaded it.
I made do with pre-existing animations. It has sounds from Fallout 2 that I touched up a bit.
[url]http://www.fallout3nexus.com/downloads/file.php?id=13786[/url]
[media]http://www.youtube.com/watch?v=Yb9sSqK2PZg[/media]
[QUOTE=Blind Weasel;23638183]Is this sky any better?
[img]http://www.upload.ee/image/706453/Mailboxz.png[/img]
I didn't render any grass because it turned black or something.
The whole pic turned out pretty bad actually. I'm kinda tired atm. I'll try to make it better later![/QUOTE]
Thats actually a nice sky texture, Download dustdevil and play around with it for clouds, it's really nice to fuck with. Especially with smoke.
[QUOTE=wingless;23657496]Thats actually a nice sky texture, Download dustdevil and play around with it for clouds, it's really nice to fuck with. Especially with smoke.[/QUOTE]
Can you give me some links? I couldn't find anything on google.
[QUOTE=Blind Weasel;23659084]Can you give me some links? I couldn't find anything on google.[/QUOTE]
[url]http://www.fraijinart.com/tutorials/clouds.pdf[/url]
Dust Devil is quite good for many things, Smoke for example.
I'm at siggraph :buddy:
lots of crazy interesting stuff to talk about once it's over and they release the content online, I tell you that.
For now though, here's me teaching the booth operator a lesson in 3D space and how better to apply and improve his proof of concept 3D painting program utilizing the motion capture rig we were in. TL;DR, he needs to look into light painting and the things people do with that.
[img]http://farm5.static.flickr.com/4128/4833465855_ba9620d431_z.jpg[/img]
Me with the hat ↑
Needless to say, I put it to good use.
[img]http://farm5.static.flickr.com/4153/4834076196_e4532fe193_z.jpg[/img]
Excellent Dai... Also I'm jealous.
dai is skinny.
You're just not used to see people that aren't fat.
Something called muscles ^
[QUOTE=paul simon;23661371]You're just not used to see people that aren't fat.[/QUOTE]
no he actually looks really skinny, like, mostly on the face i guess.
VrayFur.. Yep, that takes a long time to render
This thread is now about how fit Dai is.
Seriously. Content needed.
I fixed the texture stretching and found a new way to make grass.. The new grass increased the total rendering time with ~1 hour.
[IMG]http://i26.tinypic.com/2vlm810.jpg[/IMG]
[QUOTE=Zyx;23662961]I fixed the texture stretching and found a new way to make grass.. The new grass increased the total rendering time with ~1 hour.
[IMG]http://i26.tinypic.com/2vlm810.jpg[/IMG][/QUOTE]
looks tons better imo. good work man.
I should have gone to Sigggraph, hung out at the VIP Turbo-Guild area...
Also, guess who is the proud new owner of a 100MB a day CGTextures membership!?
Me. Duh.
[QUOTE=Ajacks;23663535]Also, guess who is the proud new owner of a 100MB a day CGTextures membership!?[/QUOTE]
That's awesome, I've thought about doing that before, let me know if it's worth it!
Switched from Maya to C4D, in the first day I've overcome a lot of the problems I had with Maya and I'm back on track with my Quattro. The modelling tools are essentially the same.
[QUOTE=Toad;23611527][img]http://anyhub.net/file/rings.png[/img]
VERY pleased with these, it's a shame that the trial of C4D only renders in 640x480.[/QUOTE]
Dat gamma.
[QUOTE=MelonGuy;23666449]Switched from Maya to C4D, in the first day I've overcome a lot of the problems I had with Maya and I'm back on track with my Quattro. The modelling tools are essentially the same.[/QUOTE]
What kind of problems were you having with maya?
Finally finished the BMX wheel, it was more straightforward than I though but it's taken the whole day. I'll see if I can finish a render before I go to bed. It was taking about 1:10 to do a render for the hub, this time I've got the same render setup but with about 4 times as many polys, probably more. This is turning out to be quite high poly, one wheel done, no tire, about 110k polys.
[editline]10:38PM[/editline]
screw it, I'm gonna render out a massive picture with nice settings and leave it overnight.
I'm at the confidential "future of 3DS Max" board meeting, invite-only, 25 people. :smuuuuuuuuuuuuug:
I'll have info for y'all soon, already been working in alpha-1 of max 12 but there's so much to take in. If anyone has questions, post quick so I can ask when they do q&a
[editline]06:17PM[/editline]
Or suggest features, we'll be suggesting and voting on shit today
[QUOTE=daijitsu;23670871]I'm at the confidential "future of 3DS Max" board meeting, invite-only, 25 people. :smuuuuuuuuuuuuug:
I'll have info for y'all soon, already been working in alpha-1 of max 12 but there's so much to take in. If anyone has questions, post quick so I can ask when they do q&a
[editline]06:17PM[/editline]
Or suggest features, we'll be suggesting and voting on shit today[/QUOTE]
I suggest they integrate FumeFx nor Vray into the package.
Like how they did with cloth fx and hairtrix.
I made this telescope in Blender, isn't THAT good, but it's my first try.
[IMG]http://i25.tinypic.com/1496nx2.jpg[/IMG]
How should I texture it?
Just finished this. One of the first 3d models that i made without following a tutorial.
[IMG]http://img.photobucket.com/albums/v206/mix999/candelrender.jpg[/IMG]
(no flame yet as FUMEFX is hard to learn)
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